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The territory and assets of [[House Aranthus]] were dissolved by Lord Helmawr himself several centuries ago after a plague swept through their population making them so vulnerable and under resourced that their spiraling debts effectively led to their destruction.{{Fn|5}}
added current fall to House Aranthus
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'''House Helmawr''' is was the ruling [[Noble House]] of the planet [[Necromunda (planet)|Necromunda]]until their recent [[fall|Fallen House]] to [[House Aranthus]] at the end of the 41st Millenium.
Also called the Ruling House, [[Imperial House]], Royal House of Necromunda, Guardians of all Necromunda or Lords of the Spire, they use used a hereditary system of succession, with the leader of the house (styled Imperial Commander Lord Helmawr, Adeptus of the Imperium of Man, and Guardian of Necromunda in the Holy Name of the [[Emperor of Mankind|Undying Emperor]]) serving as the [[Planetary Governor]] of the planet, in effect personifying Necromunda to the Imperium and representing the Imperium to the inhabitants of Necromunda. Occupying the very top of the feudal Necromundan hierarchy, the [[Adeptus Terra]] leaves left him to do as he pleases pleased so long as he fulfills fulfilled his feudal obligations to the Imperium and maintains maintained the planet's production capacity.{{Fn|1a}}{{Fn|2a}}{{Fn|2b}}{{Fn|3}}{{Fn|4}}
==History==
This was proven true for [[Gerontius Helmawr]]'s Trueborn, when the [[Great Darkness]] began on the [[Hive World]]. By the end of the upheaval, only eight of Gerontius' thirty Trueborn heirs survived and one was his daughter [[Haera Helmawr|Haera]]{{Fn|10c}}, who succeeded her Father as [[Planetary Governor]]. This was after she [[Haera's Bloody Banquet|killed]] several of her siblings, in order to secure the title for herself.{{Fn|11}}
The territory and assets of rival [[House Aranthus]] were dissolved by Annyr Helmawr himself several centuries ago after a plague swept through their population making them so vulnerable and under resourced that their spiraling debts effectively led to their destruction.{{Fn|5}} This act would be reversed in kind during the 42nd Millenium, when [[Ozostium Aranthus]] escaped custody to take hold of Necromunda in the wake of severe infighting between Gerontius's successors. As a result, House Helmawr is now considered a Fallen House themselves. {{Fn|14}}
==Imperial Obligations==
As Planetary Governor, Helmawr forms formed a link in the feudal chain that extends throughout the Galaxy to [[Terra]]. Like all Imperial Commanders, he is was given a free hand to do what he pleases so long as he fulfils certain obligations to the Imperium. The [[Imperial Tithe]] is was his main obligation, and as Necromunda manufactures manufactured so many goods for the Imperium, the tithe is taken as the discount of a percentage of revenue earned. Necromunda must also provide recruits for the [[Imperial Guard]] and even [[Space Marines]], and one regiment of Helmawr's personal guard is was generally provided as the compulsory requirement from his own troops. Finally, as a major threat, the number of [[Psyker]]s must be controlled, which on a hive world such as Necromunda is no easy task.{{Fn|1a}}
==Palace==
[[Hive Primus]] is known across Necromunda as the Palatine in reference to the fortified palace complex at the very top of the central and tallest [[Hive Spire|spire]] that serves as the dynastic home of Lord Helmawr. House Helmawr's domain is was the most desirable territory on Necromunda, with the hive boasting some of the most magnificent and grandiose architecture on the planet, and is separated from the rest of the Spire (the domain of the other six Noble Houses) by a smaller version of [[the Wall]] that divides the Spire from Hive City.{{Fn|1d}}{{Fn|2a}}{{Fn|2b}}
==Forces==
Helmawr has was also been known to send his troops in expeditionary forces, such as to claim the [[Space Hulk]] ''[[Kronos (Space Hulk)|Kronos]]'' when it emerged from the [[Warp]],{{Fn|4a}} sending about 14 troops with [[lasgun]]s, helmets and body armour, accompanied by a heavy weapon specialist and led by a captain with a [[power sword]] and a [[laspistol]]. Following the ship of [[Inquisitor|Lady Inquisitor]] [[Heleana Jerico]], they got deep into the hulk before her retinue, but took heavy casualties from traps along the way. Theinquisitor The inquisitor caught up with them, finding them in combat with a giant floating disembodied [[Necron]] head, and used her team's combined firepower to destroy it. Rather than thank her for her help, the captain warned her that they were trespassing on House Helmawr property, not backing down even when she provided proof of her station. While they argued, a force of Necrons appeared{{Fn|4b}} and the two bickering groups joined forces to fight them off, Jerico losing her [[magos]] while only three of Helmawr's troops survived.{{Fn|4c}} These were later lost either during the awakening of the [[Setekh (Giant Necron)|Setekh]]{{Fn|4d}} or the subsequent destruction of the hulk by [[cyclonic torpedo]].{{Fn|4e}}
==Contracts==
Helmawr controls controlled the financial resources of the whole planet, with Hive Primus alone being more productive and richer than most planets in the Imperium. It also has had Necromunda's only spaceport with a shipyard and landing field big enough to take orbital carriers, and as such is was the embodiment of Helmawr's monopoly in offplanet trade.{{Fn|2e}}{{Fn|1d}}
Lord Helmawr deals dealt directly with the most powerful factions, completely unconcerned with the activities of lesser powerbrokers, while the patriarchs and merchant families of the Noble Houses constantly compete competed and co-operate operated for his attention, trying to secure landing and shipping rights, trade licences and tax concessions, giving rise to endless change in the feudal hierarchy. While currying his favour by doing whatever is was necessary, they secretly scheme schemed behind his back, hoping that their own House will would one day inherit the Imperial House and House Helmawr brought low. But if a major player in the power game proves weak or treacherous, Helmawr can could simply withdraw his support; even the rumour that he is was about to do this can could encourage their enemies to turn against them and destroy them.{{Fn|1a}}{{Fn|2b}}
[[House Delaque]] had long been known associates of House Helmawr and a number of other Noble Houses before the [[Drypus]] incident - the massacre of dozens of [[House Orlock]] gangers sent to seize the chemical resources of Drypus falls during the dispute between the Houses over the [[Ulanti]] contract many centuries ago. Lord [[Arius Helmawr]] stepped in, ostensibly to prevent the unacceptable open warfare between the two sides, but also using this as an opportunity to reconstruct the relationship with the Delaques, which Helmawr had long feared was too obvious and stymied the Delaque spies and informants. Clearly the guilty party, Helmawr openly ruled the Delaque's actions unacceptable and voided all contracts with them, but privately he assured them that from then on they would be handsomely rewarded to act as his eyes and ears throughout Hive Primus, on the condition that they never disclosed the arrangement, thus avoiding Delaque enmity and indebting them to him permanently. To this day the House has a special understanding with [[House Delaque]], who provide not just materials but also information to the ruling house.{{Fn|5}}{{Fn|2d}}
==Known Helmawrs==
*{{Endn|12}}: [[Necromunda Core Rulebook (2023)]], pg. 10
*{{Endn|13}}: [[Necromunda: The Aranthian Succession - The Vaults of Temenos]], pg. 11
*{{Endn|14}}: Necromunda: The Aranthian Succession - Ruins of Jardlan, pg. 34
{{Houses}}
[[Category:House Helmawr| ]]
[[Category:Necromunda Noble Houses|Helmawr]]