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Ul-Khari

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|Favoured Unit=
|Speciality=
|Reputation= Crashed on [[Trollius]],<br>isolationist, cruel,<br>'doom-courters'{{Fn|2g}}
|Main Enemy=[[Chaos]]
}}
The Asuryani of Ul-Khari are largely defined by their present struggle and recent tragedy. Tenacity in the face of hardship, loss, and scarce resources. The many orange banners fluttering in the cold wind and frozen environment gives their home an impression of an autumnal forest. Much of the outer sections of their vessel have been abandoned in order to consolidate within the more habitable and warmer interior sections. The asuryani do what they can make make the craftworld feel less like a vacuous graveyard, rebuilding ruined [[wraithbone]] architecture to be more compact and comfortable, rather than monolithic and grandiose. With so many dead and so much ruined by the crash, most Asuryani have been forced to retread old [[Path]]s for the survival of their craftworld, shunted into old roles they had abandoned long ago out of practical necessity.{{Fn|2c}}
The Like most Asuryani galaxy-wide, Craftworld Ul-Khari Asuryani have has garnered an unjust reputation for crueltyamongst the lesser-races. The recent hard times require every action to be weighed against available resources. Rather than wasting resources they don't have attacking a hard target that will pose little threat in a prophecy, they often strike currently vulnerable ones that will assuredly become a significant threat in the future. Such as obliterating an isolated group of [[guardsmen]] long before they are prophesied to cause a major daemonic incursion. To an ignorant Imperial, such attack are viewed cruel and pointless. Regardless, Aeldari prophecy and early intervention has saved the Gilead system many times over and continues to do so.{{Fn|2c}}
===The Call===
Ul-Khari would travel throughout the galaxy, learning more of the sorry state their once-great civilisation was now in. The craftworld would intermittently return to their home, the Gilead System, keenly observant of their former maiden world home Aral'dha, now named [[Ostia]] by the Imperials.{{Fn|2a}}
For over a century prior to their crash, Ul-Khari carefully charted courses through the galaxy to avoid potential conflict. Although their [[Guardian]]s have not been called to war for this century, their skills remain undimished undiminished as they now defend their home on Trollius.{{Fn|1d}}
===Collision===
At the end of [[M41]] the [[Great Rift|Dathedian]] tore across the galaxy. Ul-Khari was traveling along the Gilead System's edge, when a [[warp rift]] was created around the Gilead System due to the Great Rift's violent sundering of [[realspace]]. Tthe rift ejected a rogue planet directly at the craftworld. A frozen hellscape of a [[Hive World]] was hurled directly in the path of the craftworld. With no time to evade, the aeldari vessel crash-landed on the warp-forsaken world [[Trollius]], a long-dead world haunted by unknown terrors.{{Fn|1a}}{{Fn|1b}} The tendrils of the Weaver of Fate appear to have arranged the collision, for unknown purposes.{{Fn|3a}}
Nearly half of the Craftworld was destroyed in the crash or entombed in ice, other areas are rendering derelict and unusable. The loss of many food cultivation facilities, workshops, and archives has rendered the craftworld significantly short of critical resources. Other areas lost includes those that housed the [[Aspect Shrines Shrine]]s of the Striking Scorpians [[Howling Banshee]]s and [[Fire Dragon]]s. Deciding whether to allocate energy and Firedragons were lostresources into producing food or arm and ammunition requires constant balancing.{{Fn|2c}}  Although Craftworld Ul-Khari rarely summons their Wraithguard from slumber, their wraithbone groves are obsessively tended, and many of these survived the devestation. Ul-Khari has been forced to call on many of these [[Wraith Construct]]s to stand guard and defend the crashed vessel. The Great Rift has effected their [[Wraithsight]] and reliability. There are rumours that those few amongst the [[Varonius Floatilla]] would occasionally destroy their human ally's [[Sanctioned Psyker]]s. Those on Trollius itself sometimes pause to stare motionlessly up at Ostia for days at a time, lost in a trance.{{Fn|1e}}
===Trollius===
The collision with with the rogue planet proved to be disastrous for Ul-Khari, as the giant [[Warp Storm]] caused by the [[Great Rift]]'s opening caused the long-dead and frozen [[Hive World]] [[Trollius]] to suddenly appear in front of the Craftworld. With no time to evade Trollius, Ul-Khari crashed into the Hive World, which resulted in the Craftworld being seriously damaged due to a devastating impact on the Hive World's surface.{{Fn|1}} Now Ul-Khari lingers there half-buried within the ice and permanently fused to its surface, so the only way to separate the stone from the [[wraithbone]] is to smash Trollius to pieces. Almost half of Ul-Khari was ruined beyond recognition in the collision. A significant portion of Ul-Khari's population survived the crash and now struggle to live on and pick up the pieces of their shattered Craftworld.{{Fn|2b}} Although they can depart their wrecked home through the [[webway]], doing so would comdemn untold numbers of souls within the craftworld's [[infinity circuit]] to greedy [[human]]s and hungry [[daemon]]s.{{Fn|3a}}
Although the asuryani of Ul-Khari are isolationists who would normally , pragmatism has forced them to break with tradition. Normally, they'd have no allies in a human-controlled system, . Now they are now forced to work with lesser species to defend and repair their craftworld, while also preserving the Gilead system from [[Chaos]] and [[She Who Thirsts]].{{Fn|3a}} Although Ul-Khari's relationship with Imperials as a whole are nearly nonexistant,{{Fn|3b}} their [[farseer]]s have struck a deal with the local [[rogue trader]] [[Jakel Varonius]]. Much to the chagrin of the diminished local [[Inquisition]], the details of this agreement remain unknown.{{Fn|1b}}
==Dangers on Trollius==
Curiously, though Trollius is a Hive World, the Eldar of Ul-Khari have found its [[Hive]]s to be empty and there is no sign of what became of its previous population.{{Fn|1a}} There is evidence that the former human inhabitants had attempted to flee some unknown danger. The Asuryani are reluctant to speak of the exact dangers tell their human Varonius agent allies that the ice itself has, what they describe as, "emotional resonance".{{Fn|1b}} Asuryani scouts are sent throughout Trollius and its hive cities searching for clues as to how they might free their craftworld from it's icy clutches.{{Fn|2c}}
The most immediate threat to the craftworld is ===Tyranids===Ul-Khari has encountered Tyranids before and know of their destructive potential. There are Tyranids trapped beneath the environment. The unnatural ice of the dead hive world is malign and aliveacross Trollius. The name given to it by Farseers have named this threat the Asuryani rendered in [[Low Gothic]] is [[Winter's Last Cry]], a more literal translation would be 'the final howl of a doomed season'Catastrophe Seed''', killing as it dies'will grow into a greater disaster in time. The [[Tyranid]]s trapped under the ice are Tyranids seem have a fairly lower concern than the ice itselfparticular sensitivity to humans.{{Fn|2c}} Guardians who venture forth into the snowstorms The most unsubtle of approaching Aeldari have no effect on the world return changed — some oddly silentfrozen monsters, others with but when a simmering rage that boils over human is anywhere nearby they will stir into a shocking ferocitylethal action almost immediately.{{Fn|1d2c}}
The Aeldari who know of this are sworn to secracy to protect Ul-Khari. If the threat was know to the entire craftworld, it would undermine moral. If the Imperium learned of Tyranids on Trollius, the planet would undoubtably be bombed and the trapped craftworld alongside it.{{Fn|2c}}
 
