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Techno-Shaman

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[[Image:Rogue_Trader_-_Navis_Primer_-_Techno-Shaman.jpg|thumb|right|250px|Techno-Shaman attacking [[Imperial Guard|Guardsman]]{{Fn|1a}}]]'''Techno-Shamans''' – a are [[psyker|psychic]] member members of the [[Rak'Gol]] species, often found solitarily alone or in small groups aboard their ships. Techno-Shamans are terrifying fighters, blurring the line between organic mind and a machine,{{Fn|1a}} with their body fused with technology in unknown arcane ways.{{Fn|1b}}
== Role in Rak'Gol hunts ==When While they are rarely deployed , they take the lead of any hunting party, considered superfluous due to Rak'Gol superiority to any prey they hunt, as available [[Imperium|Imperial]] records fail to reason for this different approach to the hunt. They are known to unleash brutal and invisible torrents of power out of crystalline implants stolen from [[Yu'Vath]] constructs, that seem to slowly grow inwards in their bodies,{{Fn|1a}} and bathe them in arcs of the foul energies.{{Fn|1b}} Those Yu'vath crystals,{{Fn|1a}} called [[Resonator Implant]]s,{{Fn|1b}} are considered to informally be a reason for the deployment of Techno-Shamans, a conjecture emergent from hurriedly relayed transmissions shows a pattern of attacks on those carrying the ancient lore and technology of Yu'Vath. Any researcher of this xeno species of yore seems to be a target for a Techno-Shaman party, whether the data they carry is in their hands or in their mind, the purpose of this acquisition of data is not precisely clear.{{Fn|1a}}
== Abilities ==In line with their race 's bloodlust, a Techno-Shamans Shaman's psychic might rises proportionally to their fury hunting frenzy,.{{Fn|1a}} while While their primary powers are those of [[Technomancy|technomantic]] origin, they possess others, although again with their races crude brutality, they are used mainly to [[Telekinesis|telekinetically]] maim opponents or rend their flesh in a horrifying bloodbath. At the most powerful Rak'Gol defy reality unleashing pure [[warp]] or flaying the [[realspace|reality]]'s own fabric while imposing on it their own viewon it, not only due to the alien thought processes of Rak'Gol or maddening minds of psykers, but also due to the inherently incomprehensive perception of those barely organic cyborgs{{Fn|1b}}
The characteristic power of Techno-Shamans is the ability to merge seemingly disparate machines into coherent and functional systems, combine seemingly mundane devices into deadly killing automatons, which serve this xeno psyker — any automated defence aimed at a Techno-Shaman ends up targetting targeting their former masters.{{Fn|1b}} Some superstitions of voidsmen claim that above their psychic mind the presence of a Techno-Shaman corrupts [[machine spirit]]s,{{Fn|1a}} although it this is dismissed by [[Explorator]]s with ridiculityas ridiculous, further claiming the idea to be of [[heresy|heretical]] nature. Rumours circulate that the machine spirits in some of the components salvaged from Techno-Shamans attacks have begun to share stories of the Rak’Gol among themselves, only the few Explorators who have interacted with the damaged devices know this for certain.{{Fn|1b}}
Other characteristic of Techno-Shamans is their incorporation of technology within their bodies, due to known underdevelopment of Rak'Gol medical knowledge it is assumed that the fusion of organic and cybernetic comes as an effect of their psychic powers, with the oldest and the most powerful of the Techno-Shamans resembling giant mechanistic golems with flesh so interwoven within the machine that it's inseparable by sight alone. Many [[Inquisition|InquisitorsInquisitor]] s and apostate [[Tech-Priest]]s offer extreme bounties for capturing a live specimen of those.{{Fn|1b}} == Sources ==
*1: [[Rogue Trader: The Navis Primer]]:
**{{Endn|1a}}: pg. 133
**{{Endn|1b}}: pgpgs. 134-135 [[Category:Psykers]]
[[Category:Rak'Gol]]
[[Category:Psykers]]
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