Changes - Warhammer 40k - Lexicanum

Changes

From Warhammer 40k - Lexicanum
Jump to: navigation, search

Kin

22 bytes removed, 17:56, 17 October 2025
m
Spaced out images a bit.
{{Otherusesotheruses|USE=Current iteration of the Squat species|OTHERUSE=Original Squat iteration|OTHERPAGE=Squats (Rogue Trader)}}
{{LOVPortal}}
{{SquatPortal}}
[[file:KinArt.jpg|thumb|right|300px|A Kin of the [[Leagues of Votann]]{{Fn|1g}}]]
'''Kin''' (spelled as '''Kyn''' in the [[Kin Lexicon]]){{Fn|11c}}, also known by the [[Imperial]] pejorative of '''Squats''' or ''Homo Sapien Rotundus''{{Fn|2}}, are an [[abhuman]] species predominately found in the [[galactic core]]. They exist in a variety of civilizations, most notably the [[Leagues of Votann]]{{Fn|1a}}, but also including the [[Ironhead Prospector]]s of [[Necromunda (Planet)|Necromunda]].{{Fn|3}}
==History==
[[File:KinArt.jpg|thumb|right|300px|A Kin of the [[Leagues of Votann]]{{Fn|1g}}]]
*{{Main|Leagues of Votann}}
As abhumans, kin (as they refer to themselves) share a common origin with that of [[humanity]], having almost certainly originated from pre-Imperial [[Terra]] in the ancient past. It is said that during this time, mining explorers and settlers known as the [[First Ancestors]] set out for the [[Galactic Core]] in Generation Ships in an event known as the [[Long March]]. Seeking its great wealth, these fleets left with highly advanced [[Artificial Intelligence]]s known as [[Votann Ancestor Core]]s in order to provide them with all the wisdom and aid they would require in their mission.{{Fn|1a}}
Thanks to their advanced [[cloneskein]] technology, the kin were rapidly able to adapt to the conditions of the galactic core, creating a race physically stronger and more robust than that of a standard human, as well as more resistant to the mutating powers of the [[Warp]]. As the fleets settled within the Core [[Hold]]s soon sprang up and the burgeoning civilization reaped the immense wealth of their new home. Soon enough, a mercantile confederation dubbed the [[Leagues of Votann]] formed, and it spent the long millennia settling the immense sprawl of the core and exploiting its boundless riches.{{Fn|1a}}
 [[fileFile:SquatArtNew3Ironhead Squat Prospector.jpg|thumb|right|120px220px|Various A Kinof the [[Necromunda (Planet)|Necromunda]] [[Ironhead Prospector]]s{{Fn|1b6a}}]]During their long history, the Kin have been content to remain largely within the bounds of the galactic core, but have nonetheless had interactions with various civilizations and races over the millennia. Seeking not only new opportunities for wealth but also information to share with their Votann Ancestor Core, [[Prospects|Prospector Fleets]] were sent out into the wider Galaxy. The Kin of these fleets have since fought in mercenaries in the wars of other species, returning only when they have gathered knowledge and experience fit to offer their Ancestor Core. This has led to much confusion for other races of the Galaxy, who often do not understand the scale of origin of Kin civilization. Many Prospect fleets have been dismissed as a minor alien civilization in and of themselves. The Kin have been misidentified in this way as the [[Demiurg]] to the [[Tau]], '''Heliosi Ancients''' to the [[Eldar]], the [[Gnostari]], and [[Kreg]].{{Fn|1a}} On the Imperial world of [[Necromunda (Planet)|Necromunda]], Kin have formed the [[Ironhead Prospector]] civilizationcivilisation.{{Fn|3}}
Since the formation of the [[Great Rift]], large amounts of Kin have been forced to leave their ancestral homes in the galactic core in order to find safety and stability.{{Fn|1}}
==Biology==
[[File:SquatArtNew3.jpg|thumb|right|120px|Various Kin{{Fn|1b}}]]
*{{Main|Cloneskein}}
*{{Main|Crucible (Leagues of Votann)}}
