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Psychic Phenomena

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When a psyker uses a power, he or she runs the risk of incurring psychic phenomena, proportional to the amount of power they choose to expend; more powerful effects are thus riskier. Most psychic phenomena do little harm, but there is a slim chance that they may suffer Perils of the Warp, a category of phenomena that are very harmful indeed.
 
[[Ward]]ed objects, [[Daemon]]s, and [[Untouchable]]s tend to be immune to weaker phenomena or less effected by more violent perils.{{Fn|1}}{{Fn|4}}
==Known Psychic Phenomena==
*'''The Furies''' — The psyker is assaulted by an invisible force or unseen horrors, causing himself and nearby objects to be thrown around viciously or be slammed into the ground.{{Fn|1}}{{Fn|4}}
*'''Shadow of the Warp''' — ''(not to be confused with the [[Shadow in the Warp|Tyranid]] ability)'' The world changes appearance, causing people to glimpse the warp for an instant. Potentially destroying or corrupting minds with the glimpse at the nature of the unseen unreality.{{Fn|1}}{{Fn|4}}
*'''Tech Scorn''' — All un[[ward]]ed unwarded tech devices and weapons nearby malfunction or jam.{{Fn|1}} [[Machine Spirit]]s reject the psyker's unnatural ways.{{Fn|4}}
*'''Warp Madness''' — A psychic backlash of violent emotion fills the area, causing nearby individuals to become frenzied and mad. Potentially causing further emotional harm.{{Fn|1}}{{Fn|4}}
The different phenomena of the '''Perils of the Warp''':{{Fn|1}}
*'''The Gibbering''' — Uncontrolled warp energy surges through the psykers mind, burning out their minds and driving them insane.{{Fn|1}}{{Fn|4}}*'''Warp Burn''' — The energies of the warp manifest, striking the psykers mind and stunning him temporarily.{{Fn|1}}{{Fn|4}}*'''Psychic Concussion''' — The violent energies knock the psyker unconsious unconscious and cascade outwards, also stunning those nearby.{{Fn|1}}{{Fn|4}}
*'''Psy-Blast''' — There is a sudden explosion, casting the psyker several metres into the air.
*'''Soul Sear''' — The psykers soul is overpowered by warp energy, scarring their spirit and preventing them from using their powers.{{Fn|1}}{{Fn|4}}*'''Locked In''' — The excess energy remains in the psykers mind, locking them into a coma until it is overcome by sheer willpower.{{Fn|1}}{{Fn|4}}*'''Chronological Incontinence''' — The psyker vanishes as time bends around them, they reappear a few moments later.{{Fn|1}}{{Fn|4}}*'''Psychic Mirror''' — The psychic power targets the psyker himself.{{Fn|1}}{{Fn|4}}*'''Warp Whispers''' — The voices of daemons fill the area, speaking into the minds of others and corrupting their souls.{{Fn|1}}{{Fn|4}}*'''Vice Versa''' — The soul of the psyker is cast out and swaps bodies with a nearby being for a short period of time, if there is no nearby other, the soul wanders the warp for the same period and returns slightly less sane.{{Fn|1}}{{Fn|4}}*'''Dark Summoning''' — A lesser daemon physically manifests for a short period.{{Fn|1}} [[Khorne]]'s wraths at the arrogance of the psyker and a [[Bloodletter]] is sent to deal with the fool.{{Fn|4}}*'''Ethereal Storm''' — The excess psychic energy lashes the minds of nearby sentient creatures.{{Fn|1}}*'''Rending the Veil''' — The air vibrates with images of cackling daemons and the kaleidoscopic taint of the warp is now visible, causing fear in any sentient creatures.{{Fn|4}}*'''Blood Rain''' — A cloud of psychic energy envelops the area, causing storm winds and rain of blood. While this storm is in effect, any psychic powers in the area always cause '''perils of the warp'''{{Fn|1}}{{Fn|4}}{{Fn|5}}*'''Cataclysmic Blast''' — The psyker is immolated with psychic energy, burning their possessions, equipment and the area around them for a few metres.{{Fn|1}} Arcing bolts of warp energy lash out from the psychic overload.{{Fn|4}}*'''Mass Possession''' — Daemons reach into the minds of all living creatures over a large area for a period. Sentient individuals must spend their time mentally combating the daemonic influence or they fall to corruption.{{Fn|1}}{{Fn|4}}*'''The Surly Bonds of Earth''' — much like the ''Falling Upwards'' phenomena, however gravity is reversed over a much larger area for much longer. Lifting objects much higher into the airand ultimately plummeting from greater heights.{{Fn|1}}*'''Reality Quake''' — Reality buckles and is sundered around the psyker. Solid objects rot, burn, or freeze, and individuals experience rending forces through thier armor. Warded objects, daemons, and [[untouchable]]s are less effected by the Reality Quake.{{Fn|4}}*'''Daemonhost''' {{Fn|1}} — One of the most dangerous perils; the psyker is possessed by a [[daemon]], becoming an unbound [[daemonhost]].{{Fn|1}}*'''Grand Possession''' — A [[Greater Daemon]] takes interest in the psyker's soul and seizes the mortal's body for its own purposes. If possession is resisted their body now serves as a conduit for the power of the warp. If the psyker dies while possessed, the Greater Daemon manifests in reality for a number of days or until destroyed.{{Fn|4}}*'''Warp Feast''' {{Fn|1}} or '''Annihilation'''{{Fn|4}} — The uncontrolled psychic energies rip a whole in reality, centering on the psyker; sucking him into the warp to be consumed forever.{{Fn|1}}{{Fn|4}}
==Sources==
*{{Endn|3}}: [[Codex: Imperial Guard (5th Edition)]], {{Cite This}}
*{{Endn|4}}: [[Black Crusade Core Rulebook]], pgs. 210 & 211
*{{Endn|5}}: [[Harrowmaster (Novel)]], Part Two, "White Out"
[[Category:Psychic Powers]]
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