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Mekboy

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==Overview==
===Place Mekboyz are Orks with a natural and innate genetic gift for engineering and building things, nearly all of which have a deadly battlefield application. However they are jovially imprecise craftsmen, content to weld, rivert, and hammer away at chunks of scrap until they have something resembling a working gun or [[Bionik]] leg. As a result of this individualistic and unplanned approach, Ork technology develops in a ramshackle and exploratory way. This suits Meks just fine, and the weaponry they create can easily be just as deadly as the more aesthetically pleasing weapons of the [[Tau]] or [[Eldar]].{{Fn|8a}} Mekboyz are an essential part of every warband, as without them vehicles and spacecrafts would no longer keep running and Orks will never be able to mount a proper [[Waaagh!]]. As such, lower-ranked Mek apprentices known as [[Spanners]] often lead mobs of [[Loota]]s and [[Burna Boy]]z, going around any Ork Culture===settlement or ship and keeping all their technology in the greenskin equivalent of working order. Meanwhile, [[Warboss]]es and [[Nob]]z who want a new [[Battlewagon]] or weapon go directly to a Mek and commission him to build it then and there in their personal worskhop{{Fn|8a}}, using [[Teef]], scrap, or the opportunity for an interesting field test as incentive.{{Fn|10}} In a scrap, Mekz will themselves take to the field in battle, wielding a variety of crude but exotic and high-tech weaponry.{{Fn|8a}} Meks are one of the spiritual leaders of Ork society, as they are at the heart of the spontaneous psychic event know as the [[Waa-Ork]], which sees the [[psychic]] energy of the Ork race manifest trough the building of [[Gargant|great war machines]], and a subsequent military rampage trough the galaxy.{{Fn|1c}}
===Ork Technology===
The power of the [[#Waaagh.21_as_a_Psychic_Field|Waaagh!]] gives the item that extra push it needs to operate. Mekboys are therefore critical to the maintenance of Ork technology not only physically, but psychically as well, as they can instil sufficient credibility in the Waaaagh! regarding a given device to get it actually working. A related version of this system is why "da red wunz go fasta".{{Cite this}}
Mekboyz are especially important to [[Kult of Speed]], as they maintain their prodigious amount of bikes and vehicles.{{Fn|1b}} Meks also oversee the use of various powerful and exotic heavy weapons known collectively as [[Mek Gun]]z.{{Fn|9}}
==Variants==
===Big Mek===
'''Big Meks''' are stronger, more powerful Mekboys who have, over time, gathered a following of Mekboys and acolytes. Their mastery of technology is unsurpassed and are often seen with forcefields protecting them and their creationswhile wielding bizarre yet devastating weaponry, such as the [[Shokk Attack Gun]] or [[Tellyporta Blasta]].{{Fn|3}}. Warbosses do {{Fn|8a}} A Warboss will not often tolerate such rivals a Mekboss as a rival and will very often threaten Big Meks them into exile, where they will be hiring out their skills as [[Freebooter]]z.{{Fn|7}}
===Mek-Boss===
**{{Endn|7b}}: pg. 57
*8: [[Codex: Orks (8th Edition)]]:
**{{Endn|8a}}: pgpgs. 37-38
**{{Endn|8b}}: pg. 94
**{{Endn|8c}}: pg. 131
*{{Endn|9}}: [https://web.archive.org/web/20140902102351/http://www.games-workshop.com:80/en-GB/Sanctus-Reach-Hour-of-the-Wolf-English Games Workshop webstore : Sanctus Reach: Hour of the Wolf] ''(saved archive, last accessed 21 July 2023)''
*{{Endn|10}}: [[Codex: Orks (2nd Edition)]], pg. 7
{{OrkUnits}}