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VASSAL 40k Module

8,030 bytes added, 13:59, 27 March 2008
New page: framed|Screenshot of an 3.4 game The Vassal 40k Module is a Module for the Card-, board and miniaturessimulationsoftware [http://www.vassalengine.org/community/inde...
[[Bild:Vassal40k.png|framed|Screenshot of an 3.4 game]]
The Vassal 40k Module is a Module for the Card-, board and miniaturessimulationsoftware [http://www.vassalengine.org/community/index.php VASSAL].

The 40k Module makes it possible to play 40k games in realtime through the Internet with a simulatet table and Unitgraphics.


=Versionhistroy=
[[Bild:UltraMarines.png|thumb|500px|Das Ultramarinesgraficset (Click to see full version)]]
The Module was once created for the second edition by xhrit.com, but was abdoned. Later [http://www.librarium-online.com/forums/member.php?u=17853 RimCiv], then for one version [http://www.librarium-online.com/forums/member.php?u=10364 Caluin] and until now DarkScipio worked on the Module.

===2.0.3===
vom 19.3.2005
Vassal 40k series limited release includes edition 2 support for selected Space Marines, Orks, and Tyranids.
03/30/05 - Windows Installer
The much requested, easy-to-use windows installer.
===2.0.4===
vom 20.3.2005
Added 5 Biomes :Desert , Grassland, Tropical, Tundra, Urban.
Added 3 Races : Eldar, Imperial Guard, Chaos
Added Markers (2"blast, Run, Broken, Recharging, Overwatch)
Minor bug fixes
===2.0.5===
vom 29.3.2005
Added almost 20 new units
Added almost 20 new Markers & templates
Added 1 new terrain
Fixed Statline errors
Added Sus-Fire Dice
Added Artty Dice
Fixed Reference charts
===3.0.2===
-added Necrons
-fixed Chaos Marines bug
-added Large Urban Map
===3.0.3===
-added Tau
-added Inquisition
-added more Orks, Eldar, Chaos, and Space Marines, including chapter specific Marines
===3.0.4===
-added support for 4 players per race
-added vehicles - Rhinos, Leman Russes, Fire Prisms, Killa Kans, Trukks, and more
-added assualt marines
===3.0.5===
-fixed bug not allowing multiple races
-added Sisters of Battle
-added Ork wartrakks and bikes
-added another large board
-added terrain Hill 1
===3.0.6===
-resized Large Urban board to 4x6
-added lots of new Tau, SM, and Chaos units
-added lots of terrain
===3.1===
-New Unit graphics
===3.2===
-4. Edition tweaks
-new graphics
===3.3===
- Non,,official" Version from third, included two new Tau Sprites.
===FORDK1-1(3.4)===
--mouse over viewer show name of piece and not location(offboard)
--preconfigured maps with terrain already layed out (how many do you want?)
--pieces can move forward 1” with a key stroke
--change the 'moved' marker to something a little more visually attractive
--multi board support ( done in 12” or 24” blocks?)
--Necrons
--Map Layers – hills, vegetation, roads, buildings,infantry,vehicles,counters ( will keep models slipping under hills and such)
--private map windows for army composition (a place to put the models but not on the main map)
--movement trails
--multi board support ( done in 12” or 24” blocks?)
--Deviation Dice – located in Counters[Misc]. Random direction and hit/miss roll. Move forward 1”. Area of effect for 3,5,7 and 10 inch blasts.
- Cleaned out the terrain pieces. (free rotation eats up a lot of memory and doing it on large terrain pieces will eat up even more)
- Terrain can now be selected using Shift-Click. (Ctrl-Shift-Click would not work for me for some reason)
- Turn tracker intalled. Tracks turn number, player side and phase. Left in the ‘end of phase’ buttons just in case the turn tracker is not liked.
- Mouse over viewer will now show model information (wargear) instead of location
- Scatter dice installed. Located in the counters/misc folder. Put it on target and roll. Will randomly select hit or miss and rotate to a random facing. If a miss is indicated just move the piece that many inches (CTRL-UP ARROW). Has the option of 3,5,7 and 10 inch blast areas.
- Configurable sized maps. You can now select any number of 24” x 24” sections you want and each one can be a separate color if desired. (selection of 5 colors)
- 2 more map windows so people can organize their armies away from the map. Kind of on the honor system if the other person is not supposed to see it until deployment.
-image capture added to table map window (snapshot of the current map. Nice for battle reports)

