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==Overview==
Power armour is fully sealed, isolating the wearer from the outside environment and protecting him from gas weapons and harsh atmospheres. Should a penetration occur, resulting in a leak of the environmental seal, a quick application of [[repair cement]] is sufficient to restore its sealed environment (at least temporarily), though more advanced patterns such as [[artificer armour]] may have automated fibre re-weaving or similar systems. {{Fn|6060b}} It also commonly includes numerous auxiliary systems such as communicators and auto-senses. The backpack contains the main power plant, environmental system and additional stabilizers.{{Fn|1}} The primary power source is a fusion generator which is capable of lasting forever with the proper care.{{Fn|60}} This is important, as should a Space Marine's power armours motive system completely fail due to critical damage, the armour is very heavy and becomes a hindrance slowing the marine down making it difficult so much as to move around in unpowered armour.{{Fn|6060b}} The backpack also houses a small [[Stacked Atomic Chain]] battery, powering the suit's life-support, air recycling, fluid recovery and various automated medical functions.{{Fn|65}} Still, should a marine require it, power packs also contain spare energy cells and a solar converter to recharge them.{{Fn|61}} All armour may further be augmented by various artefacts, relics and enhancements such as [[pauldrons]] and [[greaves]].{{Fn|1}} The most important part of the armour scheme of Power Armour are its [[ceramite]] armour plates. These are individually up to an inch thick and are honeycombed to help dissipate energy and localise damage suffered.{{Fn|65}} Thanks to its ceramite and [[adamantium]] exterior, Power Armour is almost invisible to heat detection.{{Fn|64}} Each individual suit of power armour has a unique history of battles it was worn in and are often comprised of the remnants taken from other suits having their own respective history. Due to this, the [[machine spirit]]s of power armour tend to develop their own personalities over time.{{Fn|60a}}
Power armour has been in use since before the [[Age of the Imperium]], from the techno-barbarians of [[Earth]] to the original Space Marines created by the [[Emperor]]. Over the history of the [[Imperium]], power armour has developed into many different forms. Need, circumstances and recovery of new materials and technology has shaped the armour's evolution.{{Cite This}}
===Space Marine Power Armour===
[[Image:Mk6corvuscompositiom.JPG||thumb|350px|Parts of the Mark VI Corvus Armour]]
Space Marine Power Armour is an extraordinarily sophisticated defensive system which combines huge resistance to physical damage with a sensory array and sealed environment which protects its wearer from the ravages of the void and alien atmospheres. Integrated with the armour are networks of electro-motivated fibre bundles which mimic and augment the muscular strength of the wearer, so long as it remains powered.{{Fn|602b}}{{Fn|2b60b}} The true genius of the design, however, lies in its close integration with the already superhuman physiology, senses and reflexes of the Space Marine within. Working in concert, armour and Astartes together become a weapon without equal.{{Fn|2b}} Space Marine Power Armour can withstand [[Lasgun|las-fire]], [[Bolter|bolt rounds]], even [[Autocannon|cannon shots]], but is significantly weaker at resisting [[power sword]]s, which can cut through it with ease.{{Fn|59}} Power Amour reduces the damage taken from small arms somewhere between 50 to 85 percent, even offering at least some protection against all but the most devastating weapons deployed on the battlefield.{{Fn|65}}
Each suit of Space Marine Power Armour is a work of supreme artisanship, and although it may be one of many, each is a unique artefact whose spirit and history is of deep spiritual significance to both the [[Chapter]] to which it belongs and the Space Marine who wears it.{{Fn|2b}} It can take decades to complete just one suit of the new Mk VII power armour, so it is often easier to make spare parts for an existing suit than it is to make a completely new one.{{Fn|5}}
==Components==
While Space Marine Armour has evolved and changed over the Millennia, key components remain the same.{{Fn|15}}
*'''Auto-senses: ''' Contained in the helmet, these systems include thought-activated communication arrays and audio filters, targeting reticules and range finders, tactical displays and auspex-links, and a host of other features.{{Fn|15}} Auto-senses can react to perceived threats, and automatically direct the wearer’s movements or the aim of their weapons.{{Fn|73}} The Auto-senses also allow the Space Marine to hear a wider range of sound frequencies, while deafening noises are automatically dampened. They also allow for selective enhancement of a specific sound or image.{{Fn|65}}*'''[[Vox]] Link:''' Standard vox and the channel for other data transmissions. The bio-monitor cogitator's feed transmits through this link, allowing squadmembers to view eachothers' vitals.{{Fn|60a}}*'''Photolenses: ''' Protect the Space Marine from light bursts and allow him to see in the infrared and ultraviolet spectrum's as well as enable vision in low-light conditions.{{Fn|15}}*'''Respirator Vox Grill: ''' This thought-activated device amplifies a Marine's battlecry to deafening volumes and contains a respirator to filter out toxins and draw upon an internal oxygen supply.{{Fn|15}}*'''Osmotic Gill Life Sustainer:''' While the helmet is attached, the armour is environmentally sealed and can maintain oxygen supply as long as the unit is powered.{{Fn|60a}}*'''Auto Responsive Shoulder Plates: ''' Shaped to deflect and absorb incoming blows, they usually display heraldry including Chapter, Company, and Squad symbols.{{Fn|15}}*'''Chestpiece: ''' Designed to protect armoured power cables.{{Fn|15}}*'''Backpack Power Unit: ''' This houses the primary power core for the armour, as well as reserve cells and an emergency solar collector.{{Fn|15}}*'''Life Signs Monitor: ''' Bio-monitor cogitator and injection system of pain suppressors, [[combat stimm]]s, and anti-toxins.{{Fn|60a}} Regulate a suite of life support functions, including an injection system that can regulate painkillers, anti-toxins, and combat stimulants.{{Fn|15}}*'''Nutrient Reservoir: ''' Body waste purification, reconstitution, and recycling system that intravenously returns nutrients to the body. Can sustain a Space Marine for long periods of time, but not indefinetaly.{{Fn|60a}} A self-replenishing high-energy food store that can sustain a Space Marine's metabolism. Thus during battle, there is no need for a Space Marine to eat or drink.{{Fn|15}}*'''Reinforced Greaves: ''' These incorporate gyroscopic stabilizers and power units that can magnetize the soles of the armour's boots, allowing Space Marines to walk on metal surfaces in the void of space or zero gravity environments.{{Fn|15}}*'''Magnetized Boot Soles:''' An activatable equivalent to [[Magboots]].{{Fn|60a}}
==Patterns==
*{{Endn|58}}: [[Campaigns of the Age of Darkness: The Martian Civil War]], pg. 17
*{{Endn|59}}: [[Traitor General (Novel)]] — [[The Lost (Omnibus)]], Chapter Twenty
*{{Endn|60}}: [[Deathwatch Core Rulebook]] :**{{Endn|60a}}: pgs. 160 & 161**{{Endn|60b}}: pg . 163 Chapter V Armoury - Damaging Power Armour
*{{Endn|61}}: [[Warhammer 40,000: Rogue Trader]] pg 115 Armour Profiles
*{{Endn|62}}: [[The Horus Heresy Book Nine]] pg.148