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Contained *'''Gangs of House Orlock'''This section contains the story of [[House Orlock]] – their industrial monopoly, the rebellion of a millennium ago and the absolute crushing that followed – along with a detailed breakdown of their place in the 48-page softback:hierarchy of Necromunda, and the methods by which they flex their impressive power. It also contains full rules for founding a House Orlock gang – fighter characteristics, skills, an equipment list and a list of typical Orlock names to provide inspiration.{{Fn|1}}
===Gangs of House Orlock===*'''Hired Guns & Hangers-on'''This section contains the story introduces new types of House Orlock – their industrial monopolyfighters that can be used in both campaigns and skirmish battles, the rebellion of a millennium ago and the absolute crushing broadly defined as [[Hired Gun]]s (mercenaries that followed – along with will help a detailed breakdown of their place gang out in the hierarchy short-term for pay) – and Hangers-on – trusted associates of Necromunda, and the methods by which they flex their impressive powergang who offer services other than fighting. It also contains full rules for founding When attached to a House Orlock gang – fighter characteristics, they can make up for certain gaps and shortcomings in skills, an and equipment list and a list of typical Orlock names to provide inspiration. Rules for 6 different fighters are included.{{Fn|1}}
===Hired Guns & Hangers-on===*'''Underhive Perils'''This In this section introduces new types of fighters that can be used in both campaigns and skirmish battles, broadly defined as Hired Guns (mercenaries that will help a gang out in you’ll find rules for the shortUnderhive Badzone Delta-term for pay) – and Hangers-on – trusted associates of the gang who offer services other than fighting7 board tiles. When attached to a gang15 different hazards are described, they can make up with rules for certain gaps [[Zone Mortalis]] battles and shortcomings suggestions for their use in skills and equipment. Rules for 6 different fighters are included[[Sector Mechanicus]] battles.{{Fn|1}}
===Underhive Perils===*'''Dramatis Personae'''In this section Dotted about the book you’ll find background and rules for the Underhive Badzone Delta7 infamous characters – [[Grendl Grendlsen]], [[Yolanda Skorn]], [[Eyros Slagmyst]], [[Krotos Hark]], [[Gor Half-7 board tiles (sold separately). 15 different hazards are describedhorn]], [[The Deserter]] and [[Yar Umbra]] – who can be allied with rules for Zone Mortalis battles and suggestions for their use in Sector Mechanicus battlesor recruited by your gang, whichever House you’re running.{{Fn|1}}
===Dramatis Personae===*'''Underhive Armoury'''Dotted about the book you’ll find background and this contains rules for 7 infamous characters – [[Grendl Grendlsen]]weapons, [[Yolanda Skorn]], [[Eyros Slagmyst]], [[Krotos Hark]], [[Gor Half-horn]], [[The Deserter]] armour and wargear available in Necromunda: Underhive and [[Yar Umbra]] – who can be allied with or recruited by your gangGang War 1;{{Fn|1}} *'''Skills'''contains all of the skills available to fighters, whichever House you’re running.divided into skill sets for ease of reference;{{Fn|1}}
Also included:*Underhive Armoury: this contains rules for weapons, armour and wargear available in Necromunda: Underhive and Gang War 1;{{Fn|1}}*Skills: contains all of the skills available to fighters, divided into skill sets for ease of reference;{{Fn|1}}'''Reference'''*Reference: a summary of key tables players are most likely to need to refer to during play, along with Hired Guns profiles.{{Fn|1}}
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'''{{PAGENAME}}''' is the second games supplement of the [[Games Workshop]] tabletop game [[Necromunda (game system)|Necromunda]] — for [[Necromunda: Underhive (2017)]].{{Fn|1}}
==Overview==
The rules included with the [[Necromunda: Underhive (2017)|Necromunda: Underhive]] boxed game cover battles between Houses [[Escher]] and [[Goliath]] – these are not the only Houses vying for supremacy of the underhives. '''Necromunda: Gang War 2 ''' introduces [[House Orlock]]; an industrial superpower, a clenched fist of gangers well-equipped, well-trained and unified in purpose. Along with this, the book introduces a variety of Hired Guns, and rules for the hazards found in the [[Badzone Delta-7]] set of board tiles (sold separately).{{Fn|1}}
==Contents==
==Sources==
*{{Endn|1}}: [https://web.archive.org/web/20180215175400/https://www.games-workshop.com/en-AUGB/Necromunda-Gang-War-2-2018-ENG Games Workshop], ''Webstore : Necromunda : Gang War 2''] (saved archive, last accessed 17/07/23)
{{Navtab Necromunda game}}
[[Category:Codices and Rulebooks]]