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==History==
[[Image:KnightWorldsMap.jpg|thumb|right|400px|[[Knight World]]s across the galaxy]]
The original [[Knight World]]s were founded during the [[Dark Age of Technology]], settled by [[Humanity]] in its first great stellar exodus. In an event dubbed the '''[[Long March]]''', over the course of decades colonization ships reached their pre-chosen worlds. When they arrived however, they found often lethal wildlife and plant-life alike, or devastating meteorological conditions. The founding materials for the colonists were the ship themselves, while they were able to flourish and expand thanks to [[STC]] machines. Among the creations of the STC during this time were the first [[Knight]] suits to defend against predators and hostile [[Xenos]]. The pilots for these suits were carefully chosen, but over extended exposure to their [[Throne Mechanicum]] console their concepts of practical self-defense and communal survival was replaced by ideas of authoritarianism, chivalry, and martial honor. Over the decades a feudal system formed, and those protected by the Knights increasingly became vassals to their masters.{{Fn|11a}} The armaments originally used for settlement and construction would instead be dedicated to the prosecution of war.{{Fn|36d}}
Later during the [[Age of Strife]], [[Mars]] sent out many expeditions of spacecraft, hoping to find remnants of human knowledge on other worlds. They found an anarchic galaxy where the ancient confederacy of interdependent human planets no longer existed. The human worlds discovered retained little of their old technology. They had devolved into feudal states ruled by aristocratic nobles who welcomed the [[Techpriests]] as long-awaited saviours. The Tech-priests settled among these feudal empires, or [[Knight Worlds]], choosing planets that were mineral rich where they could rebuild their industries. They established contacts with the Knights, trading with their worlds and investigating the ancient ruins where surviving technology could still sometimes be found. The Knights provided manpower and security against enemies such as marauding [[Ork]]s and land-hungry Eldar [[Exodite]]s. In return the Tech-priests provided technical expertise and help rebuilding their planets.{{Fn|13}}
==Knight Armour==
Knight armour, or Knight Suits, were originally developed long ago from [[STC]]s to allow for [[Human]] colonists to survive against the dangerous lifeforms of settled worlds during the [[Dark Age of Technology]].{{Fn|11a}} Knight pilots require a specialized interface suit dubbed a [[Carapace Bodyglove]] in order to interface with the [[Throne Mechanicum]] of a Knight, which allows the user to operate the vehicle as an extension of their own body. Such a process is often stressful on the user, requiring Knights to train themselves for the process.{{Fn|29e}} Smaller Knights given to Bondsmen, such as [[Armiger Knight|Armiger]]s, use a less advanced [[Helm Mechanicum]] to achieve this same effect.{{Fn|11e}} In order to interface with a Throne or Helm Mechanicum an individual must have an [[augmetic]] port at the base of their skull, a pre-frontal cranial cortex.{{Fn|36a}}
All amongst the [[Cult Mechanicus]] know an individual must undergo the Ritual of Becoming to fully integrate with their Knight in order to pilot it to its fullest potential.{{Fn|4}} Knight suites can be piloted manually. Although one can move and use all the suite's amaments, a manually controlled Knight suite stands little chance against another Knight with a pilot joined with their machine.{{Fn|36c}} Knights can be pilotted piloted manually without the requirement of interfacing with a Helm or Throne. These manual controls aren't entirely dissimalar dissimilar to that of a [[Sentinel]] or other mechanical strider. This is typically done for mundane relocations of the suite. This is most often done by Sacristans to relocate the knight over short distances for maintenance duties.{{Fn|36a36b}} The armarements armaments of knight suites were originally meant as a tools for constructing settlements rather than war. An example being an Armiger's chain-cleaver being meant for chopping and digging, rather than a cutting combat blade.{{Fn|36b36d}}
Knight armour comes in a variety of forms, with the two most common types seen being the [[Knight Paladin]] and [[Knight Errant]]. These both use the same basic body form but are fitted with different weapons arrays. However, all Imperial Knights are protected by thick [[adamantium]] armour and potent field generators called [[Ion Shield]]s.{{Fn|4}} Most modern Imperial Knights utilize [[plasma]] energy cores for power{{Fn|23}}, but older designs such as the [[Knight Magaera]] used the now little-understood [[Atomantic Reactor]].{{Fn|20c}}
**{{Endn|35b}}: pg. 29 - ''Knightly Houses''
*36: [[Assassinorum: Kingmaker (Novel)]]:
**{{Endn|36a}}: Chapter 10**{{Endn|36b}}: Chapter 17**{{Endn|36b36c}}: Chapter 33**{{Endn|36d}}: Chapter 38*{{Endn|37}}: [[Imperfect Engines (Short Story)]]
{{Knights}}