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Codex Astartes

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===Veteran Company===
The '''1st Company''' is the most powerful company, consisting entirely of [[Space Marine Veterans|Veteran Space Marines]]. In addition to having access to the Chapter's rarest and most advanced technology, the 1st Company is the only one trained in and equipped with [[Terminator Armour]]. In addition The veterans of the 1st are attached to Terminator Squads, the Veteran Company also fields [[Bladeguard Veteran]]s, the [[other Space Marine Honour Guard]], [[Sternguard Veteran]]s, [[Vanguard Veteran]]s, strike forces rather than the entire formation fighting as one. When serving with other formations they serve as peerless mentors and veteran [[Intercessor]]sheroes of legend as well as the most experienced shock troops.{{Fn|220a}}. Transport for  There are several types of Squads fielded by the 1st Veteran Company includes . These include [[Land RaiderTerminator Squad]]s, [[RepulsorSterngaurd Veteran]]{{Fn|2}}, and [[StormravenVanguard Veteran]]sSquads, and [[Rhino]]s. It may may also include [[DreadnoughtBladeguard Veteran Squad]]s, as these fallen heroes are encouraged to remain with their battle-brothers.{{Fn|5}} The 1st Company rarely fights as a single unit, but instead its members are attached on an as-needed basis to other companies, lending their superior experience, skill, and equipment on campaign.{{Cite This20a}}
===Battle Companies===
The 2nd, 3rd, 4th and 5th Companies are known as '''Battle Companies''', as they generally form the main battle force deployed for engagements. All four Companies have These are highly flexible formations that are the same organisation, split into 6 '''[[Battleline Squad]]s''' which consist principle fighting forces of the Chapter. Each Company is led by a [[Tactical SquadSpace Marine Captain|TacticalCaptain]], with two supporting [[Intercessor SquadSpace Marine Lieutenant|IntercessorLieutenant]], s. Support staff includes a [[Infiltrator Squad|InfiltratorChaplain]], and [[Heavy IntercessorApothecary]]{{Fn|2}} formations, 2 '''[[Close Combat Squad]]s''' which consist of [[Assault Squad|AssaultCompany Champion]], and [[Assault IntercessorCompany Ancient]]{{Fn|2}}, . [[Assault CenturionCompany Veteran]], s support the senior staff and consist of the most experienced and peerless warriors of the Company. In times of war the Battle Company may also be accompanied by one or more [[Reiver Squad|ReiverLibrarian]], s and and [[Inceptor Squad|InceptorTechmarine]] formationss. In addition to their command duties, each Company Captain also has a number of titles and 2 '''duties. Examples include the 2nd Company Captain holding the title of the [[Fire Support Squad]]s''' which consist Master of [[Devastator Squad|Devastatorthe Watch]], the 4th as the [[Hellblaster Squad|HellblasterMaster of the Fleet]], and the 5th as the [[EradicatorMaster of the Marches]].{{Fn|2020a}} Each Battle Company principally has ten squads, six [[Eliminator Battleline Squad|EliminatorBattleline]], two [[Centurion Devastator]], [[Suppressor Close Support Squad|SuppressorClose Support]], or and two [[Aggressor Fire Support Squad|AggressorFire Support]] formations. The Codex, however, makes provisions for there to be twenty squads, for when squads from the reserve companies are attached. Additionally a Company's squads can be split in two, forming combat squads. Each Battle Company also includes around is in turn split into two demi-Companies, each led by a Lieutenant. The Companies go to war with their own arsenal of wargear and specialist equipment including [[DreadnoughtPhobos Armour]]s, and maintains their own motor pool of [[RhinoGravis Armour]], [[Invader ATVCenturion Warsuit]]{{Fns, [[Invictor Walker|2}}Invictor Warsuit]]s, [[Storm Land Speeder]]{{Fn|2}}s, ][[ImpulsorRhino]]s, and [[RazorbackImpulsor]] transportss, [[Land SpeederRazorback]]s, and [[Space Marine Bike|Bike]]s. An entire company can fight in stealth if there is enough Phobos Armour to equip them all. The Company Captain can request additional vehicle assets from the armoury in the form of Battle Tanks and aircraft.{{Fn|520a}} Even the squads themselves can be broken down into a variety of roles should their Captain require it. Should 3 brothers be detached from their fire support squad to form an [[Eliminator Squad]], the remaining seven can be formed into a [[Hellblaster Squad]], pilot Invictor Warsuits, or fulfil a number of other roles including operating vehicles. Should the strength of a Battle Company be deemed insufficient, he will request support from one of the Reserve Companies, the formation of which depends on the mission. For instance, if he expects he will need fast-moving forces to rapidly secure ground or counter agile enemies, he will request Close Support Squads.
