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==Overview==
The rules included with the [[Necromunda: Underhive (2017)|Necromunda: Underhive]] boxed game cover battles between Houses [[Escher ]] and [[Goliath ]] – these are not the only Houses vying for supremacy of the underhives. Necromunda: Gang War 2 introduces House [[Orlock]]; an industrial superpower, a clenched fist of gangers well-equipped, well-trained and unified in purpose. Along with this, the book introduces a variety of Hired Guns, and rules for the hazards found in the [[Badzone Delta-7 ]] set of board tiles (sold separately).{{Fn|1}}
==Contents==
===Hired Guns & Hangers-on===
This section introduces new types of fighters that can be used in both campaigns and skirmish battles, broadly defined as Hired Guns – (mercenaries that will help a gang out in the short-term for pay) – and Hangers-on – trusted associates of the gang who offer services other than fighting. When attached to a gang, they can make up for certain gaps and shortcomings in skills and equipment. Rules for 6 different fighters are included.{{Fn|1}}
===Underhive Perils===
===Dramatis Personae===
Dotted about the book you’ll find background and rules for 7 infamous characters – [[Grendl Grendlsen]], [[Yolanda Skorn]], [[Eyros Slagmyst]], [[Krotos Hark]], [[Gor Half-horn]], [[The Deserter ]] and [[Yar Umbra ]] – who can be allied with or recruited by your gang, whichever House you’re running.{{Fn|1}}
Also included: