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Tanith

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clean up, replaced: {{Cite This}} → {{Cite Marker End}} (6)
Tanith was a heavily forested world, famous for its forests of [[nalwood]] trees. Nalwood trees were capable of uprooting and moving, with entire forests migrating to get better access to sunlight or water. This made blazing trails through the forests useless, as any trails were erased by the movement of the trees. As a result of this, Tanith's native inhabitants have an unerring sense of direction, developed in the ever-changing woodlands, and unmatched stealth skills which became renowned during the [[Sabbat Worlds Crusade]].{{Fn|1d}}
Nalwood was Tanith's main export, both in terms of raw nalwood lumber and exquisite carvings.{{Fn|1d}} The material became extremely rare after the planet's destruction.{{Cite ThisMarker End}}
The capital city of Tanith - surrounded by a giant wall, presumably to keep the [[nalwood]] trees from moving into the city - was [[Tanith Magna]]. The world was [[Planetary Governor|governed]] by the '''Elector of Tanith''', and the main governmental building was the '''Assembly'''.{{Fn|3a}} The planet was split up into counties, and each city raised a [[PDF|militia]], from which a number of [[Imperial Guardsmen]] were recruited.{{Cite ThisMarker End}}
====Known Areas====
Some of the Tanith people believed in various types of spirit, including the [[drud-fellad]] (which watch over the forests) and [[nyrsis]] (which protect streams and rivers). In addition, some believed in benevolent spirits of order and protection known as [[anroth]], which supposedly watched over Tanith homes (however others dismissed the stories of anroth as tales for children).{{Fn|1e}} Children also attended church school, such as the one headed by '''Archdeacon''' [[Mkere]].{{Fn|5c}}
[[Tanith Pipes]] are a traditional musical instrument of Tanith,{{Fn|1c}} described as a small clutch of spidery reeds attached to a bellows bag which is squeezed rhythmically under the arm. {{Cite thisMarker End}} Their initial use on Tanith was to guide off-worlders through the shifting [[nalwood]] forests, but in the [[Tanith First]] they were used to rally the men and spook the enemy (although they have a similar effect on the Tanith's allies).{{Fn|3b}}
According to [[Imperial Guard Scout|Scout]] [[Trooper]] [[Bonin]], most old Tanith families (his own included) would baptise and officially name their children at the age of eight, as naming children at birth was considered premature and it was believed that a child would "grow into" the names he or she would need. Bonin, however, remarked that this tradition wasn't observed much in Tanith's final years.{{Fn|6a}}
Tanith was supposedly home to the legendary [[Nalsheen]] wood warriors, a brotherhood of Tanith who used the martial art [[cwlwhl]] (pronounced kil-wil{{Cite thisMarker End}}), using blade-tipped staffs to fight off multiple foes. The Nalsheen were responsible for overthrowing the corrupt [[Huhlhwch Dynasty]] and ushering in the free modern era of Tanith.{{Fn|6b}} [[Guardsman]] [[Mkvenner]] is the only remaining Tanith to have been trained in cwlwhl{{Fn|6b}}, but has reluctantly admitted that he never completed his training.{{Cite ThisMarker End}}
====Language====
The Nalsheen used proto-Gothic - the early form of both [[High Gothic|High]] and [[Low Gothic]] used presently in the Imperium - as their private language.{{Cite ThisMarker End}}
The Tanith accent is noted to be a lilting, sing-song accent.{{Fn|1a}} The main Tanith curse-word is [[feth]], the name of an ancient Tanith tree-god.{{Fn|3g}}
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