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Navigator

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{{ImperiumPortal}}
[[Image:Rogue Trader Shedding Light - Navigator.jpg|thumb|right|200px|Navigator{{Fn|53}}]]
'''Navigators''' (''Homo navigo''){{Fn|1}} are a strain of [[abhuman]]s{{Fn|2e}} responsible for guiding [[human]] ships through the [[Warp]], via the use of their specialised third eye. Without the Navigators, rapid voyages beyond the closest systems would be impossible, thus being one of the [[Imperium]]'s most valuable assets.{{Fn|3b}} The majority of them comprise various Houses of [[Navis Nobilite]], highly influential within the Imperium of Man.{{Fn|2f}} Their status as [[mutant]]s and members of the elite causes Navigators to rarely interact with other members of Imperial society.{{Fn|4b}}
 
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==Overview==
[[Image:Rogue Trader Shedding Light - Navigator.jpg|thumb|right|200px|Navigator{{Fn|53}}]]
===Biology===
====Genetics====
===Chaos Navigators===
{{QuoteBox
|quote = '''''"My right eye offended me, so I plucked it out. My left eye deceived me, so I cast it into the void. My Third Eye remains. With it I see an immaculate light greater than the faltering Astronomican!"'''''|source = –[[Kokabiel Grigoris]], rogue Navigator and Ipsissimus of the [[Cyclopean Congregation]]{{Fn|67}}
|}}
Many [[Chaos]]-affiliated fleets and [[corsair]]s continue to use Navigators in order to circumnavigate the Warp. This leads them to actively seek out and enslave Imperial Navigators wherever they may be found.{{Fn|65a}} Chaos Space Marines might utilize an Imperial Navigator and their ever-inscreasingly mutated descendants. Navigators in the service of Chaos may have been driven mad and heavily mutated, but nonetheless willingly serve their masters.{{Fn|66}} Other Chaos fleets, particularly those closely linked with the [[Gods of Chaos]] will forego Navigators and instead utilize [[Sorcerer]]s and [[Daemon]]s to navigate the Warp.{{Fn|65b}}
* [[Salpo]]{{Fn|63}}
==TriviaNavigator equivalents used by other factions==
*[[Ork]]s make a use of their brand of navigators{{Fn|16b}}{{Fn|3k}} which are invariably simple [[Weirdboy]]z{{Fn|3k}}, navigating the Warp through crude intuition and primitive divination{{Fn|3k}}{{Fn|16b}}. Their exploits allow for the same short Warp jumps the Imperium makes without the use of their Navigators. As still, they are prone to accidentally letting their vessel lost.{{Fn|16b}} However, they can move through Warp Storms at speeds that baffle even the most experienced Navigators.{{Fn|26e}} In spite of those benefits most Orks forego the use of Ork navigators altogether.{{Fn|8a}}
*Aboard [[Eldar]] [[corsair]]s' ships the function of a navigator is served by a [[Void Dreamer]], who above simple acts of divining the way through the Warp is able to ward the daemons from the vessel akin to Gellar Field.{{Fn|36b}}
*[[Psycharus Worm]] is a [[Halo Device]] resembling a brass grub, however when exposed to a source of warp energies it animates and exhibits terrible intelligence, alongside the power to animate the dead and use them as its puppets. When exposed to a Navigator it instantly jumps towards their warp eye, in return for opening the warp gate, granting them its power and dark alien murderous desires.{{Fn|37a}}
*Even if considered one of the few creatures in the known universe able to stand against influence of the warp with some surety, Navigators are nonetheless still touchable by chaos, and to shield themselves from it they are known to acquire Eldar [[Dreamstone]]s, which above that help alleviate nightmares that can plague some Navigators after their shift of work.{{Fn|46}}
 
