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From Warhammer 40k - Lexicanum
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==Overview==
===Ork Technology===
The power of the [[#Waaagh.21_as_a_Psychic_Field|Waaagh!]] gives the item that extra push it needs to operate. Mekboys are therefore critical to the maintenance of Ork technology not only physically, but psychically as well, as they can instil sufficient credibility in the Waaaagh! regarding a given device to get it actually working. A related version of this system is why "da red wunz go fasta".{{Cite this}}
Mekboyz are especially important to [[Kult of Speed]], as they maintain their prodigious amount of bikes and vehicles.{{Fn|1b}} Meks also oversee the use of various powerful and exotic heavy weapons known collectively as [[Mek Gun]]z.{{Fn|9}}
==Variants==
===Big Mek===
'''Big Meks''' are stronger, more powerful Mekboys who have, over time, gathered a following of Mekboys and acolytes. Their mastery of technology is unsurpassed and are often seen with forcefields protecting them and their creationswhile wielding bizarre yet devastating weaponry, such as the [[Shokk Attack Gun]] or [[Tellyporta Blasta]].{{Fn|3}}. Warbosses do {{Fn|8a}} A Warboss will not often tolerate such rivals a Mekboss as a rival and will very often threaten Big Meks them into exile, where they will be hiring out their skills as [[Freebooter]]z.{{Fn|7}}
===Mek-Boss===
**{{Endn|7b}}: pg. 57
*8: [[Codex: Orks (8th Edition)]]:
**{{Endn|8a}}: pgpgs. 37-38
**{{Endn|8b}}: pg. 94
**{{Endn|8c}}: pg. 131
*{{Endn|9}}: [https://web.archive.org/web/20140902102351/http://www.games-workshop.com:80/en-GB/Sanctus-Reach-Hour-of-the-Wolf-English Games Workshop webstore : Sanctus Reach: Hour of the Wolf] ''(saved archive, last accessed 21 July 2023)''
*{{Endn|10}}: [[Codex: Orks (2nd Edition)]], pg. 7
{{OrkUnits}}