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Navigator

399 bytes removed, 00:27, 28 October 2025
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Image source doesn't specify whether this is Navigator. 40k 9th ed rulebook lists photo as an Astropath named Helict Chemin.
==Abilities==
[[Image:NavigatorArtNew.jpg|thumb|right|220px|Navigator{{Fn|50}}]]
In stark contrast to [[psyker]]s who release [[Immaterium|immaterial]] energies into [[realspace]], Navigators, although in possession of certain powers, are chiefly limited in their influence on reality to wherever their third eye can aim its sight. Those few powers visible outside the Warp emerge from their superb and more innate control of the empyrean energies within this alien dimension, than any of the most talented and the most learned psykers of realspace could muster. While the psyker primarily enforces their will on reality, the Navigator does so on unreality, able to not only see this horrific dimension in its truest state, but also make its currents obey their will, slightly altering them to their and their allies' favour.{{Fn|2f}} However, oftentimes a Navigator's soul is not distinguished from a psyker's by [[daemon]]kind, shining brightly into the Immaterium, inviting them in.{{Fn|33a}} Additionally any limiters of Warp powers also hamper the abilities of Navigators, for example [[Drukhari]] technology that restrains all psychic abilities, also blocks any of the abilities of the Third Eye.{{Fn|34}}
*{{Endn|48}}: [[A Common Ground (Short Story)]]
*{{Endn|49}}: [[Collected Visions]], pg. 9
*{{Endn|50}}: [https://web.archive.org/web/20240202184128/https://www.warhammer-community.com/2022/08/24/join-the-imperial-navy-discover-ancient-xenos-cultures-and-destroy-them/ Warhammer Community: Join the Imperial Navy, Discover Ancient Xenos Cultures… and Destroy Them (posted 24/8/2022)] {{Archive|20240202184128|15:37, 9 July 2024 (UTC)}}
*{{Endn|51}}: [[The Complete Games Workshop Catalog and Hobby reference - The 2004-05 Edition]], pg. 982
*{{Endn|52}}: [[Dark Heresy: The Lathe Worlds]], pg. 123
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