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Ul-Khari

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After years of isolationism, the ‘doom-courters’ of Ul-Khari who failed to heed the omens of annihilation have become stranded amidst vengeful, crystal ice — but adapted impressively well.{{Fn|2g}}
The Asuryani of Ul-Khari are largely defined by their present struggle and recent tragedy. Tenacity in the face of hardship, loss, and scarce resources. The many orange banners fluttering in the cold wind and frozen environment gives their home an impression of an autumnal forest. Much of the outer sections of their vessel have been abandoned in order to consolidate within the few surviving habitable domes. Jury-rigged thermal units can keep the rime at bay, but not the nightmares the unnatural ice evokes. The asuryani do what they can make make the craftworld feel less like a vacuous graveyard, rebuilding ruined [[wraithbone]] structures to be compact and comfortable, readily distinct from the original monolithic and grandiose architecture. With so many dead and so much ruined by the crash, most Asuryani have been forced to retread old [[Path]]s for the survival of their craftworld, shunted into old roles they had abandoned long ago out of practical necessity.{{Fn|2c}}
Like most Asuryani galaxy-wide, Craftworld Ul-Khari has garnered an unjust reputation for cruelty amongst the lesser-races. The recent hard times require every action to be weighed against available resources. Rather than wasting resources they don't have attacking a hard target that will pose little threat in a prophecy, they often strike currently vulnerable ones that will assuredly become a significant threat in the future. Such as obliterating an isolated group of [[guardsmen]] long before they are prophesied to cause a major daemonic incursion. To an ignorant Imperial, such attack are viewed cruel and pointless. Regardless, Aeldari prophecy and early intervention has saved the Gilead system many times over and continues to do so.{{Fn|2c}}
===Winter's Last Cry===
The most immediate threat to the craftworld is the environment. The unnatural ice of the dead hive world is malign and alive. The name given to it by the Asuryani rendered in [[Low Gothic]] is [[Winter's Last Cry]], a more literal translation would be 'the final howl of a doomed season, killing as it dies'. The [[Tyranid]]s trapped under the ice are a fairly lower concern to the Aeldari than the ice itself.{{Fn|2c}} Imperial [[auspex]] scans indicate the ice as moves at impossible speeds, enveloping anything that lingers too long. Even being in orbit of the world evokes bad dreams.{{Fn|1b}} The Aeldari planetside frequently have nightmares of Winter's Last Cry entombing the craftworld under its serene icy shroud.{{Fn|2c}}
Guardians who venture forth into the snowstorms of the world return changed — some oddly silent, others with a simmering rage that boils over into a shocking ferocity.{{Fn|1d}} Some Aeldari who succumb to this strange malady turn feral and ravenous. Although reluctant to tell their Varonius allies of their troubles, they do vaguely imply to the human agents that they may need help on Trollius in regard to the emotional resonance of the ice.{{Fn|1b}} Farseer Taranlys has noted that this resonance responds uniquely to to the presence of the Mon-Keigh, and this might be a key factor in overcoming the hostile environment and freeing the craftworld.{{Fn|3b}}
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