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From Warhammer 40k - Lexicanum
Kin
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{{SquatPortal}}
'''Kin''' (spelled as '''Kyn''' in the [[Kin Lexicon]]){{Fn|11c}}, also known by the [[Imperial]] pejorative of '''Squats''' or ''Homo Sapien Rotundus''{{Fn|2}}, are an [[abhuman]]{{Fn|12}}{{Fn|13}} species predominately found in the [[galactic core]]. They exist in a variety of civilizations, most notably the [[Leagues of Votann]]{{Fn|1a}}, but also including the [[Ironhead Prospector]]s of [[Necromunda (Planet)|Necromunda]].{{Fn|3}}
==History==
*{{Main|Cloneskein}}
*{{Main|Crucible (Leagues of Votann)}}
As the Imperial pejorative "Squat" suggests, Kin are short and stout humanoids who nonetheless are strong, sturdy, and resilient. This is thanks to genetic templates dubbed [[Cloneskein]]s, which have granted the Kin a variety of physical and spiritual abilities. Being in essence a genetically engineered cloned species, Kin have higher red and white blood cell counts, and formidable strength and resilience. Other cloneskeins impart enhanced reaction times, infrared vision, or limited resistance to extreme temperatures, gravity, and radiation. Many cloneskeins manifest physically, whether it be unusually coloured eyes or skin, craggy subdermal layers, chemical body odours, or various other giveaways.{{Fn|1b}}
New Kin are spawned in cloning vats dubbed [[Crucible (Leagues of Votann)|Crucible]]s, already emerging grown and mentally developed with their base level of knowledge for their genetically inclined tasks ahead.{{Fn|4}} Immediately welcomed into their Kindred after a crucible fluid-cleaning ritual by the [[Cloners Guild]]s, there is only a short adjustment period immediately after birth before they assume full duties within Kin society. Sometimes during this adjustment period neurobiological deviations are noted, though these are usually welcomed by the Kindred as an expression of the will of their [[Ancestor Core]].{{Fn|11b}}
The Kin are stated to be [[abhuman]].{{Fn|12}}{{Fn|13a}} Their physiology close to human such that the [[Chiurgeon|medical]] knowledge and skills used to treat heavy battlefield injuries and complex trauma for humans and other abhumans (such as [[Ogryns]] or [[Ratlings]]) are able to be used on Kin. Beyond providing mere first aid, one skilled in healing a human would be able to stop profuse bleeding, treat burns, exposure to poisons, and otherwise stabilize a Kin as with other abhumans.{{Fn|13a}} In comparison, such medical training would not be adequate to treating the injuries of true xenos such as [[Aeldari]], whose physiology is very different from humans/abhumans, and would require specialist xenos training.{{Fn|13b}}
Kin souls shine dimly within the [[Warp]], giving them a natural advantage in resisting the powers of [[Chaos]]. While there are true [[psyker]]s within kin society based on psychoactive [[cloneskein]]s, they have developed [[Barrier-Tech]] in order to utilize their relatively limited warp-based abilities.{{Fn|1b}}