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Warp jump

37 bytes added, 07:34, 29 May 2025
While "To Unite the Stars" does say that the T'au travelled at 1/5th of Imperial Warp speed, this was only for their first drives. The same source gives a figure of 1/3rd Imperial speed for a later drive on page 106.
===Tau===
The [[Tau]], because they lack [[psyker]]s as a race, are incapable of fully entering the warp. However, based on duplicating the warp drive from an unknown alien vessel they have found a way of 'diving' towards the warp, extending the field of their drive into a wing shape designed to hold their vessel in the warp, before being hurled into real space again like a ball held under water and then released. While this is much slower, by roughly a factor third of five when compared to the standard Imperial jump 's speed{{Fn|2b}}, it is a lot safer because they do not enter the warp deep enough to become exposed to any of its dangers, and is also much more predictable as their speed works out to a consistent rate. Nevertheless, this limited form of warp travel has resulted in the [[Tau Empire]] being closely packed around their home system.{{Fn|22a}}
===Tyranids===
**{{Endn|1a}}: pgs. 183–184
**{{Endn|1b}}: pgs. 310–313
*{{Endn|2}}: ''To Unite the Stars: Tau Vessels'', pg. 96 [http://www.games-workshopg.com/gws/content/article.jsp?catId=cat1490025&categoryId=1100007&section=&aId=4300022 Battlefleet Gothic Resources] (site accessed 2010.03.16)**{{Endn|2a}}: pg. 96 **{{Endn|2b}}: pg. 102
*{{Endn|3}}: [[Codex: Tyranids (5th Edition)]], pg. 19
*{{Endn|4}}: [[Codex: Eldar (4th Edition)]], pgs. 12–13
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