22
edits
Changes
From Warhammer 40k - Lexicanum
→Current Information
==Current Information==
Craftworlds have grown greatly in size a lot since their incarnation origins as a travel vesseltrading vessels. They are now approximately 10 to 100 times bigger in volume than they were before the Fall. As such, there are sections that are uninhabited and awaiting reconstruction. Every Craftworld has different areas, some containing forests and animals as well as urbanised areas. They provide the atmosphere for the Craftworld, as well as raw materials they might need. There are sections that are uninhabited and awaiting reconstruction. They also contain vast space docks around the outside, housing the ships of the Craftworld which carry the Eldar forces to battle.
Craftworlds tend not to work together and fight operate on their own battles, and rarely cooperating. They sometimes unite to fight a common battle, but any alliances tend to be temporary. Sometimes craftworlds Occasionally they will even fight against each other, further reducing the strength of the Eldar race.
Craftworld occupents Eldar often found settlements on planets with materials they need. This forms into a These worlds form minor empireempires, although the number of planets range in the sphere of influence varies wildlyfrom Craftworld to Craftworld. They Craftworld settlements are linked to each other by their warp tunnels , and are often the reason for inter-craftworld disputes. The exodites [[Exodites]] often trade with them the Craftworlds, but believe that the craftworld Craftworld Eldar are too close to the old ways of decadence for their own good. The militarily stronger Craftworld Eldar grant some protection to Exodite Eldar.
==Notable Craftworlds==