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From Warhammer 40k - Lexicanum
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The raw matter of Chaos offers no nourishment to [[Tyranids]], and this is why the [[Hive Fleet]]s normally avoid areas plagued by [[Warp Storm]]s and [[Daemonic]] activity. This has become more difficult, as the impure essence of the [[Warp]] increasingly pours from the Great Rift and across the galaxy. This has caused vital resources to be denied to the Hive Fleets and Kronos appears to be the [[Hive Mind]]'s solution to this problem.{{Fn|1}}
Due to its strong connection to the Hive Mind, when {{PAGENAME}} travels the [[Shadow in the Warp]] is at its most suffocatingly powerful and drifts ahead of its invasion swarms. This null power is agonising to psychically active foes and drains their spirit energy to bolster Kronos' own hosts, while throwing enemy forces into fearful confusion. This greatly aids the Hive Fleet's war modus operandi, as the Tyranids of Kronos avoid engaging the forces of Chaos at close range; due to their revelment of brutal melee combat. Thus a ranged kill is a more efficient method of extermination and the Hive Fleet's warrior-forms achieve this by unleashing a storm of organic missiles in battle to destroy their foes. Currently {{PAGENAME}} is tracing a coreward path along the line of the Great Rift and is consuming worlds that have been left purposefully defenseless by tendrils of [[Hive Fleet Leviathan]]. Kronos has used such offerings well and the growing Hive Fleet appears to be now zeroing in on areas of intense psychic activity that threaten to tear the breach between realities wider. Scores of these worlds have been conquered by [[Chaos Cultist]]s and Warp-spawned abominations, but the Tyranids of Kronos have obliterated them all. Much like a maggot eating the corruption from an infected wound.{{Fn|1}} ==History=====Battle of the Wolf's Head===An [[Imperial]] fleet under the command of[[Admiral]] [[Groesson]] is engaging a massive [[Chaos]]fleet at the [[Wolf’s Head Nebula]] when scoresof bio-ships enter the battle. Ignoring theImperial ships, the Tyranids smash their wayinto the Chaos formation, swarming over thecolossal [[Despoiler Class battleship]] at its center.Not questioning his good fortune, Groessonunleashes a final salvo and orders the retreat.{{Fn|1}} ===Second Battle of Shadowbrink===The world of [[Shadowbrink]], where [[Hive Fleet Leviathan]] once [[Fall of Shadowbrink|defeated]] a vast daemonic force, which now return thanks to the formation of the [[Great Rift]]. Drawn by Shadowbrink’saura, Hive Fleet Kronos arrivesin orbit above the world. The [[Hive Mind]]deposits spores and swarms of organisms ateight points across the planet’s surface. A neuralnode of [[Maleceptor]]s and [[Zoanthropes]] leadseach Tyranid host, and around these psychicorganisms the [[Shadow in the Warp]] reachessuch intensity that the wounds in reality beginto close. [[Khorne]]’s legions storm towards theTyranids, but Kronos refuses to answer thecharge. Instead, the Daemons are met with astorm of [[fleshborer]] fire, and Tyranid artilleryorganisms blast apart thousands of warp-spawnedhorrors. Slowly but inevitably, the Daemonsupon Shadowbrink are banished back to the warp.{{Fn|1}} ===Cutting the Signal===A tendril of Kronos converges upon an intenseastropathic beacon that a hunting pack of [[Night Lords]] have been using to bait lost ships. TheChaos Space Marines scatter and launch harryingattacks against the Tyranids, hoping to redirectthe larger hive fleet. In turn, Kronos dispersesits bio-vessels, laying traps of its own. Unableto lure the Tyranids away from the torturedAstropaths that are broadcasting their sirensignal, the Night Lords are forced to retreat.{{Fn|1}}
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