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{{ambig|subject=galactic anomaly|disambiguation=Eye of Terror}}
{{GalaxyPortal}}
[[File:Eye Of Terror Map.jpg|thumb|350px|right|The '''Eye of Terror''' and its surroundings at the time of the [[13th Black Crusade]]{{Fn|11}}]]
The '''Eye of Terror''' (''Ocularis Terribus'', ''Anathema Nonplus Ultra'' ([[Ordo Malleus]]{{Fn|9}}), ''Ocularis Malifica''{{Fn|16}}) is a massive [[Warp rift]], where the [[Warp]] co-exists with [[Materium|real space]], the largest and most well-known in the Galaxy. It is located at the edge of the Galaxy, to the north and west of Terra, in the [[Segmentum Obscurus]].{{Fn|1}}
3. Behind these warpstorms lies the inside of the Eye of Terror. Here, there are warpstorms as well, but also areas where the influence of the warp is faint, though never completely gone. Inside the Eye of Terror, realspace and warp overlap to various degrees, but there is never really a stable balance between them.{{Fn|20b}} These warpstorms and calm zones move about unpredictably inside the Eye of Terror in a chaotic sort of tides, but there are also areas that are constantly filled with warpstorms or constantly calm.{{Fn|20a}}{{Fn|20b}}{{Fn|20c}} There are stable secret pathways where a ship can travel through the Eye of Terror without encountering the dangers of the warp, though further details are scarce and the locations of these safe pathways are only known to the Eldar.{{Fn|8a}}{{Fn|8b}}
4. In general terms, the influence of the warp gets stronger and stronger the closer you get to the center centre of the Eye of Terror and even the most basic laws of nature begin to lose all meaning.{{Fn|22a}} At the very centercentre, there is pure warp.{{Fn|19b}}
The warp runs in currents and waves. Inside the Eye of Terror there are dead zones where certain currents of the warp end. If a [[Space Hulk ]] is adrift in the warp and gets caught in one of these currents, it gets "washed ashore" in one of these dead zones in the Eye of Terror, where it can be claimed by enterprising warbands.{{Fn|23a}}
===Celestial Regions and Objects===
It is virtually impossible to make a map of the Eye of Terror. Objects, planets and stars change their positions, disappear or transform into something else. Very few locations in the Eye of Terror have a fixed position, and out of those most belong to the most powerful Daemons [[Daemon]]s and Daemonprinces[[Daemon Prince]]s. The few others are hotly contested for their strategic value.{{Fn|22b}}
Inside the Eye of Terror, space is filled with all sorts disturbing phenomena, such as transparent curtains being suspended in mid-space, or faces and shapes appearing out of nowhere and disappearing again.{{Fn|19c}} Suns move and arrange into ever-new constellations, sometimes a giant face.{{Fn|22c}} Sometimes a sun is elongated across impossible distances.{{Fn|22a}}
The Eye of Terror also contains destroyed planets, the remnants of the ancient [[AeldariEldar Empire]]-empire.{{Fn|22d}} Also spaceship-wrecks are adrift here, sometimes still inhabited by its crew.{{Fn|22c}}
There still are functional Webway-portals in the Eye of Terror. Most passages in the region that is nowadays now the Eye of Terror were destroyed during the birth of Slaanesh. Usage of the remaining portals and passages is impractical for servants of Chaos: Out out of those remaining passages, most are overrun with daemons and trespassing is simply too dangerous. Also many passages lead to places that used to be important during the days of the ancient Aeldari-empire but are entirely irrelevant nowadays. And in any case, only very few portals are known.{{Fn|20d}}
*[[Adraith]] — [[Daemon World]]
**[[Belial IV System]]
***[[Belial IV]] — [[Crone World]], most ill-famed planet of the Eye of Terror{{Fn|14b}}
*[[Bubonicus (Planet) |Bubonicus]] — [[Nurgle]] [[Daemon World]]
*[[Chimera System]] — Has nine worlds mutated by its Star ''Chimera''
*[[Eidafaeron]] — [[Crone World]], Homeworld of [[Phoenix Lord]]s [[Asurmen]] and [[Jain Zar]]
