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#redirect {{NecromundaPortal}}{{Faction|Name =Venator Gangs|Image =VenatorGangSymbol.jpg|ImageCaption =''Venator Gangs'' symbol{{Fn|1a}}|Title1 =Affiliation|Content1 =[[Imperium]]|Title2 =Found on|Content2 =[[Necromunda (planet)|Necromunda]]}}'''Venators Gangs''' are temporary coalitions of [[Bounty Hunter#Necromundan ]]s from [[Necromunda (planet)|Necromunda]], to pursue bounties for profit.{{Fn|1a}}Some verge on being [[Death Cult]]s and are tolerated only as long as their lethal skills benefit the [[House Helmawr|Imperial House]].{{Fn|1b}} Venator gangs receive sanctioning through various forms, including oath-tokens traded by the [[Merchants Guild]]s. Guilders maintain their own Venator cadres, such as [[Adjurators]] who hunt down oathbreakers and [[Shacklemen]] who recapture escaped slaves. Specialized tasks are often assigned to unique individuals like [[Eyros Slagmyst]], who leads [[Water Harvester]]s in enforcing Guild law against water thieves.{{Fn|1a}} ==Composition======Former Gangers====The most common Bounty Huntersare former gang members. They may turn to bounty hunting for various reasons: being cast out by their House for serious offenses, tiring of oppressive under-bosses, or seeking greater wealth and adventure beyond the gang hierarchy.{{Fn|1a}} Despite leaving their gangs, these individuals often retain the symbols of their House identity, using familiar weapons and armor while working alongside former enemies. Many maintain close connections with their old gang mates, keeping valuable channels open for specialist equipment and insider information.{{Fn|1a}} ====Off-worlders====Venator bands on Necromunda are not limited to locals; they include off-worlders, [[Mutant]]s, [[Abhuman]]s, and [[Xenos]]. Notable Bounty Hunters like [[Gor Halfhorn]], [[Yar Umbra]], and [[Grendl Grendlsen]] have led or joined Venator crews. Some of the most feared Venators come from [[Executioner]] Families, such as the [[Wu-Kang]], known for their close combat skills and distinctive tattoos, and the [[Jarlgar Headhunters]], who are relentless and nomadic. Others, like the [[Janus Clan]], are clone collectives created by [[House Escher]].{{Fn|1b}} ====Psykers====[[Psyker]]s and psyker hunters are integral to Venator gangs, particularly those hunting the highly dangerous [[Rogue Psyker]]s, who pose a severe threat due to their unstable Warp powers.{{Fn|1b}} [[Sanctioned Psyker|Sanctioned psy-hunters]], like [[Ortruum 8-8]], offer their services to Venators, while groups like the [[Psylock Cabals]] provide long-term support. Entire psyker gangs, such as the [[Wyrd Brethren]], operate under special Imperial House dispensation, provided they adhere to obedience implants.{{Fn|1b}} ====Witch Hunters====These hunts are so perilous that only the most experienced Venators, known as [[Witch Hunter]]s and driven by religious zeal as much as by the lure of wealth, dare to pursue them. These hunters often use anti-psy tech or religious faith to protect themselves. Some gangs, like the [[Red Brothers]] or the [[Hammer of Psykers]], are dedicated to eradicating witches and mutants. There are rumors of [[Ministorum]] and [[Adepta Sororitas]] members leading such gangs.{{Fn|1b}} ==Rites of Initiation==For many, joining a Venator band is a near-religious experience, often marked by elaborate rituals. Ancient traditions in Necromunda's hives require Bounty Hunters to relinquish their personal identities during the hunt, adopting hoods, snarling masks, and sometimes executioner’s nooses as symbols of faith. When these Venators arrive in a settlement, death is sure to follow.{{Fn|1c}} ==Known Venator Gangs==*[[Adjurators]]{{Fn|1b}}*[[Hammer of Psykers]]{{Fn|1b}}*[[Psylock Cabals]]{{Fn|1b}}*[[Red Brothers]]{{Fn|1b}}*[[Shacklemen]]{{Fn|1a}}*[[Venator Witch Hunters]]{{Fn|1b}}*[[Wyrd Brethren]]{{Fn|1b}} ==Sources==* 1 : [[Necromunda: The Book of Peril]]** {{Endn|1a}}: pg. 10** {{Endn|1b}}: pg. 11** {{Endn|1c}}: pg. 12 [[Category:Necromunda]]
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