===3.5===
--fixed necron basing<br>
--fixed ork basing and missiing warboss mega armor, tankbusta, kommando w/ big shoota, burna, shoota, trukk, stormboy nob. Removed second deff dread. Changed the mad dok image to the JT one, much better.<br>
--fixed chaos basing<br>
--Checked Dark Eldar<br>
--Eldar basing checked, Swooping Hawks redone<br>
--Eldar war walker now has layers for the different weapons layouts. (can you have 2 different weapons on the walker?)<br>
--Resized and layered all Eldar vehicles and jet bikes<br>
--Began adding new terrain sprites from JT<br>
--Added Ultramarine Chaplain on bike, Adjusted bases on ultramarines<br>
--replaced DarkAngel sprites with better ones. Missing quite a few but at least they look better now. DA Dread has configurable weapon mounts.<br>
-- Change LOS thread to red. Shows up better on most terrain types<br>
--Add text label selection for terrain pieces<br>
--Casualty markers<br>
--DE, 2 wyches with CCW + splinter<br>
--Added new Avatar sprite, resized and layered the Eldar Wave Serpent, Fire Prism and Falcon.<br>
--Added vehicle prototype. Includes Immobilised and Condition (shaken, stunned, destroyed) layers. Applied to all vehicles.<br>
--Changed Tau Devilfish/Hammerhead/Piranha sprites. Added layers for weapon mounts.<br>
--New Kroot sprite<br>
--New IG sentinel, chimera, leman russ, demolisher, basilisk and hellhound with layers added, Pickle did the baneblade and Leman Russ Executioner. Basically loads of new IG tanks added thanks to the Pickle man.<br>
--New IG infantry done.<br>
--Assassins added to Inquisition list<br>
--IG Vulture, Valkyrie and Thunderbolt flyers added.<br>
--Dice bucket implemented. Select the number of dice, hit ctrl p, push the button with your target number. All dice show the number and a big F if it failed the number. Rerolls are doable (rerolls the last set of failed dice, red Fs). Armor saves will be last and all failed armor saves will show up as big red Fs. Up to 120 dice can be rolled this way.<br>
--Space Wolf predator and landspeeder put in with layers.<br>
--Space Wolf should be complete now with all vehicles and infantry done.<br>
--The Pickle warhound was put in.<br>
--Scale has been changed to 25 pixels per inch<br>
--Put bases on harlequins and wraithguard<br>
--ork mek boy force field now has the 6” field effect as a key command<br>
--many terminators have now been put on 40mm bases<br>
--created the hellstorm apocalypse flamer template.<br>
--Added transparent bases. You have to select no base and the hit ctrl-z for the AoE to activate.<br>
--Added a marker that will show firing unit, direction and target. Place it on/near the unit firing. Point arrow at target and then place marker on/near target. It will leave a trail showing who is shooting what<br>
--Dark Angels added<br>
--Redid the UI to the simpler images and fonts and put similar buttons into sub-menus<br>
--Each model has a 2” radius AoE. Just select your base size<br>
--Smoke added to all vehicles<br>
--Fixed issue where vehicles showed up as ‘Clear’ when the mouse over was used<br>
--Added Stompa, Chaos Warhound, Reaver, Nightwing<br>
--Deamon Hunters have been updated (Pickle). Most have layers<br>
--Added a ‘go backwards 1 inch’ command to all pieces<br>
--Added 2, 6, 12 and 24 inch range circles to all models that have a round base<br>
--New kill markers done by DS. Randomly picks from 3 with random facing<br>
--Necrons now have a repair layer<br>

===3.5.5===
- Corrected Grey Knight/Justicar weapon options<br>
- Corrected Grandmaster layer bug<br>
- Added Grey Knights Special Weapons<br>
- Corrected =I= Stromtroopers, added two weapon options<br>
- Corrected Gov. Palace and Streefight map tiles<br>

=Weblinks=
* [http://www.mediafire.com/?df4ygbgbxvx Modul version 3.5.5]
* [http://www.librarium-online.com/forums/showthread.php?p=913829#post913829 english FaQ]

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