Changes - Warhammer 40k - Lexicanum

Changes

From Warhammer 40k - Lexicanum
Jump to: navigation, search

Necromunda (planet)

26 bytes added, 22:46, 28 August 2024
Necromundan society
Necromunda's society operates under a feudal system typical of larger Hive Worlds. Central administration is impractical due to the unrecorded nature of most inhabitants. Instead, individuals pledge loyalty to others in a hierarchical structure, with families supporting the most powerful member of their group, who in turn swear loyalty to other increasingly more powerful members of the hierarchy. This urban feudalism is self-regulating, as weaker clans seek protection from stronger ones until resource limitations halt further expansion. Rival clans inevitably clash, with combat determining their influence, making constant feuding between warrior gangs a fundamental aspect of life on Necromunda.{{Fn|1e}}{{Fn|8f}}
On Necromunda the word ‘gang’ describe many different types of armed bands. It’s a generic term which includes [[clan warrior]]s, bands of [[Necromundan_Nomads#Nomads|ash nomad]]s, [[mutant Gang|mutant bands]], groups of [[scavvies]], armed bands of [[tech]]s, bands of [[Psyker Gang|fugitive psykers]], [[brat gang]]s of the upper hab layers, sanctioned gangs, professional [[bounty-hunter]]s, guards and retainers such as [[Enforcers]].{{Fn|2a}} Every clan has gangs of fighters who protect the clan’s territory and attempt to expand its borders into areas controlled by its rivals.{{Fn|3a}}
The number of [[gang]]s on Necromunda almost certainly runs into millions, ranging from small gangs which control no more than a section of corridor to the private armies of large and clans powerful which dominate whole spires. The biggest gang on the planet is in practice the retinue of [[House Helmawr]]. A typical gang will be made up by around a dozen members, this is an ideal strength for skirmishing and raiding in the corridors and tunnels of the hive. Small groups are simply much more effective in this environment than larger mobs which are far too conspicuous and easily to track down. Gangs need to be able to infiltrate the territories of their rivals undetected for raids, and must be able to hive in the dark recesses and among the pipes and conduits of the road tunnels to set ambushes.{{Fn|2a}} The success of a gang establishes the right of its members to become leaders of their own families and take a part in the administration of their clan's business. Clan leaders and important families are all headed by the most successful gang leaders of their generation.{{Fn|3a}}
4,441
edits