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From Warhammer 40k - Lexicanum
updating with Citadel Journal 18 source, rewriting and adding section headers
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==Overview==
===History===
====Origin====
[[Image:Rogue Trader Shedding Light - Navigator.jpg|thumb|right|200px|Navigator{{Fn|53}}]]
The origins of the Navigator gene are shrouded in mystery and rumour,{{Fn|2f}}{{Fn|5}} even among Navigators themselves,{{Fn|6}} but firmly placed within the [[Dark Age of Technology]];{{Fn|2f}}{{Fn|5}} various sources date their introduction to [[M10]],{{Fn|7}} [[M15]],{{Fn|5}} [[M19]],{{Fn|8b}}{{Fn|68}} or [[M22]],{{Fn|9}}{{Fn|21b}} in most sources predating the re-emergence of [[psyker]]s in Mankind.{{Fn|5}}{{Fn|8b}}{{Fn|Note 1}} It is unknown whether they evolved on their own, or were manufactured by genetic engineering;{{Fn|2f}}{{Fn|10c}} even if the consensus pointed to the latter,{{Fn|7}}{{Fn|11}}{{Fn|68}} either would appear to either coincide with{{Fn|68}} or be a response to Mankind’s need to perfect [[Warp travel]].{{Fn|2f}} It is of note that in M41 many held a belief that Navigator gene originated from the time just before [[the Great Crusade]] which took place between late [[M30]] and early [[M31]], and geneticist responsible for the Navigator-Gene was [[The Emperorof Mankind]] himself,{{Fn|2f}} developed through centuries of secret work.{{Fn|68}} Indeed, the first Navigators belonged to him and were under his protection.{{Fn|68}} Some Ordos amongst the [[Inquisition|Holy Inquisition]] suspect that the ancient stasis vaults beneath the mansions of the [[Navigator's Quarter]] on [[Terra|Holy Terra]] contain records of the true origin of the Navigator gene.{{Fn|3e}}
====Navigator Houses====
{{Main|Navis Nobilite}}
The Navigators were afforded a unique position of influence over mercantile affairs, becoming responsible for the vast majority of commerce.{{Fn|68}} Since their appearance the navigators began to extend their influence due to their crucial service within human society, forming noble houses that with waxing and waning times ultimately grew in wealth,{{Fn|7}} escaping the grasp of industrial and trading cartels,{{Fn|10d}} eventually establishing the [[Navis Nobilite]] well before the advent of the [[Imperium]].{{Fn|12a}}
The [[Navis Nobilite]] has been able to maintain a near-monopoly on trade for the nearly twenty millenia since their origin, with notable interruptions. Across the aeons throughout the [[Age of Strife]] many Navigator houses perished.{{Fn|19c}} Since thier beginning the strange three-eyed appearance of the Navigators has left them often associated the fear of [[Mutant]]s and indeed, when the [[Imperium]] underwent their [[Great Crusade]], [[Navigator]]s were put to death by zealous missionaries for their mutated appearance.{{Fn|68}} Indeed, within the [[Imperium]] of [[M41]], the [[Inquisition]] consider it their duty to enact violence against the Navigators in the name of vigilance, crushing even whispered dissent with midnight raids, purges of those they deem heretic – a term used often for those [[Navigator House]]s which [[Inquisitor]]s accuse of manipulating the space lanes for their own advantage.{{Fn|68}}
[[Navigator House]]s are rule by [[Novator]]s, inheritors to their family holdings and it is the millenias-long ambition of every house to one day reach the position of [[Paternova]], the overall ruler of the Navigator Houses and controller of the great [[Navigator Palace]] on [[Terra|Earth]], though few but the most powerful houses have achieved this apex.{{Fn|68}} The Navigator Gene is easily lost through its recessive nature, and can only be saved for future generations through intermarriage{{Fn|7}}{{Fn|10c}} – a genetic reality which has resulted in the complex webs of fealty through which power has concentrated within the houses which truly contest [[Paternova]]; relying upon controlled [[Trade War]] and [[Assassination]] where political alliance fails.{{Fn|68}}
===Biology===
[[Image:Dark Heresy The Lathe Worlds - Navigator's skull crossection .jpg|thumb|right|250px|Navigator's skull crossection, showing how the pineal eye connects to the brain{{Fn|52}}]]
[[Image:Dark Heresy Core Rulebook - Navigator with cybernetic shutter eye.jpg|thumb|right|250px|Navigator with a cybernetic shutter uncovering his underdeveloped pineal eye{{Fn|20c}}]]
