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==Geography==
This planet is now the [[Daemon World]] of Magnus the Red; dark, rocky, volcanic and in constant turmoil. Its skies are storms of warp energy; low-hanging multi-coloured clouds cover the land and rain drops of energy to fill up the unnaturally dark rivers and seas which extend between the planet’s shifting and vast continents. The Sorcerer's Towers of the Thousand Sons thrust up from rocks jutting from lava plains, twisted mockeries of what the [[Tizca|City of Light]] once was.{{Fn|6a}}
For an enemy even to set foot on the Planet of the Sorcerers, they must be either extremely powerful or permitted
to land by the Thousand Sons. Invisible conjurations surround the planet, sucking any munitions fired upon it into the warp and dissipating powerful lasers into harmless rays of light. Illusory hexes cause attackers to believe that their weapons have hit their target when they have, in fact, proved wayward. Portals absorb orbital barrages and turn them back on the firers. Other spells and enchantments cause weapons to detonate
while still on-board attacking ships, or initiate the warp drives of enemy vessels, hurling them into the [[Warp]] without
shielding.{{Fn|8a}}
===Notable Locations===
**{{Endn|6a}}: pgs. 14–15
**{{Endn|6b}}: pg. 16
[[Category:Daemon Worlds]]