Merely being inside the Eye of Terror is already extremely dangerous, though, ironically, a violent death at the hands of servants of the Dark Gods is one of the lesser worries. The main danger is the corruptive influence of the warp itself. Laws of nature become unreliable and the warp distorts flesh, soul and matter.{{Fn|19b}} Mortals within the Eye, constantly exposed to the effects of Chaos, are physically warped so their bodies come to reflect their flawed natures; the [[Death Guard]], for example, worship [[Nurgle]], Chaos God of Decay, leading their bodies to become bloated and putrid.{{Fn|1}}
Here are some exaples, examples of how these changes in the laws of nature can manifest: On [[Medrengard]], the sky is blindingly white and the sun is black.{{Fn|24a}} On [[Drakaasi]] there is an ocean filled with blood instead of water, and it extends via rivers of blood deep in-land.{{Fn|25a}}{{Fn|25b}} The planet [[Sublime]] is frozen in time mid-explosion. The planet is shattered into thousands of fragments which simply levitate suspended in space.{{Fn|26a}} The [[Planet of Sorcerers]] is covered with impossible landscapes that change all the time.{{Fn|27a}} The location of streets and buildings can change over-night.{{Fn|23b}}
Inside the Eye of Terror, if you think it, then the warp can make it become reality, though always at a price. Unfettered imagination is a very dangerous thing in the Eye of Terror, for it takes a disciplined mind to prevent these manifestations of the warp from getting out of hand. After the [[Horus Heresy]], when hordes of traitors seeked sought refuge in the Eye of Terror, those weakest of mind and least disciplined were very quickly culled, killed off by their own thoughts and fantasy run rampant.{{Fn|20a}}
For example, there are monumental architectures in the Eye of Terror, such as landscapes of skulls or fortresses fashioned from bones. However none of those are built or arranged by anyone. It is the warp that manifests them and turns them into reality, into matter, by reacting to thoughts. As another example, the Dark Mechanicum forge-world [[Gallium]] is covered with smelteries and forges, operated by robotic slaves with clock-work bodies. None of this industry was built, but rather it was the character of the Dark Mechanicum and Iron Warriors that rule this planet that subconsciously coaxed the warp into transforming the original landscape into this.{{Fn|20e}}
Humans, be they faithful Cultists or mere slaves, are no more than the playthings of the daemons and the chaos gods. For the glory of Chaos they undertake gargantuan, but nevertheless pointless projects. For example, they get divided up into armies and sent to fight each other, form giant religious ceremonies or build monuments or waste away with utter pointless work such as cataloguing and categorizing grains of sand. And this insanity can change into a different kind of insanity at any moment.{{Fn|28a}} However this is not true for all inhabitants of the Eye of Terror. Many slaves live rather predictable, though not at all comfortable or safe, lives in service to a warband or as workers in a forge.{{Fn|28b}}{{Fn|28c}} And the warbands have their own designs, plans and goals.{{Fn|10a}}{{Fn|19d}}{{Fn|19e}}
There are the fortresses and domains of the Chaos Space Marines and the Dark Mechanicum, but even beyond those, the Eye of Terror is full of human settlements of all kinds of Cultists.{{Fn|20c}} Additionally, there are various kinds of mutant-tribes and mutant-hordes, ranging from primitive and feral up to those who have their own spaceships.{{Fn|23a}}{{Fn|29}} [[Beastmen ]] are also widely spread. They can be found in various breeds, loyalties and faiths on various planets.{{Fn|27b}}{{Fn|30}}{{Fn|31}}
Supposedly, there are thousands of planets inside the Eye of Terror which are free of the influence of the Traitor Legions.{{Fn|20c}}
===Industry, Agriculture and Technology===
