Changes - Warhammer 40k - Lexicanum

Changes

From Warhammer 40k - Lexicanum
Jump to: navigation, search

Teleportation

34 bytes added, 2 January
m
Imperial Technology
The military use of teleporters is to place combat squads directly into battle from ships in orbit. Safety devices built into the teleporter prevent the possibility of squads fatally materializing into solid matter. Objects more than twice man-height can't be teleported and any attempt to do it always causes a malfunction. Also, teleportation can "penetrate" only limited amounts of solid matter (nearly 5 metres) and always needs a straight line. This issue is why teleportation from planet to planet is not generally possible - the curvature of the planet means too much solid matter is generally in the way.{{Fn|3}} It is known, though, that teleportation through significant solid mass ''could'' be implemented, with a great risk of appearing inside the mass or far from the target.{{Fn|4}}
Being teleported is unique experience. After the near blinding and deafening flash of the teleporter array activating the individual experiences an immediate sense of falling.{{Fn|19a}} For a fraction of a second the tranlocating individual is both rising and falling through unreality, nothing but discordant cries in unknown languages and sibilant whispers promising one's deepest desires are all that can be heard. Unnatural, cloying hands grasp at limbs. Then reality is reasserted. Those [[guardsmen]] unaccustomed to the disorientating sensation of translocation might fall on their hands and knees vomiting or weep blood from their eyes and earsupon arrival to their destination.{{Fn|19b}}
[[Image:Teleportarium Dawn of War Retribution.jpg|thumb|right|150px|An '''archeotech Teleportarium'''{{Fn|13}}]]
18,817
edits