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Ranger

15 bytes removed, 19:55, 8 October 2025
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Overview
Rangers adopt a nomadic lifestyle to escape the rigors of the [[Eldar Path]] where they can exorcise their wanderlust, often undertaking missions from seers while keeping vigilant duty towards the potential foes and dangers to their [[Craftworld]]{{Fn|5b}} such as threats from [[Chaos]] along the galactic rim.{{fn|2}} Rangers investigate alien planets, search for lost webway gates, explore new-found maiden worlds,{{Fn|5b}} and recover lost artefacts including [[Spirit Stone]]s either recovered from corpses of the fallen{{Fn|5b}} or from the [[Crone Worlds]] themselves{{Fn|17}} – even if it means bartering with the [[Chaotic Eldar]].{{Fn|22}} Rangers are the first line of defense against the threats that would harm their craftworld{{Fn|5b}} often finding themselves embroiled in distant wars on alien worlds,{{Fn|17}} and in times of great need will receive a [[psychic]] distress call from their Craftworld to take their arms back to defend it.{{Fn|2}}
Rangers must make their own way as they travel, they are often found amidst the [[Exodite]] cultures of the [[Exodite World]]s,{{Fn|17}} aboard the vessels of [[Eldar Corsair]] fleets or serving as '''Fate Dealers''' in their warbands,{{Fn|13}} and even aboard other [[Craftworlds]] not their own for a short time.{{Fn|17}} Rangers can be found throughout the galaxy's markets{{Fn|21}}{{Fn|22}} where they trade for their needs and take contracts from brokers as bounty hunters.{{Fn|21}} Rangers should never be underestimated by their enemies, and their bands have been known to hold up entire [[Imperial Guard]] columns. As such, the common Imperial practice when confronting Rangers is to use artillery support.{{Fn|4}}
===Fate Dealers===
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