Due to unspecified reasons Navigators normally keep their Third Eye hidden, covered with a bandana or any other decorative piece.{{Fn|7}} It is noted on one occasion that a Navigator only kept her Third Eye hidden when outside the safe haven of the spaceship, freely unveiling it while stepping aboard, with the notion of doing so only speculated by her peers to come with familiarity of this environment.{{Fn|14a}} In stark contrast, Navigators of the [[Elutrian Confederacy]] proudly flaunt their third eye, instead covering their mundane eyes, considering them to be of no importance to their status.{{Fn|3l}} While the most prominent of the Eye's powers is known to be extremely lethal, it is under full conscious control of the Navigator, being utterly harmless on its own without the Navigator's decision to otherwise be.{{Fn|2f}} When the Navigator dies, with their third eye inner warp gate open, the gate is maintained for an indefinite time, although whether natural decay factors in is unknown and extracted Warp Eyes can become a weapon in the hands of those careful of its danger.{{Fn|45}} Psychically inclined individuals however can still sense the eye even if covered, although no one but the most powerful of psykers notes the effect,{{Fn|15}} and most baseline humans often doubt the existence of this mythical eye, until in a rare occurrence they are given a chance to see it.{{Fn|7}} It however is often met with disappointment as it ends up being an unimpressive peculiarity,{{Fn|14a}} if not a reason to brand and detest them as a mutant on the first occasion of noticing the eye.{{Fn|14c}}
Among the mutations considered normal for a Navigator are:
*additional joints allowing for natural contortionism{{Fn|2i}}*extreme height{{Fn|2i}}Skin Mutations*either unnaturally thin or uncomfortably bloated figure, sometimes creating a withered form of loosely hanging flesh{{Fn|2i}}*grotesquely pale skin{{Fn|2i}}{{Fn|49}}**translucent skin{{Fn|16d}}{{Fn|10c}}**skin covered in scales{{Fn|17d}}**visage marbled with veins{{Fn|2i}}*complete lack of body hair*enlarged ears{{Fn|2i17c}}*all eyes becoming solid black shapes without an iris, allowing for increased vision in the dark*complete lack of body hair{{Fn|2i}}*enlarged eyes with diminutive other facial features{{Fn|10c}}*enlarged ears{{Fn|17c}}*membranous growths stretching between limbs and/or digits (webbed hands and feet){{Fn|2i}}{{Fn|16d}}*{{Fn|49}}{{Fn|62}}**skin stretched to the point when a nose is nothing but a pair of slits, ears are but small holes, and eyes unable to blink{{Fn|2i}}**both obesity and emaciation,{{Fn|68}} sometimes creating a withered form of loosely hanging flesh{{Fn|2i}}**prematurely aged appearance{{Fn|10c}} *Bone Mutations**extreme height{{Fn|2i}}**additional joints allowing for natural contortionism{{Fn|2i}}**bones of fingers grown and hardened to form talons{{Fn|2i}}{{Fn|16d}}**thousand small teeth as sharp as needles{{Fn|2i}}*translucent white blood*movement with fluid and sinuous grace{{Fn|2i}} *quickly knitting wounds and bone breaksMutations of Other Structures**all eyes becoming solid black shapes without an iris, allowing for increased vision in the dark{{Fn|2i}}*movement *enlarged eyes with fluid and sinuous gracediminutive other facial features{{Fn|10c}}**translucent white blood{{Fn|2i}}*prematurely aged appearance*quickly knitting wounds and bone breaks{{Fn|10c2i}}
====Paternova metamorphosisMetamorphosis====
Throughout their naturally long lives many Navigators never cease to grow in size, and when their ribs enlarge to allow for growth of internal gills, they become what is known as an [[Heir Apparent]], separate from the patriarch or matriarch of their houses. Not all Navigators end up evolving to this degree, and few of the elders might not become Heirs. Heirs of different houses feel unshakeable disdain towards those of the different houses, actively assassinating each other before the next stage of their evolution kicks in. In both hierarchical and biological sense, alone above the entirety of the navigatorial nobility rules the [[Paternova]], who is the ultimate form that the Navigator can take.{{Fn|7}} While able to live for up to a thousand years he still is inexorably mortal,{{Fn|17a}} and upon his death throughout the Galaxy all Navigators feel their powers wane; at this point Heirs Apparent lose many of their normal brain functions, and while they grow even larger, with their gills somehow gaining an ability to breathe vacuum or any poison or water, they become feral beasts set on exterminating any and all other Heirs.{{Fn|7}}
With the last shreds of Humanity they are drawn to each another and then, devoid of those sentiments, start to fight among themselves. With each Heir dead, all others only increase in the extent of their transformation, until only one remains who, with his senses returned, is crowned the next Paternova, reinvigorating the shared powers of Navigators with the linking of his mind. During those elective periods of Paternovas, Navigators powers are impaired, and Warp journeys take longer. However obscure his role is, no one doubts the importance of Paternova for the Navigators' biology, described by them nebulously as the guiding father whose powers transcend the Warp itself.{{Fn|7}}
