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From Warhammer 40k - Lexicanum
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The Munitorum was founded shortly before the end of the [[Great Crusade]]. It was created from the Corps Logisticae, a division of naval administration, shortly before the [[Ullanor Crusade]].{{Fn|6}} Within a few short months of its establishment, the Departmento Munitorum no longer restricted its activities to the mere task of resupply and maintenance, but also became enmeshed in the mire of politics surrounding the great fleets and their military leaders. They were tasked with ensuring adherence to central strategy within the [[Expeditionary Fleet]]s and with bringing the more wayward elements of the Imperial military back in line. This led to mistrust and unrest amongst the fleets themselves, as many within the military saw this as bureaucrats trying to take over and run the war effort - a view shared by several very notable individuals who resisted the interference of the Departmento Munitorum as much as they could without directly refusing to comply.{{Fn|8}}
The Munitorum is organised to allow each level of the organisation to respond effectively to threats, regardless of size and location. The local departments of the organisation can raise tithes from worlds close to a war zone without needing a response from the higher levels of the Departmento Munitorum. As the level of a threat increases and more local departments of the munitorum become involved, the amount tithed, and the amount of planets tithed from, increases. At this point higher levels of the Departmento Munitorum will also become involved, and may funnel additional resources from other parts of the Imperium in to a war zone. The local Departmento Munitorum presence in a subsector has the ability to impose instant tithes, without forewarning, as and when required. Because of this, central command is not needed, due to the functional autonomy of each level of the organisation.{{Cite ThisMarker End}}
When deciding to respond to a request for aid from a world the agents of the Departmento Munitorum must undertake the grim work of balancing available assets such as nearby recruiting worlds, localized Warp travel conditions, and importance of the planet to the greater Imperium. Most of all, they must balance these factors with the status of campaigns already being waged elsewhere.{{Fn|17a}}