===Reserve Companies===
The 6th, 7th, 8th and 9th Companies are the '''Reserve Companies''', designed as training and reserve formations, used to bolster the Battle Companies in combat when needed.{{Fn|6}}
Rather than formations of mixed squad types, Reserve Companies contain squads of the same strategic disposition. The 6th and 7th Companies are each comprised entirely of [[maintain 10 Battleline Squad]]s, Squads and the 8th and in battle 9th are used to bolster the main battle line, as well as carry out flanking made up of either Close Support or diversionary attacksFire Support Squads respectively.{{Fn|5}} Like Battle The Reserve Companies, also embed additional specialities to provide the Chapter with the resources to fight campaigns. The 6th and 7th include Rhino Companies undergo extensive training in vehicle piloting, the 8th specialize in storming defenses, and Razorback transportsthe 9th excel in providing devastating salvos of fire. Typically squads within the Reserve Companies will fight alongside a Battle Company, though on some occasion - particularly in a larger campaign - they might fight as well as Dreadnoughtsa whole. The 6th Each Reserve Company has a leadership similar to a Battle Company, howeverwith a Captain, two Lieutenants, Chaplain, Apothecary, Ancient, is trained with and equipped to deploy entirely Company Veterans. Just as [[bike]] squadronswith the Battle Companies, while the 7th can do the same on [[Land Speeder]]s. These forces are held in reserve to be deployed at the discretion Captain of force commanders as tactical situations evolve, often to bolster weak points or aid in breaking through enemy lines at specific locations.{{Cite This}} The 8th each Reserve Company is comprised entirely of [[Close Support Squad]]s. also normally has an additional title and is one of the most mobile forces, used in battle whenever close-quarters fighting is necessaryduties.{{Fn|520a}}
The 9th After graduating from the 10th Company, meanwhile, the first destination for a new Space Marine is comprised entirely of [[Fire Support Squad]]s and is used as a long-range fire support formation to anchor defensive pointsthe Reserve Companies.{{Fn|5}} Both In the 8th and 9th Companies include Dreadnoughtsthey hone their understanding of wider strategy in the application of heavy firepower, Rhinos in the 8th they learn the value of rapid assault and Razorbacksthe importance of constant movement, though only while in the 8th Company is equipped with bikes 6th and 7th they prove to their brothers and commanders that have assimilated these teachings. After mastering their aspects of war and Land Speedershave demonstrated enough worth will they be promoted to the Battle Companies.{{Fn|520a}}
===Scout Company===
The '''10th Company''' consists entirely , also known as the '''Scout Company''', is the first destination for any new [[Neophyte]] of the Chapter once they have moved passed the [[Scout SquadAspirant]]s and has stage. There are no formal size structure, regulations dictated in the Codex as to the number of Neophytes a Chapter may have and the recruitment does rate is not provide a steady flow fixed and methods differ between Chapters. The Neophytes of new recruitsthe 10th have yet to earn the [[Black Carapace]], the final implant that allows them to operate their [[Power Armour]] efficiently. As such Officers of the 10th all closely observe the members of the Company is and teach them the way of the most lightly armed [[Bolter]] and is most often used blade. They also learn how to pilot Bikes and Land Speeders as well as concepts such as tactical withdrawals, target prioritizing, stealth, reconnaissance, and sabotage. Using these lessons they form the intelligence branch of the Chapter that undertake a recon forcevariety of missions such as picking off sentries, cutting down enemy patrols, supply disruption, and battlefield reconnaissance. Scouts are sometimes mounted on [[In war, they undertake these hazardous missions to measure their strength and ascertain who truly has the skill required to be a true Space Marine Bike]]s. Much like those of the Reserve Companies, but do not use Rhino or Razorback transportsmembers of the 10th are usually assigned to other Companies in war and rarely go to battle as a whole unit.{{Cite ThisFn|20a}}
Since Currently, the return Scout Company wields a variety of formations besides the basic Scout Squads and [[Roboute GuillimanScout Bike]]formations. It also fields a force of 100 Vanguard Space Marines that may take to the field as [[Infiltrator]]s, [[Incursor]]s, [[Suppressor]]s, the [[PrimarchEliminator]] has made amendments to the Codex Astartes that allows for 100 s, and [[Vanguard Space MarineReiver]]s to be attached to the 10th Scout Company.{{Fn|16}} These sometimes pilot as well as piloting [[Invictor Tactical Warsuit]]sWarsuits. Unlike the Scouts, these Vanguard Space Marines are a standing and permanent force within the Company and represent the elite special operations arm of the Chapter.{{Fn|1720a}}
==Heraldry==
*{{Endn|19}}: [https://www.warhammer-community.com/2020/06/13/warhammer-40000-preview-whats-in-the-boxgw-homepage-post-1/ Warhammer Community: Warhammer 40,000 Preview – What’s in the Box? (Posted on 13/06/2020)] ''(Last accessed on 14 June 2020)''
*{{Endn|20}}: [[Codex: Space Marines (9th Edition)]] pg.16
**{{Endn|20a}}: pg.1620-
===Uncited===