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Telekinesis

2,046 bytes added, 11:13, 14 December 2025
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*'''Telekine Dome''': The Psyker erects a barrier of shimmering mental energy around himself that can deflect bullets and blows. {{Fn|1}} There are many alterations to this barrier, such as: creating a spherical shield in which a small squad could take sanctuary, alongside allowing said allies to fire projectiles from inside through the barrier, or electrocuting enemies who attempt to pass through said barrier.{{Fn|2}}
*'''Vortex of Doom''': The Telekine opens a tear between the material realm and the [[Warp]], unleashing energies that consume any nearby foe.{{Fn|1}}
 
===Dark Heresy 1st edition===
*'''Catch Projectiles''': Stop a number of solid projectiles from hitting their target, leaving them floating in place until release where they'll fall to the ground {{Fn|5a}}
*'''Fling''': Telekinecally lift an object before throwing it at a target {{Fn|5a}}
*'''Force Bolt''': Hurl a burst of tangible mental force at your opponent {{Fn|5a}}
*'''Force Barrage''': Create multiple Force Bolts to be thrown independently {{Fn|5a}}
*'''Psychic Blade''': Project a blade of psychic force. {{Fn|5b}}
*'''Psychic Crush''': Wrap opponents in bands of force that constrict and crush the life out of them {{Fn|5b}}
*'''Push''': Gather telekinetic energy and direct it against a single target, pushing them {{Fn|5b}}
*'''Telekinesis''': Move light objects without touching them {{Fn|5b}}
*'''Precision Telekinesis''': "At the most basic, this power can pull the pins on grenades, press buttons, jog triggers, undo latches and direct small projectiles to deadly effects. Eventually, with this power you can manipulate objects as if you were physically handling them." {{Fn|5a}}
*'''Telekinetic Shield''': Erect a field of telekinetic energy around you. Shield's colour is personalised (Gold, White, Blue...) but is translucent {{Fn|5b}}
 
===Dark Heresy 2nd edition===
*'''Telekinetic Control''': Move and manipulate objects at range {{Fn|6}}
*'''Assail''': Smash target at range with invisible force {{Fn|6}}
*'''Telekine Shield''': Create wall of invisible energy {{Fn|6}}
*'''Crush''': Squeez target with invisible force {{Fn|6}}
*'''Objuration Mechanicum''': Create a haywire field at range {{Fn|6}}
*'''Gate of Infinity''': Open a portal linkig two distant locations {{Fn|6}}
*'''Telekine Dome''': Create a dome of invisible energy {{Fn|6}}
*'''Shockwave''': Release a concusive blast of energy {{Fn|6}}
*'''Vortex of Doom''': Summon a swirling torrent of Warp energy {{Fn|6}}
 
===[[Psykana Obscura]]===
*{{Endn|3}}: [https://web.archive.org/web/20231004214611/https://www.playdarktide.com/news/patch-13-patch-notes Play-Darktide-Website: Patch #13 Patch Notes] ''(archived 4 October 2023, last accessed 17 July 2025. Original link [https://www.playdarktide.com/news/patch-13-patch-notes Patch #13 Patch Notes])''
*{{Endn|4}}: [[Dark Heresy: Disciples of the Dark Gods]], pgs. 29
*5: [[Dark Heresy Core Rulebook]]
**{{Endn|5a}}: pgs. 176
**{{Endn|5b}}: pgs. 177
*{{Endn|6}}: [[Dark Heresy Second Edition: Core Rulebook]]
 
[[Category:Psychic Powers]]