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Chaos Cult

No change in size, 16:31, 22 January 2018
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Extreme political organizations make good fronts for cults, as they naturally attract power-hungry and mentally unbalanced individuals, which make particularly good material for potential cult members. A very successful organization can gain real political power, even gaining enough power to make it possible for the cult to become the governing body of the planet without having to resort to rebellion.{{Fn|2}}
After taking root, and as it expands in power and influence, eventually the cult may end up effectively ruling anything from a township to an entire planet. Eventually, an uprising breaks out, either on purpose or because the cult has grown too large and/or unruly to remain secret any longer. At this point, the cult can be expected to summon aid from their Chaotic masters, ranging from incurring [[daemonic possession]] to summoning the [[Traitor Legions]]. Cults may also be uprising in concert with an invasion of Chaos Marines. The ultimate aim of the cult's uprising is to overthrow the Imperial government and attain direct control of the world. After the conflict, cultists are often taken back into the [[Eye of Terror]] where they either join the damned population of a [[daemon world]] or are formed up into a Chaos Warlord's armed forces.{{Fn|1}}{{Fn|2}}A
*{{Endn|4}}: [[Codex: Chaos Space Marines (6th Edition)]] pg.38
*{{Endn|5}}: [[White Dwarf]] 238, November 1999, p 102
 
{{Chaos Main}}
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[[Category:Chaos Cults and Mutants| ]]
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