====Abominations====
{{Main|Abomination (Navigator)}}
Across the aeons throughout the [[Age of Strife]] many Navigator houses perished, and for some time many theorised that a few rogue Navigators survived in some dark corner of the [[Galaxy]]. This hypothesis was confirmed in the most horrifying manner. It is true that among the stars some survived stranded from their kin; however, having been abused by their peers in eugenics programs unconcerned with their subjects' well-being, their offspring approached ferality, devoid of human mindset: [[Navigator Abomination]]s. One notable individual of this kind was said to possess six atrophied limbs, sprouting from an elongated and grotesquely thin body, it had no mouth to speak of, nor any other facial features save its Warp eye, the last remnant of what allowed the witnesses to recognise it as a member of one of the strains of humanity, which was not even viewed as human among its people. Navis Nobilite policy to deal with those Abominations is a merciless purge.{{Fn|19c}}
===In Society===
Aboard spaceships, while the crew might have their varied sentiments towards the mutant at the helm, including officers{{Fn|24}} the captain however often keeps amiable terms with the Navigator.{{Fn|12d}} Whether out of necessity{{Fn|3d}} or genuine trust,{{Fn|12d}} the Navigator is recognisable as one of the most important{{Fn|2a}} and staunchly loyal{{Fn|27}} persons on board, often nicknamed the captain's right hand.{{Fn|2a}} Thanks to their importance towards faster-than-light travel many mutinies have been made null due to Navigator's unwillingness to cooperate with the mutineers.{{Fn|55}} There have been instances of the Navigators instigating rebellions or even taking over the ships in question, though these are rare and managed internally by the edict of the Paternova{{Fn|28b}}{{Fn|26f}}, lest it mar the Nobilite's general reputation.{{Fn|27}} Due to the Navigators' economic autonomy{{Fn|2j}} it is not on the whole wise for a captain to fall out of favour with them, since at any given moment they may relinquish their contract and just decide to abandon the post at the nearest rendezvous with a point of transit,{{Fn|3d}} essentially stranding the crew until another Navigator can be recruited.{{Fn|2b}}
As a polity Navis Nobilite is a highly influential faction,{{Fn|4b}} which is known for patronage of both persons{{Fn|12b}} and projects,{{Fn|3e}} mostly concerned with matters of explorations{{Fn|12h}} and settling{{Fn|18b}} or re-establishing footholds of interstellar routes,{{Fn|29b}} funding expeditions to unknown space,{{Fn|12h}} bringing colonies back into the Imperial fold,{{Fn|29a}} quelling rebellions in Imperial systems with their private armies.{{Fn|30}} While each house acts as its own separate entity, they all are legally obliged to have an agreement of Paternova to back their decisions up, although this only comes to question when the consensus of allowed actions is broken,{{Fn|3l}} which might end up with the transgressing project being well in motion before Paternova relays their decision. One such enterprise of the expedition out to [[Canis Major]] dwarf galaxy was considered insane by most of the other unaffiliated houses, however when Paternova dictated their edict the fleet was already outside communicative range, and whether their plan to establish a micro-empire in the alien galaxy ended in success or failure is investigated only by the members of the misbehaving house.{{Fn|3g}} On the other hand, Navis Nobilite keeps both their secrets{{Fn|2d}} and their monopoly on space travel{{Fn|31c}} with absolute ruthlessness;{{Fn|2d}}{{Fn|31c}} it can ruin the career of an aspiring Rogue Trader or even cast their whole noble house into the abyss of history if they were found to be in possession of one of secrets of the Navigator houses, among them the knowledge of lineages, breeding programmes and prominent [[Novator]]s.{{Fn|2d}} One is unlikely to stumble upon this knowledge accidentally, as Navigator houses don't speak in gothic among themselves, instead cultivating among themselves unique dialects of forgotten antiquity,{{Fn|2c}} and if somehow one was even to glance upon their mapping system they'd be confused with methodologies utterly alien from Imperial ones, along with divisions of space diverging from classical subsectors, mapped and named only in accordance with their own hermetic systems.{{Fn|19a}} Similarly, Nobilite has their eye out for any technology or method of travel that might threaten to encroach on their monopoly;{{Fn|12e}}{{Fn|31b}}{{Fn|31c}}{{Fn|4c}} many are outlawed due either to a technical violation of Imperial laws{{Fn|31b}}{{Fn|4c}} or simply as a favour from the [[Adeptus Administratum|Administratum]].{{Fn|31c}} Those that they aren't able to outlaw they often aggressively buy out,{{Fn|12e}} and people who acquire any of those items bring upon themselves the ire of Nobilite.{{Fn|31c}}
