Changes - Warhammer 40k - Lexicanum

Changes

From Warhammer 40k - Lexicanum
Jump to: navigation, search

Imperial bionics

249 bytes added, 21 February
m
no edit summary
====Augur Array====
An '''augur array ''' can consist of a collection of sub-dermal micro-[[cogitator]]s and protrubing sensory clusters wired directly into the recipient's visual cortex, effectively granting a sixth sense.{{Fn|18c}} It allow sensory detection to go beyond the limitations of flesh, acting as a full or partial [[auspex]] — depending on the quality of the implant. Examples of senses can include the ability to sense heat, radiation, electromagnetics, or in very rare instances [[daemon]]ic taint.{{Fn|32}} This complex cortical implant is typically reserved for the Adeptus Mechanicus.{{Fn|33}}
====Autodogmatic Cortex====
====Baleful eye====
The '''baleful eye ''' is a legendary [[archeotech]] bionic eye pattern that incorporates a small [[las weapon]]. These eye augmetics sacrifice some of the normal cybernetic vision ability in order for the weaponry to be included. Each baleful eye has been handed down from one owner to another, or reclaimed from their corpse by the Machine Cult. Some of its weaponry can be considered comparable to that of a [[hot-shot laspistol]].{{Fn|19}}
====Blade-tines====
Long, thin blades replace an individual's hand, completely replacing and rebuilding it. These are useful as scalpels for medical procedures, torture implements, or as cutting weapons in melee. In most versions, long spindly fingers are able to extend out past the blades allowing for dexterous tasks to be performed. Some variations use [[Transonic Weapon|vibrating blades]] or bio-mechanical tubules that can secrete venomous liquids from small openings beneath the blade. These blade-tines tend to be rather unpleasant or outright sinister in appearance. This implant is favoured by some renegade [[heretek]]s.{{Fn|22}}
====CarioproxyCardioproxy====Replaces most of the circulatory system with a biorhythmic pimp pump and meters of sanguinary tubing.{{Fn|18c}}
====Calculus Logi Upgrade====
====Implant weaponry====
Weapons might be incorporated into augmetic arms, such as a type of pistol or knife. Having the Choosing a weapon of a size as to be retractableinto the arm, as in order to allow the limb to still function normally, is a practical option.{{Fn|18c}}
An implant weapon is one that has been grafted onto an existing limb, replacing a hand or occasionally the entire arm, and is controlled by a simpler MIU than needed for a more sophisticated device. The obvious benefit of finer weapon control is substantially offset by loss of hand or arm functionality outside of combat. This bionic is thus not especially practical, and is usually intended to intimidate, as the surgery used to graft them onto the user is often quite crude, leaving gruesome suture scars frightening above and beyond the "body horror" qualities of the implant itself. Another reason for implantation of bionic weapons is the user not being expected to need his arm for other tasks; this approach is most often seen in the cases of pit slave gladiators or certain types of battlefield [[servitor]].{{Cite Marker End}}
====Interface ports====
'''Interface Portsports''' are mechanical ports implanted into the body and skin allow a human to directly interface and connect to machines via a data cable. These are commonly in the rear of the neck.{{Fn|19}}{{Fn|21}}{{Fn|22}} Interface Ports allow individuals to interface with a variety of mechanism, such as [[Power Armour]], in a similar manner to the [[Black Carapace]] of Space Marines.{{Fn|11}}{{Fn|12}} Without a means to interface with power armour, users will not be able to benefit from the increased strength and advanced systems normally provided.{{Fn|13a}}
====Maglev Coils====
The [[archeotech]] systems of powerful [[gravimetric]] coils are implanted into the body. This allows an individual to resist gravity for a short time. Examples of its use can be levitating or reducing the speed of a fall.{{Fn|22}}{{Fn|31a}} This is similar to the technologies used in the antigravity motors of [[servo-skull]]s.{{Fn|33}}
====Mechadendrites====
====Memorance implant====
A '''memorance implant ''' is a neurally linked [[datavault]] and [[pict]]-capture array, often incorporating augmetic replacement of one or both eyes. It records information on people, scenes, or experiences observed that can then be replayed later, or overlay the present view with additional data on people and objects viewed. This tool is extremely useful for chroniclers, [[remembrancer]]s, masters of ceremonies, as well as nobles, traders or similar types who would like to see the secrets and data of their rivals overlaid upon their view during negotiations.{{Fn|19}}
====Mind Impulse Unit====
====Subskin armour====
[[File:Subskin Armour.jpg|thumb|right|200px|Subskin armour{{Fn|31b}}]]
'''Subskin armour''', also called '''subdermal armour''',{{Fn|18c}} is a thin layer of [[carapace armour]] is implanted beneath the skin in various locations. While this augmetic is fairly unimpressive and sometimes uncomfortable, it is a reliable form of protection.{{Fn|19}} These rigid metal plates and resistant ribre weaves distort and harden the skin.{{Fn|18c}}
====Synthmuscle====
'''Synthmuscle ''' is vat-grown muscle tissue that has its ropey strands laced with [[flakweave]] alongside the thick slurried nutrients. It is woven into existing muscle groups, granting increased strength of varying levels.{{Fn|19}} Servitors are often implanted with these augmetics.{{Fn|20}}
====Electoos====
====Vocal Implant====
A voice amplifying implant. Despite seeing wide use primarily across the Adeptus Mechanicus, it can be found being used across a variety of Imperial factions. [[Ministorum]] priests overseeing throngs of pilgrims and riot control [[Enforcer (Security Force)|Enforcers]] are notable examples. The '''vocal implant ''' can project one's voice or other noises up to 100 metres away, in some instances.{{Fn|33}}
====Volitor Implant====
This implant requires a cranial surgery to implant neural receptors and artificial nerve routing to control or set parameters for an individual. This can include not divulging certain secrets or information, remaining within a specific area, performing a specific task and so on. If the subject attempts or is forced to counter the compulsion, their brain shuts down into unconsciousness or results in death in some more severe volitor patterns.{{Fn|19}}
Typically, guardsmen aren't trusted with valuable enough information to warrant such an extreme implant. However, the [[Departmento Munitorum]] has been known to use '''volitor implants ''' on squads of guardsmen that are told valuable secrets in order to operate behind enemy lines. Such examples have been noted to have occurred in the conflicts between the Imperium and [[Severan Dominate]].{{Fn|19}}
==Images==
==Sources==
{{Citation issues}}
<div style="column-width:24em;column-count:2;font-size:85%">
*{{Endn|1}}: [[Warhammer 40,000: Wargear (2nd Edition)]], pg. 70
*{{Endn|2}}: [[Warhammer 40,000: Wargear (4th Edition)]], {{Cite Marker End}}
*{{Endn|33}}: [[Imperium Maledictum: Core Rulebook]], pgs. 152-154
*{{Endn|34}}: [[Imperium Maledictum: Adeptus Mechanicus Player's Guide]], pgs. 94-101 ''Augmetics''
</div>
===Uncited===
18,581
edits