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{{NecromundaPortal}}
'''Spyrers''' (or '''Spyre Hunters''') are a subsect of the high nobility from the [[hive world]] of [[Necromunda (planet)|Necromunda]] and possibly other planets.{{Fn|1}}
[[File:Malcadon.jpg|thumb|right|280px| A '''Malcadon''' Spyrer Hunter{{Fn|3a}}]]
==Overview==
Within the industrial [[underhive]]s of a [[hive city]], where the [[gang]]s of [[Necromunda (planet)|Necromunda]]'s ruling houses compete for the scarce resources, the upper [[Noble House|nobility]] also commit their own groups of "gangs" to the underhive conflicts for a different purpose.{{Fn|2}}
Traditionally Spyrer groups are composed of the unproven youths of the noble houses born in the upper levels of the hive where they have known little want or hardship. These groups then descend into the lower levels to undertake a vow that has been impressed upon them by a sponsor '''Patriarch''' or '''Matriarch''', either to survive unaided in the depths of the undercity for a designated length of time, or to obtain a designated number of kills. They are not permitted to return until their task is complete.{{Fn|3b}}
In this way the unproven individuals of the decadent noble houses will prove themselves as ruthless and resourceful and thus suited for leadership roles within hive politics.{{Fn|3b}}
Each Spyrer is granted a unique '''Hunting Rig''' which has been crafted offworld using nearly forgotten technologies.{{Fn|3b}}
The rig itself is a miraculous piece of technology which outstrips much of the combat materiel used by any other Imperial organisation, perhaps even the [[Astartes]]. Hunting Rigs act as a suit of armour with built-in weaponry and cybernetic enhancements.{{Fn|3b}}
It is self-sustaining, providing sustenance to the wearer so that they are not burdened by the requirement of food. It is also self-repairing, so that they do not require regular maintenance.{{Fn|3b}} Even in their sleep, as their pilots absorb the experiences for the day, the suit continues to provide protection - [[nanobot| nano-bots]] are exuded from the suit and absorb surrounding material to form defensive devices ranging from alarm systems, weapons turrets, energy shields, [[Hallucinogen grenade| hallucinogenic gas]], and even turning some of the vermin of the [[Underhive Bestiary]] to the defense of the user against those who would seek to attack a Spyrer in their sleep.{{Fn|10}}
However the most important feature of the hunting rig is their power boosting system. As the wearer fights and gains experience in combat, the hunting rig will adapt and evolve to suit the wearer by increasing power to certain systems, unlocking previously unavailable abilities and new potential as the hunt continues.{{Fn|3b}}
Few other pieces of [[Imperial]] wargear have this ability, however, as the hunting rigs are constructed offworld, it is possible that they are exported to locations other than Necromunda.{{Fn|3b}}
==Hunting Rig Classifications==
Although each Hunting Rig is unique, they are designed to incorporate ritualised combinations of weaponry, so that groupings of hunting styles can be identified. But as the suits adapt to suit the wearer, even two suits that were similarly designed may be completely different by the end of the hunt.{{Fn|3b}}
;Orrus: the most brutal of the Spyre aspects. Specialising in brute force, they are characterised by oversized, piston-powered arms containing [[Bolt Launcher]]s built into their [[Orrus Power Fist]]s.{{Fn|2}}{{Fn|11}} They are also protected from shooting attacks by a [[force field]]. Orrus rigs typically evolve by increasing the caliber and firing rate of the Bolt Launchers or by increasing the effectiveness of their force field.{{Fn|2}} However a variety of alternative loadouts exist for Orrus Rigs users to choose from, such as [[Volkite Discharger]]s, [[Disintegration Matrix]]es, [[Orrus Power Talons]].{{Fn|11}}
;Jakara: The lightest but most agile of the Spyre hunters, specialising in speed and mobility. They are equipped with a [[Monomolecular Sword]] and a unique [[Jakara Mirror Shield|Mirror Shield]] which can absorb energy-based attacks and fire it back at their enemies. Jakara rigs evolve by increasing the mobility and speed of the wearer, as well as increasing the sharpness of their sword. They also adapt by expanding the types of energy absorbed by their shield, or even evolving to absorb and reflect kinetic projectiles{{Fn|2}}{{Fn|3b}}
