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Codex Astartes

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The '''10th Company''', also known as the '''Scout Company''', is the first destination for any new [[Neophyte]] of the Chapter once they have moved passed the [[Aspirant]] stage. There are no regulations dictated in the Codex as to the number of Neophytes a Chapter may have and the recruitment rate is not fixed and methods differ between Chapters. The Neophytes of the 10th have yet to earn the [[Black Carapace]], the final implant that allows them to operate their [[Power Armour]] efficiently. Officers of the 10th all closely observe the members of the Company and teach them the way of the [[Bolter]] and blade. They also learn how to pilot Bikes and Land Speeders as well as concepts such as tactical withdrawals, target prioritizing, stealth, reconnaissance, and sabotage. Using these lessons they form the intelligence branch of the Chapter that undertake a variety of missions such as picking off sentries, cutting down enemy patrols, supply disruption, and battlefield reconnaissance. In war, they undertake these hazardous missions to measure their strength and ascertain who truly has the skill required to be a true Space Marine. Much like those of the Reserve Companies, members of the 10th are usually assigned to other Companies in war and rarely go to battle as a whole unit.{{Fn|20a}}
Currently, the Scout Company wields a variety of formations besides the basic Scout Squads and [[Scout Bike]] formations. It also fields a force of 100 Vanguard Space Marines that may take to the field as [[Infiltrator]]s, [[Incursor]]s, [[Suppressor]]s, [[Eliminator]]s, and [[Reiver]]s as well as piloting [[InvictorWarsuit]] Warsuitss. Unlike the Scouts, these Vanguard Space Marines are a standing and permanent force within the Company and represent the elite special operations arm of the Chapter.{{Fn|20a}}
==Heraldry==
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