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From Warhammer 40k - Lexicanum
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Cadian society was heavily militarized, with 71.75% of its total population under arms,{{Fn|1a}} and a birth rate equal to the recruitment rate.{{Fn|6a}} Cadian children were taught how to strip, reassemble and shoot a [[lasgun]] before they were taught how to read. Prior to puberty, they were sent to survive on their own on the isolated islands of the '''Caducades Sea''' during the '''Month of Making''', and by age ten most could perform infantry field drills and were proficient in killing.{{Fn|2}} All Cadians were to train in the defense forces, joining the Youth Armies (also known as the Whiteshields) to train alongside regular soldiers and fight mock battles with each other in the Cadian wilderness.{{Fn|6a}} Both men and women served within front line roles in both mixed and single sex regiments, with all female regiments tending to serve within the Interior Guard rather than off-world{{Fn|9b}} All told, about half of all able-bodied Cadians would join the Shock Troop regiments and be shipped off-world to fight on distant planets, with only one in a thousand ever returning to their place of birth.{{Fn|14}}
Cadia was under permanent martial law, leading to a number of differences when compared to other Imperial worlds.{{Fn|2}} The role of [[Planetary Governor]] was a military one, known as the '''Governor Primus''', similarly serving as leader of the Cadian High Command. In times of emergency, when the Governor Primus was incapacitated, a special military rank of [[Lord Castellan|Lord Castellan of Cadia]] existed that by common consent could take over as commander-in-chief of the Cadian military.{{Fn|6b}} Also, there were no [[Arbites]] on Cadia, with the role of policing the population falling upon the Cadian Interior Guard.{{Fn|2}}
This martial theme extended its way into every aspect of life on Cadia. Civilian clothing incorporated camouflage patterns, available in a variety of urban and wilderness colouring, while the dwellings of both rich and poor were armoured against attack.{{Fn|2}} Cities on Cadia, known as [[Kasrs]] in the local dialect, were fortresses in their own right. Each Kasr was protected by powerful [[Void Shield]]s capable of withstanding days upon days of punishing orbital bombardment.{{Fn|14b}} They were encircled by rings of massive earthworks studded with gun emplacements and weapons batteries, separated by an inner moat. Passage over the moat was controlled by hydraulic bascule bridges, each one guarded by a heavily armed barbican, and defended by the many armoured fortifications and shatrovies overlooking it. Once inside, the streets of each Kasr were laid out in elaborate geometric patterns, from the air resembling an intricate puzzle.{{Fn|2}} Every building was constructed to act as a strongpoint in the city's defence: ammunition dumps stored in the underground bunkers of bakeries, gun emplacements on public auditoriums, hab-blocks with reinforced buttresses and vision slits for windows, living rooms which doubled as pillboxes, bastions with rooftop landing pads. Given the Cadians' mastery of urban warfare, this layout allowed them to hold each Kasr for months, even years, should the outer defences fall{{Fn|14c}} Tens of thousands of different criminal [[gang]]s operated throughout the densely populated Kasrs, with ganger [[tattoo]]s common amongst the troopers raised from these populations.{{Fn|9a}}