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Sorcery

2 bytes removed, 18:35, 23 November 2025
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Introduction
[[Sorcerer]] is a catch-all term for practitioners of warpcraft that draw upon the powers of [[Chaos]], ultimately being based on the power of daemons and the realms of Dark Gods. Through occult formulae and willpower these individuals can perform baleful miracles to achieve immediate mental and physical effects much like that of [[psyker]]s. A sorcerer does not need to have innate psychic ability to perform such warpcraft, but daemonic pacts are an easy path to power for those born as psykers.{{Fn|1b}} The border distinguishing the innate psychic powers of a psyker and sorcery isn't always clear.{{Fn|1c}}
The technological applications of the [[Warp]] include the schematics of [[imperial]] [[Warp]]-drives and imperial [[Gellar Field]]-generators have eerie similarities to arcane constructs used in sorcery.{{Fn|2}}{{Fn|3}}{{CME}} Seals, runes, wards, and other symbols are almost a universal feature of warp-technology, and is viewed with varying degrees of superstition or ignorance to their workings.{{EndnFn|30a}}{{CME}}
The deluded claim that sorcery is nothing more than a difficult and barely understood science.{{Fn|1b}} And indeed it is an art that can be learned and honed through practice and advice.{{Fn|4a}} However, this is ultimately a dangerous self-delusion: Sorcery is based on the [[Warp]] and the Warp is unreliable and malicious.{{Fn|1b}} The most basic and crude applications of Sorcery, e.g. telekinesis, require only relatively little practice and teaching. Powerful and precise applications require the use of rituals or the combination of several disciplines.{{Fn|4a}}{{CME}}
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