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==History==
At the conclusion of the [[Battle of Prospero]], [[Magnus the Red]] used his sorcerous powers for a last-ditch master spell, transporting the surviving warriors of his [[Legion]] through the [[warp]] to another planet, one promised to them as sanctuary.{{Fn|3}} Planet of Sorcerers orbited around the a constantly changing star, an unstable orb that passed through nine different waning and waxing phases.{{Fn|6}}
When the Thousand Sons first arrived on the planet, they found it unpopulated. Over thousands of years of raiding, they have acquired a multitude of minions. This has created a servant underclass, some of which have escaped their masters into the hostile land. These escaped servants then often join the nominally independent nomadic warbands upon the Planet of the Sorcerers, warbands led by both [[Chaos Champion|Champions]] from the Thousand Sons or powerful mortals risen from the ranks of the escaped servants. Often, these mortal champions arising among the warbands are then recruited back to serve the Thousand Sons. Individuals with [[psychic powers]] are much sought after for the Thousand Sons to act as servants, becoming known as [[Thrall Wizards]], psykers bound to the service of particular [[Sorcerers]]. Also notable is the amount of [[Beastmen]] arisen upon the planet, a subordinate population group that developed over thousands of years. While some of these [[mutants]] — specifically referred to as [[Tzaangors]] — enter various warbands, most remain wild. Little is said of flora or fauna, apart from the presence of [[Chaos Hounds]] amongst some warbands.{{Fn|1}} Random bands of Heretic Astartes periodically appear on Sortiarius, sometimes from time periods unfamiliar to the Thousand Sons themselves.{{Fn|5}}
After the [[Siege of the Fenris System]] Magnus the Red was able to teleport Sortiarius out of the Eye of Terror and into the Materium over [[Prospero]], {{Fn|4}}{{Fn|6}} bringing with it a great [[Warp Rift]].{{Fn|4}}
==Geography==
This planet is now the [[Daemon World]] of Magnus the Red; dark, rocky, volcanic and in constant turmoil. Its skies are storms of warp energy; low-hanging multi-coloured clouds cover the land and rain drops of energy to fill up the unnaturally dark rivers and seaswhich extend between the planet’s shifting and vast continents. The Sorcerer's Towers of the Thousand Sons thrust up from rocks jutting from lava plains, twisted mockeries of what the [[Tizca|City of Light]] once was.{{Cite thisFn|6}}
===Notable Locations===
*'''Corrupted Manufactorums''' — Through pacts with the [[Dark Mechanicum]] or by pillaging other [[Forge World]]s, the Thousand Sons maintain a substantial complex of armouries on Sortiarius. These churn out all war equipment the Legion should need as well as [[Daemon Engine]]s. The [[Rubicae]] are prepped for war at these armouries.{{Fn|6}}
Beyond the key locations of Sortiarius lays endless expanses of barren landscape. The landscape is in a constant state of change and wracked by powerful storms. Many [[Beastmen]], [[Chaos Spawn]], enormous monstrosities and other fell creatures stalk the wastelands of Sortiarius.{{Fn|6}}
==Related Articles==
*{{Endn|5}}: [[The Crimson King (Novel)]] — Chapter 4
*{{Endn|6}}: [[Codex: Thousand Sons (8th Edition)]] — pgs. 14–15
[[Category:Daemon Worlds]]
[[Category:Eye of Terror]]