===Winter's Last Cry===
The most immediate threat to the craftworld is the environment. The unnatural ice of the dead hive world is malign and alive. The name given to it by the Asuryani rendered in [[Low Gothic]] is [[Winter's Last Cry]], a more literal translation would be 'the final howl of a doomed season, killing as it dies'. The [[Tyranid]]s trapped under the ice are a fairly lower concern to the Aeldari than the ice itself.{{Fn|2c}}
 
Guardians who venture forth into the snowstorms of the world return changed — some oddly silent, others with a simmering rage that boils over into a shocking ferocity.{{Fn|1d}} Some Aeldari who succumb to this strange malady turn feral and ravenous. Although reluctant to tell their Varonius allies of their troubles, they do vaguely imply to the human agents that they may need help on Trollius in regard to the emotional resonance of the ice.{{Fn|1b}} Farseer Taranlys has noted that this resonance responds uniquely to to the presence of the Mon-Keigh, and this might be a key factor in overcoming the hostile environment and freeing the craftworld.{{Fn|3b}}
 
===Daemons===
Daemons lurk on the warp-infused world and they hunger for the prize of [[soul stone]]s within the vulnerable ship. Although the Asuryani still have war machine and elite warriors at their disposal, if it wasn't for the intervention of Princess Greensteel and Rogue Trader Varonius, they would have been overrun by [[Dark Apostle]] [[Marloquence]] during the [[Tide of Red Frosts]].{{Fn|3a}}
*[[Hyrene Olivaste]] - [[Storm Guardian]]{{Fn|3a}}
==Notable WirtingsWritings==
*''[[Scrolls of the Ul-Khari]]'' - A history of the Craftworld stored on sheets of psychoreactive wraithbone.
*''[[Songs of Asuryman]]'' - Emotion-woven music evoking and representing their patron diety{{Fn|Note 1}}
*''[[Things Yet to Be]]'' - Millennia of prophecies from the exiled Farseer [[Unnias]], many of which are disturbingly proving to be accurate.
Ul-Khari Ranger and Skitarius.jpg|An Ul-Khari Ranger and a [[Skitarius]]{{Fn|2e}}
</gallery>
 
==Notes==
{{trivia}}
*{{Endn|Note 1}}: In the [[Wrath & Glory: Forsaken System]] it makes mention of "Asuryman" in regard to its chief deity.{{Fn|3a}} This could be a typo meant to be deity [[Asuryan]] or the first asuryani and [[Phoenix Lord]] [[Asurmen]]. Alternatevly, this could be a purposeful combination of the two names but no evidence states this.
==See also==
*1: [[Wrath & Glory Core Rulebook]]:
**{{Endn|1a}}: pg. 43 - ''The Dark Imperium''
**{{Endn|1b}}: pg. 309 - ''Trollius'' & ''Dweller in the Ice''
**{{Endn|1c}}: pg. 107 - ''Ranger''
**{{Endn|1d}}: pg. 361 - ''Guardian Defender''
**{{Endn|2a}}: pgs. 4-8 - ''An Ancient System''
**{{Endn|2b}}: pgs. 100-101 - ''Worlds of Bone''
**{{Endn|2c}}: pgpgs. 103-113 - ''Ul-Khari Ornamentation''
**{{Endn|2d}}: pg. 102 - ''Craftworld Ul-Khari''
**{{Endn|2e}}: pg. 152
*3: [[Wrath & Glory: Forsaken System]]:
**{{Endn|3a}}: pgs. 56-57 - ''Craftworlders of Ul Khari''
**{{Endn|3b}}: pgs. 82-83 - ''Farseer Lanriel Taranlys''
[[Category:Craftworlds]]
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