Changes - Warhammer 40k - Lexicanum

Changes

From Warhammer 40k - Lexicanum
Jump to: navigation, search

Colchis

411 bytes added, 08:59, 22 November 2020
Added more information about the Colchisian day, as told in Lorgar: Bearer of the Word
==Geography==
Colchis was a massive world, three times larger than [[Terra]]. It took 4.8 Terran years to orbit its sun and 170.4 Terran hours to rotate once around its axis, giving it an extended day-night cycle to which humans could not adapt; thus, the Colchisian civilizations developed a unique method for keeping track of time. With this extended solar day, time was broken up into seven sub-days, known as Dawnaway, Mornday, Long Noon, Post-noon, Duskeve, Coldfall, and High Night. These sub-days are further divided into three segments (wake-rise, wake-main, and rest-eve) to correlate more closely with a Terran day. The hottest time of day on Colchis is wake-main of Long Noon, and the coldest is rest-eve of High Night.{{Fn|4}}  Mountains and deserts dominated its the dry land of Colchis and civilisation clustered along coastlines, relying on water and air travel between settlements. Its capital city-state was Vharadesh, the City of Grey Flowers.{{Fn|2}}
Life on Colchis was often harsh outside of the cities which were all controlled by a religious institution known as [[The Covenant of Colchis|The Covenant]]. Slavery was rife, and Desert nomads who dwelt outside of these cities were dubbed ''The Declined'' and seen as damned by the [[Chaos Gods|Great Powers]].{{Fn|4}}
39
edits