Many Warbands of Chaos face shortages of e.g. ammunitions, spare-parts, energy, slaves, e.t.c., because there is no organized industrial infrastructure in the Eye of Terror, in contrast to the industrial support loyalist Space Marine Chapters get from the wider Imperium. Even if a Warband is lucky enough to control a planet in the Eye of Terror with a semblance of industry and means of production, they must constantly defend it against rival warbands seeking to raid and conquer.{{Fn|10a}} The denizens of the Eye of Terror are in a constant state of war with each for reasons such as supplies, territory and clean drinking-water, or sometimes simply for the sake of power, pride and glory. {{Fn|10a}}{{Fn|19d}}
The Dark Mechanicum controls various forge-worlds in the Eye of Terror, where they produce and sell all kinds of war-supplies, up to and including warships and Chaos-Titans.{Fn|32}}{{Fn|33}}{{Fn|34}} However, even the Dark Mechanicum is by no means unified. It is splintered into countless tiny domains, divided by bitter philosophical disputes.{{Fn|20c}}
Technological devices do not work properly inside the Eye of Terror but suffer from a variety of malfunctions due to the corrupting influence of the warp.{{Fn|19c}} This is the reason why Chaos Space Marines so willingly pay the high price necessary to buy or construct a [[daemon engine]]: It is the only kind of technology that works reliably in the Eye of Terror.{{Fn|19c}}{{Fn|19h}}
This lack of industrial capacity, compared to the Imperium, is compounded by the fact that it is not possible to maintain an organized industry in the Eye of Terror.{{Fn|10a}} Warp-spawned plagues and pandemics regularly wipe out entire slave-populations. Some slave-raids by servants of Chaos serve the simple purpose to refill their slave-stock after it has died off yet again.{{Fn|20a}}
===Trade, Agents and Mercenaries===
There are several large-scale trading-hubs, e.g. on the Daemon-world Sublime, which are generally respected as neutral territory where violence is frowned upon.{{Fn|26a}}{{Fn|22c}})
Assembling an army is not difficult in the Eye of Terror. Many servants of Chaos do not really care much for whom they fight or why. All they care for is to gain more power for themselves, by taking opportunities for murder, plunder and glory.{{Fn|19e}}
Espionage is a basic fact of life in the Eye of Terror and it is extremely difficult to keep major events a secret.{{Fn|22f}} The societes societies in the Eye of terror are rife with word-of-mouth, legends, stories and rumors, even amongst the lowest ranks of society.{{Fn|22g}}
If you are in want of information on the most esoteric and dangerous of topics, there are seers, sorcerers and other specialists available for hire in the Eye of Terror, at quite the price of course.{{Fn|19c}}{{Fn|36b}}
The [[Warp Ghosts]] are an enigmatic and extremely secretive warband that rents out their services as ferrymen in the Eye of Terror. They are capable of navigating even the most dire of warpstorms by somehow finding calm pathways through them.{{Fn|10b}}{{Fn|36a}} As payment, they sometimes take psykers {{Fn|10b}}, and sometimes they take artifacts artefacts and supplies.{{Fn|36a}}.
==Around the Eye of Terror==
|Caption=The '''Eye of Terror''' after the formation of the Great Rift.
}}
[[FIle:EyeofTerror.jpg|thumb|right|300px|The Eye of Terror{{Fn|17}})]]
Due to the constant threat of raids and incursions, the Imperium is present in one way or another in almost every system within 500 light-years of the Eye. This presence can range from small listening posts to heavily fortified frontier worlds.{{Fn|2}}{{Fn|3}}{{Fn|4}}
*[[Agripinaa Sector]]
**[[Hydra Cordatus System]]
***[[Hydra Cordatus]]
*'''Unknown Sector'''
**[[Caliban Subsector]]
**[[Medusan Subsector]] — Uncivilised barbarians cover many planets
***[[Sthenelus System]]
****[[Medusa IV]] — [[Adeptus Astartes Homeworld |Homeworld]] of the [[Iron Hands]] Chapter
**[[Scelus Subsector]]
***[[Scelus]]
**'''Unknown Subsector'''
***[[Belsimar]] — Former [[Paradise World]]