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Teleportation

15 bytes removed, 04:50, 21 December 2025
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The military use of teleporters is to place combat squads directly into battle from ships in orbit. Safety devices built into the teleporter prevent the possibility of squads fatally materializing into solid matter. Objects more than twice man-height can't be teleported and any attempt to do it always causes a malfunction. Also, teleportation can "penetrate" only limited amounts of solid matter (nearly 5 metres) and always needs a straight line. This issue is why teleportation from planet to planet is not generally possible - the curvature of the planet means too much solid matter is generally in the way.{{Fn|3}} It is known, though, that teleportation through significant solid mass ''could'' be implemented, with a great risk of appearing inside the mass or far from the target.{{Fn|4}}
Being teleported is unique and unpleasant experience. After the near blinding and deafening flash of the teleporter array activating the individual experiences a sense of both falling.{{Fn|19a}} For the fraction one is both falling and rising through unreality, nothing but discordant cries in unknown languages and sibilant whispers promising one's deepest desires are all that can be heard. Then reality is reasserted. Those unaccustomed to the disorientating sensation of translocation might fall on their hands and knees vomiting or weep blood from their eyes and eyesears.{{Fn|19b}}
[[Image:Teleportarium Dawn of War Retribution.jpg|thumb|right|150px|An '''archeotech Teleportarium'''{{Fn|13}}]]
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