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==Remains==
====Secundan Exclusion Zone====
The Exclusion Zone is a deadly area surrounding the fallen Hive Secundus, marked by ancient battlefields and a vast pit, where explorers are hunted by xenos horrors and battered by the ongoing effects of graviton warheads.{{Fn|13a}}
The detonation of these warheads during the city's destruction created a permanent gravity storm, known as the Vortex, which constantly draws toxic clouds from the atmosphere, filling the pit and Exclusion Zone with poisonous fog. The gravity distortions in the area can cause objects to fold in on themselves, and even distort time, making it difficult for travelers to gauge how long they’ve been under the storm’s influence. The storm also causes disturbing vox ghosts, with travelers hearing messages from long-dead hunters or even their own desperate cries from the future.{{Fn|13a}}
Anyone attempting to reach the city must first navigate through the remnants of old war zones and open graves, telling the tragic story of the failed attempts to retake the hive. Along the way, they face the dangers of the [[Malstrain Patriarch]]'s minions, grotesque, mutated creatures that haunt the wastes. These creatures prey on both trespassers and the survivors who live in the shadow of Secundus, eking out a desperate existence by constantly moving between armored settlements to scavenge resources and evade the ever-present horrors in the dark. For Archeo-hunters, encountering these survivors is a gamble: they may offer aid or supplies, but just as likely will rob them and leave them to be consumed by the Malstrains.{{Fn|13a}}
====Secundan Abyss====
The Secundan Abyss is a vast, 100-kilometer-wide chasm shrouded by a perpetual storm cloud. To reach its depths, explorers must use ancient cranes and lifts, operated by Ferrymen, which are precariously perched on the edge of the pit. Once at the bottom, they enter a fog-filled world where visibility is limited to the range of their lumens, as the area is submerged in a dense, greenish mist that obscures everything beyond a few meters. The Abyss is a dark, dangerous place, requiring careful navigation through its oppressive gloom.{{Fn|13a}}
====The Iron Graveyard====
The Iron Graveyard is a dangerous region surrounding the base of the fallen Hive Secundus, consisting of twisted steel girders that once supported the hive's structures. After being ravaged by gravitic warheads, the girders now form a jagged, forest-like expanse of metal posts rising up into a shrouded sky. Vehicles must carefully navigate the area, avoiding deadfalls and the risk of being crushed by fallen beams, especially during temporal quakes.{{Fn|14}}
====The Underhells====
The Underhells is a dangerous, labyrinthine network beneath Hive Secundus, extending deep into the ground where it is difficult to measure its true depth. After the war, the [[Malstrain Patriarch]] retreated into these depths, building a nest in the lowest levels of the ruined hive city.{{Fn|1313b}}
Years of warfare and neglect have turned the region into a chaotic, decaying maze of steel ruins, unstable corridors, and collapsed structures. In the upper levels, explorers may encounter recognizable areas such as ruined agri-farms and hab domes, but as one descends deeper into the Underhells, dangerous remnants of the hive's infrastructure, like broken lift shafts and geothermal heat sinks, must be navigated, but these areas are also heavily contested by both the [[Malstrain Patriarch]]'s servants and feral survivors.{{Fn|1313b}}
As explorers move deeper into the true Underhells, they encounter tunnels marked by the [[Cult of the Second Son]]'s symbols, littered with the remains of those who fell victim to the horrors lurking there. These regions, once critical parts of the hive such as generatoriums and reclamation plants, are now abandoned and decaying. Worse yet, the cult has burrowed new, crude passages that extend beneath the city and even into the wasteland beyond.{{Fn|1313b}}
The perpetual darkness, amplified by the psychic presence of the [[Malstrain Patriarch]], makes navigation nearly impossible without succumbing to madness. Despite these dangers, the Underhells hold immense value for treasure hunters. In the final days of the war, the [[Cult of the Second Son]] hid vast wealth, including artworks, ancient relics, and precious data crystals containing the lost knowledge of Necromunda.{{Fn|1313b}}
==See also==
*{{Endn|11}}: [https://www.warhammer-community.com/2023/07/21/the-warhammer-team-are-rocking-some-wild-necromunda-gangs/ The Warhammer Team Are Rocking Some Wild Necromunda Gangs (Posted on 21/07/2023)] (Last accessed on 10/06/2024)
*{{Endn|12}}: [[Necromunda: The Aranthian Succession: Cinderak Burning]] - pgs. 14-16
*{{Endn|13}}: [[Necromunda: Hive Secundus Rulebook]], **{{Endn|13a}}: pg. 18**{{Endn|13b}}: pgs. 20-21
*{{Endn|14}}: [[Necromunda: The Book of Desolation]], pg. 16
[[Category:Cities and Hives]]