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From Warhammer 40k - Lexicanum
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Tzeentch's opposite force in the Chaos pantheon is [[Nurgle]], who stands for despair and the acceptance of one's fate. Such a form of existence is anathema to Tzeentch, who derives power from the will to change one's destiny.{{Fn|6}}
Tzeentch is often visualised as the serpent which writhes and twists to represent constant change and this is mirrored in his symbol with curves and points to represent change and conclusion.{{Cite ThisCME}}
There was once a time when Tzeentch ruled supreme over the Warp, his powers vastly superior to those of the Other Chaos Gods. However this state of affairs ended when the other Dark Gods temporarily set aside their differences and joined forces. During the final battle, Tzeentch faced certain defeat and cast a great spell upon himself. He crystalized his thoughts and body even as he was hurled against the Endless Mountains. Upon impact, his form was shattered into ten thousand pieces, each of which contained a fragment of his essence. These were flung across space and time, and while Tzeentch was forever weakened legend suggests this event marked the beginning of the use of sorcery in realspace.{{Fn|10a}}
The Maze of Tzeentch, also known as the '''Crystal Labyrinth''', is Tzeentch's realm within the [[Warp]]. This maze is woven from the raw fabric of magic, threaded upon deceit and conspiracy. Of all the landscapes of the Warp, this domain is by far the most bizarre and incomprehensible, for its crystalline structures force travelers to view all nine dimensions simultaneously. This effect not only distorts the senses of any who intrude, but will also pull apart their purpose and aspirations and turns them to insanity and despair. Unlike the realms of the other [[Gods of Chaos]], it is not defended by Daemonic warriors, allowing instead for any intruder to become inevitably lost within its confines.{{Fn|9}}
Interchanging, shifting avenues made of pure crystals of every colour crisscross Tzeentch's realm. Hidden pathways built from lies and schemes lead out from the maze and infiltrate the dominions of other gods, binding together the fractious Realms of Chaos. Its glittering corridors reflect not only light but also hope, misery, dreams and nightmares. Driven by Tzeentch's unconscious schemes, the labyrinth constantly moves and rearranges. Those lost within the maze's reaches will wander for eternity with their minds shattered, their dreams broken upon the wheel of their own failed ambition.{{Cite ThisCME}}.
At the centre of the maze, hidden from those who have not the insane insight to find it, stands the '''[[Impossible Fortress]]'''. The architecture of the bastion is constantly replaced by new and ever more maddening spires, gates and walls. Doors and other entrance points yawn open like starving mouths, before clamping for eternity moments later, barring all access. Within the Fortress time and space does not exist at all and gravity shifts and changes, or disappears altogether. Lights of every colour, some even unknown in the real universe, spring from the shifting walls. For mortals, who are so locked in their physical ways, the fortress is impenetrable. Men are driven mad, while their bodies might implode or be pulled apart by the forces unleashed by Tzeentch's passing thoughts. Even immortal daemons cannot easily endure the twisted horror of the Impossible Fortress and only the [[Lords of Change]] can safely navigate its corridors, and tread the secret paths that lead to the inner sanctum of the fortress, the [[Hidden Library]], where Tzeentch, the puppet master himself resides, eternally plotting.{{Fn|1}}
==Sources==
*{{Endn|1}}: [[Codex: Chaos Daemons (4th Edition)]],{{Cite thisCME}}
**{{Endn|1a}}: pg. 11
*{{Endn|2}}: [[White Dwarf 156 (UK)]],{{Cite thisCME}}
*3: [[Codex: Chaos Space Marines (4th Edition)]]:
**{{Endn|3a}}: pg. 21
**{{Endn|3b}}: pg. 70
*{{Endn|4}}: [[White Dwarf 122 (UK)]] pgs. 52-53
*{{Endn|5}}: [[Battle of the Fang (Novel)]], {{Cite thisCME}}
*{{Endn|6}}: [[Realm of Chaos: The Lost and the Damned]], pg. 30
**{{Endn|6a}}: Tzeentch