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Telekinesis

328 bytes added, 01:38, 15 July 2025
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==Abilities==
*'''Assail''': The Psyker lifts a boulder or heavy object from the ground and hurls it towards his enemies.{{Fn|1}} Alternatively, the Psyker throws quick homing projectiles formed from psychic energy in the form of sharp, icy shards.{{Fn|2}}*'''Crush''': The Psyker entraps his foes in a choking and crushing mass of force capable of grinding enemies to powder.{{Fn|1}}*'''Gate of Infinity''': The Psyker enters a corridor of the [[Immaterium]], allowing him to cross great distances in the [[Materium]] in the blink of an eye. {{Fn|1}}*'''Objuration Mechanicum''': The Psyker jams the weapons and engines of his enemies.{{Fn|1}}*'''Shockwave''': The Psyker slams his palms together and the noise is magnified a hundredfold, creating a devastating shockwave. {{Fn|1}}*'''Telekine Dome''': The Psyker erects a barrier of shimmering mental energy around himself that can deflect bullets and blows. {{Fn|1}} This physical barrier can also be made to allow allies to shoot from inside.{{Fn|2}}*'''Vortex of Doom''': The Telekine opens a tear between the material realm and the [[Warp]], unleashing energies that consume any nearby foe.{{Fn|1}}
==See also==
==Sources==
*{{Endn|1}}: [[Warhammer 40,000 6th Edition Rulebook]] pg.422
*{{Endn|2}}: [[Warhammer 40,000: Darktide]], Psyker talents
[[Category:Psychic Powers]]
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