==Trivia==
{{Trivia}}
* The concept of Navigators in 40K is very similar to the [[Wikipedia:Guild_Navigator|Guild Navigators]] of the Dune universe. 
==={{Endn|Conflicting sources}}===
*{{Endn|Note 1}}: There is conflicting sources regarding whether Psykers or Navigators appeared first. According to the [[Deathwatch Core Rulebook]], scientifically proven psykers are proven to exist sometime between M18 and M22. It lists Navigators as appearing later between M22 and M25.{{Fn|21b}} * In the very first mention and appearance of Navigators in 1st Edition within [[Warhammer 40,000: Rogue Trader]] (1987),{{Fn|10c}} and [[Warhammer 40,000 Chapter Approved - The Book of the Astronomican]] (1988){{Fn|16d}}, the Navigators' Third Eye is unmentioned, and the attached images of Navigator are devoid of this feature.{{Fn|10c}}{{Fn|16d}} This peculiar part of their anatomy was introduced with the novel ''[[Draco (Novel)|Inquisitor]] '' (1990),{{Fn|61}} It was first mentioned and illustrated in [[White Dwarf 140 (UK)]] (1991),{{Fn|7}} the Navigators kept being mentioned in all of the [[Warhammer 40,000]] wargame setting's editions since (although devoid of images), but the first mention of the Third Eye in a proper core setting rulebook happened in [[Warhammer 40,000 6th Edition Rulebook|6th Edition Rulebook]] (2012).{{Fn|8a}} Across roleplaying systems the Third Eye was first mentioned and rendered in a miniature with [[Exterminatus Issue 7]] (2003), a magazine addendum to rules of the [[Inquisitor (game)|Inquisitor]] game system,{{Fn|17a}} and for the first time in a proper rulebook in [[Dark Heresy Core Rulebook]] (2008), being mentioned in multiple roleplaying systems for years prior to wargame setting's 6th Edition.{{Fn|20b}}
==Images==
<gallery mode="packednolines" heights="200" widths="200">
NavigatorArt.jpg|Navigator{{Fn|49}}
Navigator Miniature.jpg|Navigator miniature from [[Inquisitor (game)|Inquisitor]]{{Fn|51}}
Esper.jpg|Navigator miniature [[Espern Locarno]] realeased with [[Warhammer Quest: Blackstone Fortress]]{{Fn|64}}
</gallery>
 
==Conflicting Sources==
*{{Endn|Note 1}}: There is conflicting sources regarding whether Psykers or Navigators appeared first. According to the [[Deathwatch Core Rulebook]], scientifically proven psykers are proven to exist sometime between M18 and M22. It lists Navigators as appearing later between M22 and M25.{{Fn|21b}}
==See also==
*{{Endn|55}}: [[Deathwatch: The Emperor's Chosen]], pg. 117
*{{Endn|56}}: [[The Beheading (Novel)]] Chapters 8-9
*{{Endn|57}}: [[Warhammer Quest: Blackstone Fortress]], pg.14
*{{Endn|58}}: [[Soul Hunter (Novel)]]
*{{Endn|59}}: [[The Path of Heaven (Novel)]] - , Chapter 10*{{Endn|60}}: [[Ahriman: Exile (Novel)]]{{CME}}
*{{Endn|61}}: [[Inquisitor (Novel)]], Chapter One
*{{Endn|62}}: [[Awakenings (Novel)]], Chapter Twenty-six
*{{Endn|63}}: [[Hunt for Voldorius (Novel)]], Chapter 1
*{{Endn|64}}: [https://web.archive.org/web/20190703103748/https://www.warhammer-community.com/2018/11/07/7th-nov-blackstone-fortress-choosing-your-explorergw-homepage-post-1/ Blackstone Fortress: Choosing Your Explorer (posted 07/11/2018)] ''(saved archive page, dated 03 July 2019, last accessed 24 January 2025) Original link: archived from [https://www.warhammer-community.com/2018/11/07/7th-nov-blackstone-fortress-choosing-your-explorergw-homepage-post-1/the original] 03 July 2019, last accessed 24 January 2025)''*{{Endn|65}}: [[Soul Hunter (Novel)]]:
**{{Endn|65a}}: Chapter II
**{{Endn|65b}}: Chapter IX
[[Category:Abhumans and Mutants]]
[[Category:Psykers]][[Category:Navis NobiliteCivil Fleet]]
[[Category:Imperial Navy]]
[[Category:Merchant Fleet]]
[[Category:Civil FleetNavis Nobilite]][[Category:Psykers]]
[[Category:Troops (Imperial Navy)]]
[[de:Navigator]]
[[fr:Navigateur]]
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