[[Image:Exterminatus 7 - Navigator.jpg|thumb|right|220px|Navigator participating in an on-board skirmish{{Fn|17b}}]]
Each member of Navis Nobilite debates conditions of their contract with the fleets' owners on their own, there is no standard agreement, only that the employer grants a set share of whatever profits they come to earn in their enterprises towards the Navigator's house, with the Navigator's own additional stipulations.{{Fn|3d}} The most deserving Navigators might be given a [[Free Charter]], able to lease their services with utter accordance to their own free will.{{Fn|32}} The loyalty of Navigators to the Imperium is well noted, and it is no surprise how few rogue naval powers there exist, if only due to it boiling down to the matter of the coin.{{Fn|2m}} While loyal to the Imperium, their individual employers aren't always a subject of utmost fidelity, some houses choosing to employ their members as spies who'd pick up anything that might allow Nobilite any leverage within further deals.{{Fn|31a}} However, there are many houses that either fall into relative poverty or out of favour of Paternova, essentially blacklisting them to any available employers. The so-called [[Shrouded House|Shrouded or Beggar houses]] are forced to the brinks of the known galaxy, where they develop a special sly and opportunistic outlook, that forces them towards less than legal compacts with shadier individuals. [[Renegade House|Renegade houses]], even if they didn't start with contempt towards their extended kin, mostly become bitter towards the society that pushed them out. Casting aside their prior allegiances and restrictions of Imperial dogma, they fully devote their services to whatever power of discord, criminal or heretical is the highest bidder.{{Fn|2g}}
While the most of these abilities must be learned and honed, they derive from the Navigator's innate gift, and their use incurs no peril, unlike the abilities of psykers. All Navigators no matter their talent and education possess both a power to sense psychic phenomena alongside the most basic and the most lethal of the powers unleashed from their eye, the so-called ''Lidless Stare''.{{Fn|2h}}
===Warp Sense===
Many psykers are endowed with sensibilities towards their direct surroundings, able to discern Warp signatures of other people on whose souls they cast their gaze. The Navigators are also able to delve into their peers' minds, detecting irregularities both correlating with their innate peculiarities{{Fn|15}} and those of the [[Chaos|chaotic]] origin. So can they see the tracks left in the [[Materium]] of portent psychic use, able to see ephemeral remnants of psykers' and daemons' tamperings, allowing them to track such individuals and discern their position,{{Fn|2h}}{{Fn|35}} sometimes even sensing ancient events that leave only faint empathic echoes of the people who once present in that location.{{Fn|26h}} However, even without observing the Warp directly, Navigators can uniquely sense stellar and immaterial phenomena within light years of their surroundings.{{Fn|13a}}{{Fn|36a}}{{Fn|2h}} Accurately sensing any Warp instability, especially approaching [[Warp Storm]]s,{{Fn|36a}} they are acutely aware of any ship translating in or out the Immaterium in a given radius,{{Fn|13a}} detecting battles that take place in the empyrean,{{Fn|36a}} and foreseeing approaching dangers to themselves. In the void they can sense hidden threats, concealed ships, void creatures and minefields or more mundane obstacles like asteroids or space debris.{{Fn|2h}} [[Warp-seer]]s employed by Navis Nobilite are tasked with investigation of any of those anomalous warp events noticed by their star-faring masters.{{Fn|36a}}
Besides his ability to steer the vessel from any danger, the Navigator is able to influence the Warp surrounding it,{{Fn|2f}} while able to create small vortexes that may keep them on route, they may as well create whole Warp Storms with their power, use the prescient waters of the Warp to position their ship in an optimal attacking position when forced to battle within the Empyrean or obliterate the trail of their ship confusing those who might track them.{{Fn|12f}} Alternatively if employing a [[Mimic Engine]], they are able to change their trail signature to aid in any potential subterfuge.{{Fn|31e}}
===Warp eyeEye===
[[Image:Rogue Trader The Navis Primer - Navigator felling orks.jpg|thumb|right|250px|Navigator killing a horde of orks with the power of her eye{{Fn|3m}}]]
