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From Warhammer 40k - Lexicanum
→Ash Waste Nomads
===History===
According to the records of the hive world has the Ash Waste Nomads existed for thousands of years – surviving in the toxic ash wastes, the changing seasons of the planets, the horrors they share the waste with, and countless efforts by the Imperial House to wipe them out.{{Fn|8b}} Theirs are an ancient society whose history stretches back countless generations.{{Fn|7a}}
Their origins are mired in myth and legend: ancient tales recount how, when the [[Iron Lords (Araneus Continuity)|Lords]] of [[Necromunda (planet)|Araneus]] (the ancient name of the planet Necromunda) were cast down by the [[Imperium]], the last citizens of the [[Araneus Continuity]]'s empire fled from their oppressors into the wastes of their now-blighted world. Some say the nomads are descended from these first people, tormented and changed by the wasteland into the creatures that stalk the wilds today, a hatred of the [[Imperium]] and its proxy [[House Helmawr]] still fresh in their hearts. Other claim that the nomads existed even before the coming of the Imperium and were a slave class of the Iron Lords, forced to toil deep beneath the ground in hellish mines. Only when their masters were dethroned and Necromunda scoured by fire did they emerge to take their rightful place as the rulers of the ash wastes{{Fn|8b}}
It has also been long been rumoured that the survivors of [[Hive Meridian]]’s destruction merged with the local Ash Waste Nomads tribes, and still, thousand of years later, see the [[Great Crater]] as their ancestral home{{Fn|7a}}
===Tribes===
It is known that the nomads gather themselves into great tribes{{Fn|8b}}, with hundreds of Ash Waste Nomad tribes inhabiting the [[Great Equatorial Wastes]]{{Fn|7a}}
These tribes go by many names, throught most commonly a ‘tribal name’ and an imperial one, for instance, the ‘’[[Tsun’ghar]]’’ the greatest tribe of the Equatorial Wastes, are usually know by their Imperial given name: the ‘’Grey Waste Walkers’’.{{Fn|8b}}
The nomads are believed to worship, or perhaps are beholden to, the spirits of Necromunda itself – through there is speculation on whether or not these are something a-kin to gods or saints, or merely metaphorical interpretations or personification of the planet itself – with each tribe following a specific spirit and having a warrior or leader said to embody the one that watches over their people. {{Fn|8b}}
===Warfare and raids===
The ruthless Ash Waste Nomads are brutal in battle, striking with utter surprise. {{Fn|8b}} Using their ash clocks, robes and sky mantles to blend into the environment{{Fn|7d}}{{Fn|8i}}{{Fn|8j}} they can lie for hours beneath shifting ashen sands, waiting for their prey to draw near. They strike with sudden and overwhelming force to bring down their quarry and claim their loot before fading back into the wastes.{{Fn|8b}} Their strength comes not just from their talent for battle or ability to seemingly appear or vanish into the rolling storms of the wasteland, but the terror they inspire in their enemies, who know nothing of their true nature.{{Fn|8b}}
Their weapons have been described as most likely scavenged from victims of the wasteland.{{Fn|7d}}
For the most part the Ash Waste Nomads stay away from the established settlement of the Clan Houses (with the exception of raiding) but there are places where the two sides clash almost constantly, one of those places are [[Cinderak City]].{{Fn|7a}}