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Ogryn

318 bytes added, 05:17, 25 November 2024
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==Imperial Guard==
[[Image:OgrynArt3.jpg|thumb|right|220px|Ogryn of the [[Imperial Guard]]{{Fn|18}}]]
The [[Imperium]] puts the Ogryns' qualities to good use: their strength and lack of intellectual complexity make them ideal warriors for the [[Imperial Guard]]. The concentration of the Ogryns' brutal power creates formidable assault forces. Once introduced into the [[Imperial Cult]], Ogryns develop an unshakable and almost childlike faith in the [[Emperor]], seeing Him as watching over their every action on the battlefield.{{Fn|4b}} Each order they receive is viewed as having worked its way down the hierarchy from the Emperor, and is followed without question and to the best of their ability.{{Fn|4b}} The most intelligent individuals among Ogryns undergo an augmentative chemical process called Biochemical Ogryn Neural Enhancement (BONE), which increases their intelligence further and makes them ideal as sergeants (BONEheads{{Fn|33}}, or ''Bone'eads'') of Ogryn squads.{{Fn|4c}} Sometimes the bone 'ead implant doesn't take and leaving the Ogryn less intelligent than before. In these cases they can simply return to their old duties.{{Fn|35a}}
Although Ogryn worlds provide troops for the Imperial Guard like any other inhabited Imperial world, the standard practice of raising regiments is not used for Ogryns.{{Fn|4c}} Units of Ogryns are instead attached to the regiments of other worlds.{{Fn|4c}} The unit consists of squads, each led by an Ogryn Sergeant who has received BONE treatment, allowing them to communicate orders to their squad.{{Fn|4c}} Ogryns have a particular respect for [[Commissar]]s, who they see as closest to their beloved Emperor.{{Fn|4b}} Ogryns are also naturally claustrophobic, meaning they are reluctant to enter the cramped confines of [[Chimera]] carriers.{{fn|1c}}
===Feral Ogryns===
The populations of some Ogryn worlds are so debased and primitive that they are only useful as vicious assault troops, the planet having little else to offer the Imperium. Ogryns native to these worlds have been left to develop their warlike society that many view as little better than that of the Orks who plague the Imperium. Imperial landing parties will descend upon these feral worlds in times of crisis, capture several tribes, and take the Ogryns to fight on battlefields many light-years away from their homes. In combat, feral Ogryns are a terrible sight to behold. {{citethis}}
Very few Imperial Guard officers will even try to teach them the relatively complex operation of a ripper gun. Instead, crude but deadly close-combat weapons are hastily manufactured for newly raised regiments. Thus, the Ogryns are encouraged to perform in combat as they have become accustomed - as vicious, close-combat troops. In battle, Ogryns are all but uncontrollable. Thus, they are used sparingly, with just 1 or 2 squads being assigned to any one action alongside other forces.{{Fn|10}}
*{{Endn|33}}: [[Deathwing (Anthology)]], [[Warped Stars (Short Story)]]
*{{Endn|34}}: [[The Horus Heresy: Legions]] - [https://www.horusheresylegions.com/card-list-malevolence/nggallery/malevolence/imperial-army-malevolence Malevolence Expansion - Imperial Army] [https://www.horusheresylegions.com/wp-content/gallery/imperial-army-malevolence/01-Sergeant-Cork-Imperial-Army.png Sergeant Cork] (last accessed 25 May 2024)
*35: [[Warhammer 40,000: Darktide]]:
**{{Endn|35a}}: Commodore's Vestures: item description - ''Mk III Brute Model Cranial Implant (XXXXL)''
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