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VASSAL 40k Module

474 bytes added, 09:24, 2 May 2008
Vast improvement, saving now so i dont lose it all, which would be typical
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{{IntWik|Destination=VASSAL 40k Modul}}[[Image:Vassal40k.png|framed|Screenshot of an 3.4 game]]
The Vassal 40k Module is a Module for the Cardcard-, board - and miniaturessimulationsoftware miniatures simulation software- [http://www.vassalengine.org/community/index.php VASSAL]. The 40k Module makes it possible to play 40k games in real-time through the Internet with a simulated table and unit graphics.
The 40k Module makes it possible to play 40k games in realtime through the Internet with a simulatet table and Unitgraphics.  =VersionhistroyVersion History=
[[Image:UltraMarines.png|thumb|500px|Das Ultramarinesgraficset (Click to see full version)]]
The Module was once created for the second edition by xhrit.com, but was abdonedabandoned. Later [http://www.librarium-online.com/forums/member.php?u=17853 RimCiv], then for worked on itfor one version [http://www.librarium-online.com/forums/member.php?u=10364 Caluin] and until now DarkScipio worked on the Module. The module was originally designed for second edition and was first created by xhrit.com was but abandoned. Later [http://www.librarium-online.com/forums/member.php?u=17853 RimCiv] further developed the modules and adapted it to the new version of Vassal and third edition. Due to a lack of time [http://www.librarium-online.com/forums/member.php?u=10364 Caluin] took over the module. It was then taken over by Dark Scipio. The latest version is 3.4 and is designed for the Fourth Edition.
===2.0.3===
vom 19.3.2005: Limited release*Vassal 40k series limited release includes , included 2nd edition 2 support for selected Space Marines, Orks, and Tyranids.03/30/05 - : Windows Installer*The much requested, easy-to-use windows installer.
===2.0.4===
vom 20.3.2005: Expansions*Added 5 Biomes :Desert , Grassland, Tropical, Tundra, Urban.*Added 3 Races : Eldar, Imperial Guard, Chaos*Added Markers markers (2"blast, Run, Broken, Recharging, Overwatch)*Minor bug fixes
===2.0.5===
vom 29.3.2005: Expansion*Added almost 20 new units*Added almost 20 new Markers markers & templates*Added 1 new terrain*Fixed Statline statline errors*Added Sussus-Fire fire Dice*Added Artty artty Dice*Fixed Reference charts
===3.0.2===
-added *Added Necrons-fixed *Fixed Chaos Marines bug-added *Added Large Urban Map
===3.0.3===
-added *Added Tau-added *Added Inquisition-added *Added more Orks, Eldar, Chaos, and Space Marines, including chapter specific Marines
===3.0.4===
-added *Added support for 4 players per race-added *Added vehicles - Rhinos, Leman Russes, Fire Prisms, Killa Kans, Trukks, and more-added assualt *Added assault marines
===3.0.5===
-fixed *Fixed bug not allowing multiple races-added *Added Sisters of Battle-added *Added Ork wartrakks Wartrakks and bikesWarbikes-added *Added another large board-added *Added terrain Hill 1
===3.0.6===
-resized *Resized Large Urban board to 4x6-added *Added lots of new Tau, SM, and Chaos units-added *Added lots of terrain
===3.1===
-New *Added new Unit graphics
===3.2===
-4. Edition *Added 4th edition tweaks-*Added new graphics
===3.3===
*Non- Non,,official" Version version from a thirdparty, included two new Tau Sprites.
===FORDK1-1(3.4)===
--*Fixed mouse over viewer show name of piece and not location(offboardoff board)--*Fixed preconfigured maps with terrain already layed laid out (how many do you want?)--*Added that pieces can move forward 1” with a key stroke--change *Changed the 'moved' marker to something a little more visually attractive--*Added multi board support ( done in 12” or 24” blocks?)--*Added Necrons--Map Layers *Added map layers – hills, vegetation, roads, buildings,infantry,vehicles,counters ( will keep models slipping under hills and such)--*Added private map windows for army composition (a place to put the models but not on the main map)--*Added movement trails--*Added multi board support ( done in 12” or 24” blocks?)--Deviation Dice *Added deviation dice – located in Counters[Misc]. Random direction and hit/miss roll. Move forward 1”. Area of effect for 3,5,7 and 10 inch blasts.- *Cleaned out the terrain pieces. (free rotation eats up a lot of memory and doing it on large terrain pieces will eat up even more)- Terrain can now be selected *Added terrain selection using Shift-Click. (Ctrl-Shift-Click would not work for me for some reason)- Turn *Added turn tracker intalled. Tracks turn number, player side and phase. Left in the ‘end of phase’ buttons just in case the turn tracker is not liked.- Mouse *Fixed mouse over viewer will to now show model information (wargear) instead of location- Scatter *Added scatter dice installed. Located in the counters/misc folder. Put it on target and roll. Will randomly select hit or miss and rotate to a random facing. If a miss is indicated just move the piece that many inches (CTRLCtrl-UP ARROWUp Arrow). Has the option of 3,5,7 and 10 inch blast areas.- Configurable sized maps*Added configurable map sizes. You can now select any number of 24” x 24” sections you want and each one can be a separate color colour if desired. (selection of 5 colorscolours)- *Added 2 more map windows so people can organize their armies away from the map. Kind of on the honor honour system if the other person is not supposed to see it until deployment.-*Added image capture added to table map window (snapshot of the current map. Nice , nice for battle reports)
