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Psychic Phenomena

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Different '''psychic phenomena''':{{Fn|1}}{{Fn|4}}
*'''Flickering Lights''' — For a brief moment, all light sources flicker and go out.{{Fn|6}}
*'''Roiling Mist''' — A clammy mist roils up from the ground. This obscures vision and distorts sounds with weird echoes.{{Fn|6}}
*'''Dark Foreboding''' — A faint breeze surrounds the area, giving nearby individuals an unsettling feeling.{{Fn|1}}{{Fn|4}}
*'''Warp Echo''' — For a short period, any sounds cause strange echoes.{{Fn|1}}{{Fn|4}}
*'''Unholy/Ethereal Stench''' — The air around the psyker becomes either pleasant or noxious.{{Fn|1}}{{Fn|4}}
*'''Mounting Paranoia''' — The psyker gets an itchy back, as if there is someone behind them.
*'''Grave Chill'''{{Fn|1}}{{Fn|6}} or '''Hoarfrost'''{{Fn|4}}{{Fn|6}} — The area around the psyker becomes cold and frost covered out for several metres.{{Fn|1}}{{Fn|4}} The temperature instantly drops 20 degrees, and returns to normal over the course of a minute. Grave Chill can be a more intense version of Hoarfrost, where a larger area becomes even more numbingly cold and is covered in ice, rather than frost.{{Fn|6}}
*'''Unnatural Aura''' or '''Aura of Taint''' — Any nearby animals become frightened and attempt to get away,{{Fn|1}} or also become agitated.{{Fn|4}}
*'''Memory Worm''' — Anyone in the vicinity of the psyker forgets something minor.{{Fn|1}}{{Fn|4}}
*'''Unnatural Decay''' — All plants in the area wither and die.{{Fn|1}}{{Fn|4}}
*'''Spectral Gale''' — Very strong winds envelop the area, knocking people to the ground.{{Fn|1}}{{Fn|4}}
*'''Bloody Tears''' {{Fn|1}}{{Fn|4}} or '''Tears of the Martyr'''{{Fn|6}} — Images or statues appear to weep blood. Chipped stone and wood ooze blood (rather than sap in the case of the latter).{{Fn|1}}{{Fn|4}}
*'''The Earth Protests''' — The ground shakes violently, causing a local earthquake.{{Fn|1}}{{Fn|4}}
*'''Psy Discharge''' or '''Actinic Discharge''' — Static electricity fills the area, causing the psyker to float for a short period.{{Fn|1}} Unprotected electronics nearby short out and hair stands on end.{{Fn|4}}
*'''Warp Ghosts''' — Howling ethereal apparitions fill the area, flying around or howling in pain. Unnerves the living (except the psyker) and potentially causing insanity.{{Fn|1}}{{Fn|4}}
*'''Warp Spectres''' — For about a minute, ethereal images of strange creature move in and out of existence, passing through objects and the living alike. The strange animals are seemingly unaware of the real world and strike fear in the living who witness the event.{{Fn|6}}
*'''Falling Upwards''' — Gravity reverses for a few seconds then abruptly returns to normal.{{Fn|1}}{{Fn|4}}
*'''Banshee Howl''' — A very loud screech or shrill keening fills the immediate, potentially causing those neraby and the psyker to go deaf.{{Fn|1}}{{Fn|4}} Glass shatters in the immediate area.{{Fn|4}} The Banshee Howl's area can potentially reach up to a kilometre in distance{{Fn|1}}
*'''Ethereal Storm''' — The excess psychic energy lashes the minds of nearby sentient creatures.{{Fn|1}}
*'''Rending the Veil''' — The air vibrates with images of cackling daemons and the kaleidoscopic taint of the warp is now visible, causing fear in any sentient creatures.{{Fn|4}}
*'''Blood Rain''' — A cloud of psychic energy envelops the area, causing storm winds and rain of blood. While this storm is in effect, any psychic powers in the area always cause '''perils of the warp'''{{Fn|1}}{{Fn|4}}{{Fn|5}}{{Fn|6}}
*'''Cataclysmic Blast''' — The psyker is immolated with psychic energy, burning their possessions, equipment and the area around them for a few metres.{{Fn|1}} Arcing bolts of warp energy lash out from the psychic overload.{{Fn|4}}
*'''Psychic Overload''' — Streaming warp energy bursts from the psyker's eyes and mouth, going in all directions and penetrating all living creatures surrounding them.{{Fn|6}}
*'''Mass Possession''' — Daemons reach into the minds of all living creatures over a large area for a period. Sentient individuals must spend their time mentally combating the daemonic influence or they fall to corruption.{{Fn|1}}{{Fn|4}}{{Fn|5}}
*'''The Surly Bonds of Earth''' — much like the ''Falling Upwards'' phenomena, but gravity is reversed over a much larger area for much longer. Lifting objects much higher into the air and ultimately plummeting from greater heights.{{Fn|1}}
*'''Reality Quake''' — Reality buckles and is sundered around the psyker. Solid objects rot, burn, or freeze, and individuals experience rending forces through their armour. Warded objects, daemons, and [[untouchable]]s are less effected by the Reality Quake.{{Fn|4}}
*'''Eye of the God''' — The psyker fleetingly draws the gaze of one of the [[Ruinous Powers]]. Nearby mortals are subject to potential corruption.{{Fn|6}}
*'''Daemonhost'''{{Fn|1}} — One of the most dangerous perils; the psyker is possessed by a [[daemon]], becoming an unbound [[daemonhost]].{{Fn|1}}
*'''Grand Possession''' — A [[greater daemon]] takes interest in the psyker's soul and seizes the mortal's body for its own purposes. If possession is resisted, their body now serves as a conduit for the power of the warp. If the psyker dies while possessed, the greater daemon manifests in reality for a number of days or until destroyed or banished.{{Fn|4}}
*'''Warp Feast'''{{Fn|1}} or '''Annihilation'''{{Fn|4}} — The uncontrolled psychic energies rip a whole in reality, centering on the psyker, sucking them into the warp to be consumed forever.{{Fn|1}}{{Fn|4}}
 
==Notes==
{{trivia}}
Some RPG game systems discard the distinction between "phenomena" and "perils", instead including all potential events under "Perils of the Warp". As such, all potential events in the [[Wrath & Glory Core Rulebook]] are listed as Perils in the Warp.{{Fn|6}}
==See also==
*{{Endn|4}}: [[Black Crusade Core Rulebook]], pgs. 210 & 211
*{{Endn|5}}: [[Harrowmaster (Novel)]], Part Two, "White Out"
*{{Endn|6}}: [[Wrath & Glory Core Rulebook]], pgs. 263-264
[[Category:Psychic Powers]]
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