The only use to the Imperium of the Navigator's pineal eye is its aid in Warp navigation, however it also possesses qualities that are rarely exploited in practice, able to summon powers that although powerful rarely outweigh the risk of losing a Navigator by forcing them into perilous situations that would require them. On its own the eye does nothing, Navigator's extra optical apparatus, and still some find it unsettling to look at,{{Fn|2f}} especially psykers, who can see its Warp gate even when it's closed.{{Fn|15}} However when the Navigator chooses to open the inner gate, or even accidentally glimpses at someone when having it inadvertently opened, it unleashes the power of the Warp in its cone of vision. Young Navigators, the least experienced in handling their bizarre anatomy, can only unleash the full potential of the Warp - '''Lidless Stare''' - while reported that some can survive its blast for a split second, unprepared or found wanting perish all, their mind driven mad and evaporated in an unmeasurably minuscule time.{{Fn|2h}} It is however an instant death, which when provided with worse alternatives is able to be perceived as merciful. One of the few survivors described it as if the sea of warp, distant, yet all-encompassing bubbled to the surface of the materium to swallow him with its paradoxical nature, dismayed as to how the barrier between the worlds in that very moment was as thin as the lens of an eye.{{Fn|40}} It is the main reason why inmity of a Navigator or in the worst scenario,{{Fn|41b}} a possession of one by a daemon is an extremely hazardous ordeal.{{Fn|41a}} For there is nothing stopping that creature from unleashing this highest of the horrors upon one's soul, fracturing its fleshy vessel in an instant.{{Fn|41b}}
*Within the imperium there exist technologies that allow ships to travel without the use of Navigators, however they are often turned illegal or pushed towards obsoletism, most often due to the Navis Nobilite houses' desire to hold their monopoly over space travel. Among them there exist: [[Prognosticator (cogitator)|Prognosticator]]s, considered a heretek that allows for calculated jumps no other cogitators are able to provide;{{Fn|31b}} [[Klenova Class M Warp Engine]]s, which although legal and still produced, is currently litigated against by the Nobilite, and use of them brings ire of the houses upon the particular fleet owner;{{Fn|31c}} [[Immaterios Novis]], a purported tech of [[Xeno Hybris]], said to utterly replace the need of Navigators, with faster short jumps, a matter of particular interest to many parties;{{Fn|4c}} [[Void Abacus]], archeotech from the Dark Age of Technology, allowing for unpiloted jumps to be at least 4 times longer, while the Navis Nobilite can't outlaw them against the will of [[Mechanicum]], they devote their means to acquire and destroy any Abacus that ever surfaces.{{Fn|12e}}
*While rare it isn't impossible for Space Marine chapter to make a Navigator into a full-fledged Marine, an idea not foreign to Ultramarines, who denoted one of their Navigators as too old to undergo the full initiation.{{Fn|44}} Uniquelly [[White Scars]] Space Marines chapter is noted for possessing high numbers of Navigators turned into full brethren. Those Navigator Space Marines are rarely committed to battle.{{Fn|16c}}
*During the so-called [[Carnivoration of Cel]], three noble houses of the [[Askellon Sector]] exhibited an indirectly cannibalistic practice by feeding their stock of [[mhoxen]] with animals injected with cerebral extractions of ritually slaughtered Navigators. This manipulated mhoxen flesh was said to grant the nobles purity of senses, allowing to fully appreciate other flavours. The practice lead to rampant mutations within those houses members.{{Fn|18a}}
*[[Psycharus Worm]] is a [[Halo Device]] resembling a brass grub, however when exposed to a source of warp energies it animates and exhibits terrible intelligence, alongside the power to animate the dead and use them as its puppets. When exposed to a Navigator it instantly jumps towards their warp eye, in return for opening the warp gate, granting them its power and dark alien murderous desires.{{Fn|37a}}
NavigatorArt.jpg|Navigator{{Fn|49}}
File:Seeken.png|[[Seeken]], Mercenary Navigator{{Fn|16d}}
Rogue Trader Fallen Suns - Navigator.jpg|Navigator with a mask uniquely not hiding his third eye{{Fn|54}}
</gallery>
*{{Endn|66}}: [[The Lords of Silence (Novel)]], Chapter 3
*{{Endn|67}}: [[Deathwatch: The Achilus Assault]], pg. 63
*{{Endn|68}}: [[The Citadel Journal 18]], pgs. 26-33 – ''Navigators''
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[[Category:Abhumans and Mutants]]
[[Category:Imperial Navy]]
[[Category:Navis Nobilite]]
[[Category:Psykers]]