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Necromunda (planet)

25 bytes added, 21:07, 21 October 2025
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It has been noted that the underworld of Necromunda have all kind of outcasts with a variety of skills and technical abilities, and many are quite capable of modifying, rebuilding or designing weapons using commonly available materials.{{Fn|5}}
The imperial Imperial House distinguish distinguishes between ''criminals'', ''outcasts'', ''outlaws'' and ''outlanders'' as such follows:{{Fn|23}}*A '''criminal''' in on Necromunda engages in unsanctioned industries like the [[Narco Lord]]s or overseers of the Rogue Factoria. While often outlaws, they maintain ties with legitimate businesses and the [[Merchant Guild]], remaining integral to the system and boosting productivity.{{Fn|23}}
*An [[Outlaw]] is designated by [[Palanite Enforcer]]s for breaking Necromunda's laws, whether as [[mutant]]s, [[clan]]ners defaulting on Guild dues, or other deviants, all marked with a [[bounty]] on their heads.{{Fn|23}}
*An [[Outcast (Necromunda)|Outcast]] is expelled from Necromundan society, unlikely to be reinstated. Unlike criminals who may retain societal acceptance and outlaws who can seek redemption, outcasts are wholly excluded from the system and suffer accordingly.{{Fn|23}}
*An [[Outlander]] lives beyond the [[House Helmawr|Imperial House]] jurisdiction, often found in deep [[badzone]]s or distant ash wastes. Some underhivers qualify as outlanders if they reside far from major settlements, operating under their own laws in areas beyond formal governance.{{Fn|23}}
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