;Malcadon: The most subtle and cunning of the Spyre groups. They are armed like spiders, with [[Web Spinner]]s designed to immobilise the enemy so they can be torn apart by their vicious claws. They are also equipped with climbing hooks and hydraulic pistons to allow the wearer to reach perfect ambush points. The Spinnaret weapons can also be used to generate strands of web to aid in climbing. These suits evolve by synthesising neurotoxins for application to their claws, or by increasing the range and area of their Spinnaret weapons.{{Fn|2}}
;Yeld: The most peculiar Spyrers, being equipped with [[Cameleoline|Chameleonic armour]] and razor-edged [[Yeld Wings]]. They are armed with multiple [[laser]] tubes built into their gauntlets. Though their wings do allow them to fly, they make for better gliders. Their wings also incorporate the chameleonic technology which makes them difficult to track. Yeld can evolve by increasing the chameleonic response and the sharpness of their wing-blades, as well as by increasing the focus and fire-rate of their laser gauntlets.{{Fn|2}}
;Sovereign: Worn by '''Spyre Hunt Master''' leaders, they are able to mix and match most of the weapons used by Orrus, Yeld, Malcadon and Jakara Spyrers.{{Fn|9}}
;Patriarch: Their armour offers the best protection of all the Spyrer armours, and it is only worn by those who have already proven themselves and cannot evolve further. It is equipped with four [[Mechadendrite]] arms; two wielding [[power claw]]s and two with pulse [[laser]]s that can track and target multiple opponents simultaneously due to the advanced sensor arrays built into the rig.{{Fn|3b}}
;Matriarch: Their armour is designed for quietly stalking opponents from the shadows and slaying them up close, equipped with a [[camo-cloak]] to hide their position and mask their movements so that they cannot be tracked either at range or in melee. They expertly dual-wield a large [[chainsword|chainscythe]] and a [[Monomolecular Sword]]. Their armour offers the highest levels of speed and mobility and cannot evolve any further.{{Fn|3b}}
;Sthenian: A rare Spyrer rig that was thought lost long ago, until it was found by [[Haera Helmawr|Haera]] and [[Tamino Helmawr]] in the ruins of [[Hive Secundus]]. The Sthenian is equipped with neural needles that implant themselves directly into the skull of the rig's owner and greatly enhances their ferocity. It also has a pair of claws set above the owner's own arms and [[Medusian Projector]]s, that immobilizes and shut down the nervous systems of prey. The Sthenian's owner will also become reckless in battle, should they find themselves near another Spyrer Hunter.{{Fn|7}}
==See also==
*[[Miniatures_(Necromunda)#Spyrers|Spyrers Miniatures (1 1st & 2 ed2nd edition)]]*[[Miniatures_(Necromunda)#Spyrer_Hunters| Spyrers Miniatures (3 ed3rd edition)]]
*[[A World Above (Short Story)]]
*[[Descent (Short Story)]]
==Sources==
*{{Endn|1}} : [[White Dwarf 195 (UK)]], pgs. 29-32 - ''Spyre Hunters''*{{Endn|2}} : [[Necromunda: Outlanders Rulebook]], pgs. 5-7*'''3''' : [[Fanatic Magazine Issue 2]]:**{{Endn|3a}} : cover**{{Endn|3b}} : pgs. 6-19
*{{Endn|4}}: [https://web.archive.org/web/20240520170117/https://www.warhammer-community.com/2024/05/18/warhammer-preview-plunder-the-haunted-depths-of-necromunda-hive-secundus/ Warhammer Community: Warhammer Preview – Plunder the Haunted Depths of Necromunda: Hive Secundus (posted 18 May 24)] ''(saved archive page, dated 20 May 2024, last accessed 02 June 2024)''
*{{Endn|5}}: [http://archive.today/2024.06.02-080121/https://www.warhammer-community.com/2024/05/20/join-the-underhive-headhunt-with-the-malcadon-yeld-and-jakara-spyrers/ Warhammer Community: Join the Underhive Headhunt with the Malcadon, Yeld, and Jakara Spyrers (posted 20 May 24)] ''(saved archive page, dated 02 June 2024, last accessed 02 June 2024)''
*{{Endn|8}}: [https://www.warhammer-community.com/2024/07/17/hive-secundus-who-are-the-spyre-hunters/ Warhammer Community: Hive Secundus – Who Are the Spyre Hunters? (posted 17/7/2024)] (last accessed 18/7/2024)
*{{Endn|9}}: [https://archive.ph/fqZgS Warhammer Community: Sow Terror in the Underhive with a Fully Tooled-Up Spyrer Hunting Party] ''(Saved archive page, dated 14 Aug 2024, last accessed 14 Aug 2024, original link: https://www.warhammer-community.com/2024/08/14/sow-terror-in-the-underhive-with-a-fully-tooled-up-spyrer-hunting-party/)''
*{{Endn|10}}: [[White Dwarf 204 (UK)]] pg. 45-47 - ''Home DefenseDefence''
*{{Endn|11}}: [[Necromunda: The Book of Desolation]], pg. 33
[[Category:Necromunda]]