===3.5===
--fixed necron *Fixed Necron basing<br>--fixed ork *Fixed Ork basing and missiing warboss mega armormissing Warboss Mega Armour, tankbustaTankbustas, kommando Kommando w/ big shootaBig Shoota, burnaBurna, shootaShoota, trukkTrukk, stormboy nobStormboy Nob. Removed second deff dreadDeff Dread. Changed the mad dok Mad Dok image to the JT one, much better.<br>--fixed chaos *Fixed Chaos basing<br>--*Checked Dark Eldar<br>--*Eldar basing checked, Swooping Hawks redone<br>--*Eldar war walker War Walker now has layers for the different weapons layouts. (can you have 2 different weapons on the walker?)<br>--*Resized and layered all Eldar vehicles and jet bikes<br>Jet Bikes--*Began adding new terrain sprites from JT<br>--*Added Ultramarine Chaplain on bikeBike, Adjusted adjusted bases on ultramarines<br>Ultramarines--replaced DarkAngel *Replaced Dark Angels sprites with better ones. Missing quite a few but at least they look better now. DA Dread Dark Angels Dreadnought has configurable weapon mounts.<br>-- *Change LOS thread to red. Shows , shows up better on most terrain types<br>--Add *Added text label selection for terrain pieces<br>--Casualty *Added casualty markers<br>--DE, *Added for the Dark Eldar 2 wyches Wyches with CCW + splinter<br>Splinter Pistol--*Added new Avatar sprite, resized and layered the Eldar Wave Serpent, Fire Prism and Falcon.<br>--*Added vehicle prototype. Includes Immobilised and Condition (shaken, stunned, destroyed) layers. Applied to all vehicles.<br>--*Changed Tau Devilfish/, Hammerhead/, Piranha sprites. Added layers for weapon mounts.<br>--New *Added new Kroot sprite<br>--New IG sentinel*Added new Imperial Guard Sentinel, chimeraChimera, leman russLeman Russ, demolisherDemolisher, basilisk Basilisk and hellhound Hellhound with layers added, . Pickle did the baneblade Baneblade and Leman Russ Executioner. Basically loads of new IG tanks added thanks to the Pickle man.<br>--*New IG infantry Imperial Guard Infantry done.<br>--*Added Assassins added to Inquisition list<br>--IG *Imperial Guard Vulture, Valkyrie and Thunderbolt flyers added.<br>--Dice *Added dice bucket implemented. Select the number of dice, hit ctrl pCtrl P, push the button with your target number. All dice show the number and a big F if it failed the number. Rerolls Re-rolls are doable (rerolls re-roll the last set of failed dice, red Fs). Armor Armour saves will be last and all failed armor armour saves will show up as big red Fs. Up to 120 dice can be rolled this way.<br>--*Added Space Wolf predator Wolves Predator and landspeeder put in Landspeeder with layers.<br>--*Space Wolf Wolves should be complete now with all vehicles and infantry done.<br>--The *Added the Pickle warhound was put in.<br>Warhound--*Scale has been changed to 25 pixels per inch<br>--Put *Added bases on harlequins to Harlequins and wraithguard<br>Wraithguard--ork mek boy force field *Ork Mek Boy Force Field now has the 6” field effect as a key command<br>--many terminators *Many Terminators have now been put on 40mm bases<br>--created *Created the hellstorm apocalypse flamer Hellstorm Apocalypse Flamer template.<br>--*Added transparent bases. You have to select no base and the hit ctrlCtrl-z Z for the AoE to activate.<br>--*Added a marker that will show firing unit, direction and target. Place it on/near the unit firing. Point arrow at target and then place marker on/near target. It will leave a trail showing who is shooting what<br>--*Dark Angels added<br>--*Redid the UI to the simpler images and fonts and put similar buttons into sub-menus<br>--*Each model has a 2” radius AoE. Just select your base size<br>--*Smoke added to all vehicles<br>--*Fixed issue where vehicles showed up as ‘Clear’ when the mouse over was used<br>--*Added Stompa, Chaos Warhound, Reaver, and Nightwing<br>--Deamon Hunters *Daemonhunters have been updated (Pickle). Most have layers<br>--*Added a ‘go backwards 1 inch’ command to all pieces<br>--*Added 2, 6, 12 and 24 inch range circles to all models that have a round base<br>--*New kill markers done by DS. Randomly picks from 3 with random facing<br>--*Necrons now have a repair layer<br>
===3.5.5===
- *Corrected Grey Knight/Justicar weapon options<br>- *Corrected Grandmaster layer bug<br>- *Added Grey Knights Special Weapons<br>- *Corrected =I= StromtroopersInquisitorial Strom Troopers, added two weapon options<br>- *Corrected Gov. Palace and Streefight map tiles<br>
=Weblinks=
* [http://www.mediafire.com/?df4ygbgbxvx Modul version 3.5.5]* [http://www.librarium-online.com/forums/showthread.php?p=913829#post913829 english FaQ]
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