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Forge World was established in October 1998, the brainchild of [[John Stallard]] and headed by [[Paul Robins]], the man responsible for the original [[Thunderhawk#Landmark_Miniature|Thunderhawk Gunship]]. The new division was first announced in [[White Dwarf 236 (UK)|White Dwarf 236]], coinciding with the release of the [[Warhammer 40,000 3rd Edition Rulebook|3rd Edition of ''Warhammer 40,000'']].{{Fn|2}}
Forge World would go on to produce a broad range of resin models and terrain for both ''[[Warhammer Fantasy Battles]]'' and ''[[lex_en_wh40k:Warhammer 40,000|Warhammer 40,000]]'', as well as many of [[Games Workshop]]'s specialist games, including ''[[Necromunda (game)|Necromunda]]'', ''[[Battlefleet Gothic (game)|Battlefleet Gothic|]]'' and ''[[lex_en_whfb:Warmaster|Warmaster]]''. Forge World also produced conversion kits for plastic [[Citadel Miniatures|Citadel]] models in [[Games Workshop]]'s main range, a series of large-scale collectors' pieces including busts and full figures, and a small number of etched brass accessories including faction icons and barbed wire for ''[[lex_en_wh40k:Warhammer 40,000|Warhammer 40,000]]''.
Beginning in the mid-2000s, Forge World began to produce ranges of models to represent entire factions that either lacked models or were limited to old and out of production kits. The first of these ventures was the previously unexplored [[Elysian Drop Troops]], released in 2005. Other notable examples include the [[Death Korps of Krieg]] and a new resin line of [[lex_en_whfb:Chaos Dwarfs|Chaos Dwarfs]]. Eventually, this culminated in Forge World producing [[The_Horus_Heresy_(Game)#1st_Edition_(2011)|their own game system]] in 2011, set during the [[The Horus Heresy|Horus Heresy]].