Changes - Warhammer 40k - Lexicanum

Changes

From Warhammer 40k - Lexicanum
Jump to: navigation, search

Tallarn Desert Raiders

60 bytes removed, 10:38, 6 April 2025
Repeated sources.
{{QuoteBox
|quote = '''''The desert, from a distance, can seem to be little more than a barren waste, devoid of feature or variation. We who know the desert can see past this façade, for the dunes can conceal much of significance. Like the sandstorm, we can rise up swiftly to ravage our foes, and vanish as swiftly, leaving no trace of our presence but the damage wrought. As the burning sun and open sky, to walk before us unprepared is to invite doom. We are the desert, and the desert is merciless.'''''
|source=''— [[Colonel]] [[Aram Shayan]], Tallarn military philosopher{{Fn|55a}}
|}}
{{AstraMilitarumPortal}}
==Overview==
[[Image:TallarnDR.jpg|thumb|right|Tallarn Desert Raider with a [[Long-las]]{{Fn|55a}}]]As a barren desert planet with so little to offer the Imperium besides manpower, Tallarn has made exporting soldiers its primary contribution to mankind. History dictates the future, and [[Tallarn]] is no exception to this. Following the [[Battle of Tallarn|desecration of their homeworld]] during the [[Horus Heresy]] by the [[Iron Warriors]] that saw their once fertile [[Agri-World]] reduced to waste, the Tallarn have been forced to make use of Mechanised Armour and APCs in order to safely move their infantry across the barren wasteland of their homeworld. As a result, the Tallarn Desert Raiders are also well known in their use of armoured warfare and their tank crews are some of the most renowned in the Imperium.{{Fn|3a}} These armored armoured formations favor favour speed over steady advances or heavy firepower.{{Fn|2219}}
Officers within the Tallarn Desert Raiders are usually selected from amongst their planet's tribal leaders.{{Fn|2219}}
==Combat Doctrine==
[[Image:Desert Raiders Icon.jpeg|thumb|right|Tallarn Desert Raiders Icon{{Fn|10}}]]
The Tallarn Desert Raiders are most renowned for their abilities in swift armoured warfare{{Fn|2219}}, but that is not their only skill. Honing their skills on their homeworld, Tallarn are mobile guerrilla fighters, evasive and opportunistic.{{Fn|55a}} They are well known for their hard-fighting [[Sentinel]] squadrons and are masters of hit-and-run warfare. Their chief strength lies in their skill in guerrilla warfare, which makes use of various [[Rough Rider|mounts]] as well as numerous [[Sentinel]] squadrons to remain highly mobile on the battlefield, harrying their opponents mercilessly before disappearing into the background. Noted marksmen, Tallarn forces employ a unique style of [[lasgun]] which is longer and more fluid in shape than the standard Imperial Guard issue.{{Cite This}}
Some Tallarn Rough Rider squadrons ride large alien mounts, called [[Mukaali]]. These desert-dwelling herbivores are originally indigenous to the vast equatorial deserts of [[Goru-Prime]]. Many Mukaali have been transported to other desert worlds, including Tallarn itself, because they are well adapted to arid environments.{{Fn|7a}} As well as infantry, artillery and armoured companies, it is not uncommon for Tallarn regiments to include one or more patrol companies (sometimes referred to as recon or long range companies). Tallarn Armored units emphasize the three doctrines of their homeworld: stealth, swiftness, and the killing blow.{{Fn|1}}{{Fn|5}} The Tallarn use the title Duf'adar as opposed to "Sergeant" as the origin of the word sergeant means servant and they claim to be no man's servant.{{Fn|2b5a}}
==Wargear==
[[Image:Tallarn.gif|thumb|right|700px|Tallarn officers]]
