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After taking root, and as it expands in power and influence, eventually the cult may end up effectively ruling anything from a township to an entire planet. Eventually, an uprising breaks out, either on purpose or because the cult has grown too large and/or unruly to remain secret any longer. At this point, the cult can be expected to summon aid from their Chaotic masters, ranging from incurring [[daemonic possession]] to summoning the [[Traitor Legions]]. Cults may also be uprising in concert with an invasion of Chaos Marines. The ultimate aim of the cult's uprising is to overthrow the Imperial government and attain direct control of the world. After the conflict, cultists are often taken back into the [[Eye of Terror]] where they either join the damned population of a [[daemon world]] or are formed up into a Chaos Warlord's armed forces.{{Fn|1}}{{Fn|2}}
== Notable Chaos Cults ==
==Images==
<gallery heights="140px" widths="200px" mode="packed" captionheights="150">
3rd ed Cultists.jpg|3rd edition Cultist Miniatures{{Fn|5}}
Cultists.jpg|6th edition Cultist Miniatures{{Fn|3}}
</gallery>
==See AlsoRelated Articles==
*[[Traitor Guard]]
== Sources ==
*{{Endn|1}}: [[Chapter Approved 2001]]
*{{Endn|2}}: [[Realm of Chaos: The Lost and the Damned]], pppgs. 168–172
*{{Endn|3}}: [http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440160a&prodId=prod1700011a Games Workshop]
*{{Endn|4}}: [[Codex: Chaos Space Marines (6th Edition)]] pg.38*{{Endn|5}}: [[White Dwarf 238 (UK)]], October 1999, p pg. 102
{{Chaos Main}}