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Ork Ship Components

3 bytes added, 05:49, 15 April 2020
Upgrades
*'''Kustom Force Field''' - Similar to other [[Ork Energy Fields]], this field crackles with extra power, sometimes flaring to life to block the most powerful hits, but sometimes catastrophically failing without any warning.
*'''Lookout Towerz''' - Scattered across the hull, tall towers mounting guns and scanning devices watch the void for enemies and unleash trails of gleaming tracers into the darkness of space at anything that strays too close. Upgraded in this way, ship becomes less solid because of all the holes, but defensive [[Ork Fleet Weapons#Turrets|turrets]] become more accurate.
*'''Extra Smashy Ramming Spike''' - A hard and ling long spike made of solid adamantium allows the vessel’s prow to cause immense damage during ramming so any . Any enemy would be wise to keep their distance.
*'''Kustom Skanna''' - Crackling with greenish-tinged electric bolts, it dominates the dorsal ridge on the Ork vessel, allowing it to detect fresh prey far more easily.
*'''Dakka Kontrol''' - Demonstrating planning quite unusual for Orks, targeting systems from all the ship’s guns are sometimes wired into a single control centre, making them more effective. The ship’s targeting systems may also show Gretchin in place of enemy ships; having practiced since a young age how to hit Grots, the Orks hit more reliably. All these measures make [[Ork Fleet Weapons|ship weapons]] more accurate.
*'''Mek’s Workshop''' - Some ships have a greater-than-normal compliment of [[Mekboy]]z on board, who continually tinker with every machine within reach. They may upgrade and overcharge weapons in the middle of a battle, making them more powerful when it is most needed.
*'''Grot Holes''' - Alongside the teeming hordes of [[Orks]], this vessel’s superstructure may be filled with holes, nooks and crannies containing squabbling mobs of [[Gretchin]] slaves, who are kicked and bullied into performing the many and varied tasks essential to the running of a starship. Due to their immense numbers, the ship is unlikely to run out of crew, but Grots aren't famous for their bravery and tend to panic if the vessel gets in a real battle.
*'''Squig Pens''' - Some ships, expecially ones belonging to [[Snakebites]] clan feature cages full of attack Squigs, ready to be unleashed during boarding actions. Ship's crew becomes more effective in any successfull boarding actions as Squigs tear into the wounded and bring fear to those that might have survived.
*'''Red Paint Job''' - “Red wunz go fasta” is a common Ork belief, and one that oddly seems to be borne out in practice. Ork vehicles painted red do travel faster than those not and that remains true even for Ork spaceships.
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