As the Imperial pejorative of "Squat " suggests, Kin are short and stout humanoids who nonetheless are strong, sturdy, and resilient. This is thanks to genetic templates dubbed [[Cloneskein]]s, which have granted the Kin a variety of physical and spiritual abilities. Being in essence a genetically engineered cloned species, Kin have higher red and white blood cell counts, and formidable strength and resilience. Other cloneskeins impart enhanced reaction times, infrared vision, or limited resistance to extreme temperatures, gravity, and radiation. Many cloneskeins manifest physically, whether it be unusually colored coloured eyes or skin, craggy subdermal layers, chemical body odorsodours, or various other giveaways.{{Fn|1b}}
New Kin are spawned in cloning vats dubbed [[Crucible (Leagues of Votann)|Crucible]]s, already emerging grown and mentally developed with their base level of knowledge for their genetically inclined tasks ahead.{{Fn|4}} Immediately welcomed into their Kindred after a crucible fluid-cleaning ritual by the [[Cloners Guild]]s, there is only a short adjustment period immediately after birth before they assume full duties within Kin society. Sometimes during this adjustment period neurobiological deviations are noted, though these are usually welcomed by the Kindred as an expression of the will of their [[Ancestor Core]].{{Fn|11b}}
Kin souls shine dimly within the [[Warp]], giving them a natural advantage in resisting the powers of [[Chaos]]. While there are true [[psyker]]s within kin society based on psychoactive [[cloneskein]]s, they have developed [[Barrier-Tech]] in order to utilize their relatively limited warp-based abilities.{{Fn|1b}}
[[file:Ironhead Squat Prospector.jpg|thumb|right|220px|A Kin of the [[Necromunda (Planet)|Necromunda]] [[Ironhead Prospector]]s{{Fn|6a}}]]
For millennia, Kin lifespans were generally consistent. However, they have become subject to extremes over the last millennium. Some Kin are now living natural lives many times the former lifespan. Amongst those most afflicted by this longevity are the [[Grimnyr]]. Conversely, there are those whose lives are ending naturally far shorter than previous generations. There seems no way to predict this pattern, with lifespans even within the same generation of Crucible spawnings differing wildly. The Kin themselves are solemnly accepted such fates, chalking it up to the will of the Votann. If there are dissatisfactions, they only share it privately. For to express any disagreements with the will of the Ancestors is considered grossly taboo.{{Fn|11c}}
==Sources==
*{{Endn|1}}: [[Codex: Leagues of Votann (9th Edition)]]{{CME}}
**{{Endn|1a}}: pgs. 6-10
**{{Endn|1b}}: pgs. 11-13
*{{Endn|3}}: [[Necromunda: Halls of the Ancients]], pg. 16
*{{Endn|4}}: [[The High Kâhl's Oath (Novel)]] - Chapters 4-5
*{{Endn|5}}: [https://www.warhammer-community.com/2022/05/20/lore-of-the-votann-ancient-quasi-divine-machine-intellects-make-for-decent-gunsmiths-it-turns-out/ Warhammer Community: Lore of the Votann – Ancient Quasi-divine Machine Intellects Make for Decent Gunsmiths, it Turns Out (posted 20/505/2022)] ''(last accessed 20/5/May 2022)''*{{Endn|6}}: [[Necromunda: Book of the Outlands]]:
**{{Endn|6a}}: pg. 24
**{{Endn|6b}}: pg. 92
*{{Endn|7}}: [https://www.warhammer-community.com/2018/02/03/news-horus-heresy-necromunda-weekendergw-homepage-post-1/ Warhammer Community: News from the Horus Heresy & Necromunda Weekender (posted 03 February /02/2018)] ''(last accessed 22 February 2020)''
*{{Endn|8}}: [[Necromunda Gang War 2]], pg. 5
*{{Endn|9}}: [[Necromunda: The Aranthian Succession - Ruins of Jardlan]], pg. 16
*{{Endn|10}}: [https://archive.ph/kbIER Warhammer Community: The Big Summer Preview – Reinforcing the Kindred] ''(Saved archive page, dated 18 July 2025, last accessed 18 July 2025, original link: archived from [https://www.warhammer-community.com/en-gb/articles/chuafiji/the-big-summer-preview-reinforcing-the-kindred/the original] 18 July 2025, last accessed 18 July 2025)'' *{{Endn|11}}: [[Codex: Leagues of Votann (10th Edition)]]:
**{{Endn|11a}}: pgs. 14-15
**{{Endn|11b}}: pg. 20
**{{Endn|11c}}: pgs. 36-37
 
[[Category:Abhumans and Mutants]]
[[Category:Leagues of Votann]]
[[Category:Squats]]
60,213
edits