The people of Tallarn are renowned as master craftsmen, and their wargear is known to be both practical and ceremonial. Tallarn officers often wear sashes adorned with precious gems and metals. Many soldiers also carry ceremonial curved daggers, with even the lowliest foot soldier possessing a finely crafted blade.{{Fn|2219}}
Owing to the harsh climate and the constant raging sandstorms of their homeworld, the Tallarn have a distinctive desert combat garb consisting of light, loose cottons, a wraparound head-scarf (known as a ''kefiya''{{Fn|2a}} or ''shemagh''){{Fn|7b}} and canvas boots.
As special weapons, the Tallarn prefer the [[plasma gun]] and the [[missile launcher]]. Both weapons suit the Tallarn preference for hit and run attacks, and are prized for their ability to deliver a crippling blow as well as for their relative ease of transport.{{Fn|55a}} ==Organisation==The Tallarn use the title '''Duf'adar''' as opposed to "[[Sergeant (Imperial Guard)|Sergeant]]" as the origin of the word sergeant means "servant" and they claim to be no man's servant.{{Fn|2b}}
==Notable Campaigns==
*'''010-011.[[M31]]:''' [[Battle of Tallarn]]{{Fn|3a}}
*'''[[M38]]:'''[[Chaemos Rebellion]]{{Fn|116}}
*'''942.[[M40]]:''' [[Defence of Balle Alpha]]{{Fn|9}}
**[[Akhar Basin Massacre]]{{Fn|9}}
*'''327.[[M41]]:''' [[Raid on Tamantra's Folly]]{{Fn|1211}}*'''392-399.[[M41]]:''' [[Macharian Crusade]]{{Fn|1312}}
*'''[[M41]]:''' [[Battle for the Ruins of Esko's Moon]]{{Fn|3b}}
*'''Late [[M41]]:''' [[Spinward Front]]{{Fn|145b}}*'''Late [[M41]]:''' [[Fall of Medusa V]]{{Fn|1513}}*'''987.[[M41]]:''' [[Massacre at Big Toof River]]{{Fn|1614}}*'''998.[[M41]]:''' [[Taros Campaign]]{{Fn|177c}}*'''Early [[M42]]:''' [[Battle of Dhormet]]{{Fn|1815}}*'''Early [[M42]]:''' [[War of Beasts]]{{Fn|1916}}
*'''Early [[M42]]:''' [[Argovon Campaign]]{{Fn|8}}
*'''Unknown Date:''' The [[Siege of Kantarel]]{{Fn|2017}}
==Notable Tallarn Regiments==
==Famous Tallarn Desert Raiders==
*[[Susada Syn]] — [[Imperial Commander]] during the [[Horus Heresy]]{{Fn|2118}}
*Prince Iban (Turk) Salid — Battalion Commander of the 892nd (and former Commander of the 82nd).{{Fn|2a}}
*[[General]] [[Akkir]] — Won the [[Battle of the Broadsword]], one of the most famous victories by Tallarn forces in a large engagement.{{Fn|6}}
**{{Endn|3b}}: pg. 64
*{{Endn|4}}: [[Blood and Thunder (Graphic Novel)]], Chapter Four
*{{Endn|5}}: [[Only War Core Rulebook]], :**{{Endn|5a}}: pg. 54**{{Endn|5b}}: pgs. 330-352
*{{Endn|6}}: [[White Dwarf 286 (UK)]], pg. 27
*7: [[Imperial Armour Volume Three - The Taros Campaign]]:
**{{Endn|7a}}: pg. 60
**{{Endn|7b}}: pg. 62
**{{Endn|7c}}: pg. 65
*{{Endn|8}}: [[White Dwarf 458]], pg. 34
*{{Endn|9}}: [[Imperial Armour Volume One - Imperial Guard and Imperial Navy]], pgs. 42–43
*{{Endn|10}}: [[Codex: Astra Militarum (9th Edition)]], pg. 24
*{{Endn|11}}: [[White Dwarf 286 (UK)]], pg. 27*{{Endn|12}}: [[Codex: Dark Eldar (7th Edition)]] — ''The Three Ages of the Dark City''*{{Endn|1312}}: [[Codex: Imperial Guard (3rd Edition, 1st Codex)]], pg. 49*{{Endn|14}}: [[Only War Core Rulebook]], pgs. 330-352*{{Endn|1513}}: [https://web.archive.org/web/20070312003131/http://medusav.uk.games-workshop.com/campaign/factions/imperialguard/imperialguard-c.htm Final Report - The Imperial Guard] ''(saved archive page, dated 18 February 2007, last accessed 13 April 2020)''*{{Endn|1614}}: [[White Dwarf 218 (UK)]], pgs. 66–71*{{Endn|17}}: [[Imperial Armour Volume Three - The Taros Campaign]], pg. 65*{{Endn|1815}}: [[Codex: Blood Angels (8th Edition)]], pg. 22*{{Endn|1916}}: [[War Zone Nachmund: Vigilus Alone]], pgs. 30-35*{{Endn|2017}}: [[Codex Supplement: Raven Guard (8th Edition)]], pg. 20*{{Endn|2118}}: [[Tallarn: Witness (Short Story)]]*{{Endn|2219}}: [[Codex: Astra Militarum (10th Edition)]], pg. 37
==Uncited==
60,213
edits